Player Matchup

Fafnir
Fafnir
DW777666
Fafnir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 143L
1,305 Elo+
Party 3
Guan Yu
Guan Yu
Dragongames2021
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
LePigeonCelest
Neith
Level 12
God Stats
5W - 6L
1,665 SR
Queue Stats
566W - 643L
1,460 Elo+
Party 3
Mercury
Mercury
erkeksibayan54
Mercury
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 135L
1,237 Elo+
Solo
Scylla
Scylla
mwangelofdeath
Scylla
Level 24
God Stats
2W - 4L
1,542 SR
Queue Stats
150W - 173L
1,375 Elo+
Party 3
Team Averages
Level 18
1,541 SR
1,375 Elo+

VS

Team Averages
Level 18
1,499 SR
1,341 Elo+
Hercules
Hercules
EnsterMonergy
Hercules
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,250 Elo+
Party 2
Neith
Neith
KrugLife1337
Neith
Level 11
God Stats
4W - 1L
1,770 SR
Queue Stats
25W - 27L
1,510 Elo+
Party 2
Ra
Ra
Paddy1190
Ra
Level 16
God Stats
3W - 5L
1,289 SR
Queue Stats
15W - 32L
1,210 Elo+
Party 1
Cerberus
Cerberus
TheTrueKeks
Cerberus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ghostgamerpk
Fenrir
Level 17
God Stats
19W - 14L
1,438 SR
Queue Stats
103W - 105L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DW777666
Fafnir
6
0 / 5 / 0
4,135
414
1,483
7,111
2,867
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
1 / 6 / 0
4,309
431
2,191
7,523
2,101
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 5 / 0
4,004
400
2,418
5,265
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 1 / 0
5,253
525
2,652
6,214
1,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 5 / 1
4,578
458
1,929
5,309
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EnsterMonergy
Hercules
10
1 / 0 / 1
5,820
582
3,556
3,978
2,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
7 / 0 / 6
6,323
632
5,197
2,724
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 4
5,798
580
2,836
3,241
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TheTrueKeks
Cerberus
10
6 / 0 / 7
6,720
672
6,834
5,951
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
6 / 2 / 2
5,839
584
4,426
6,849
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
22
22
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
DW777666
Fafnir
0
5
0
0
L
1
6
0
0.17
W
Hercules
EnsterMonergy
Hercules
1
0
1
1.5
W
7
0
6
10
L
0
5
0
0
W
2
1
4
4
W
Cerberus
TheTrueKeks
Cerberus
6
0
7
9.5
L
2
1
0
2
W
Fenrir
6
2
2
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,673
Damage
22,849
31,422
Taken
22,743
9,099
Mitigated
8,962
5,718
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
DW777666
Fafnir
1,483
712
146
1,134
7,111
2,867
0
2,578
4,533
10,387
0
L
2,191
556
145
332
7,523
2,101
0
2,763
4,685
0
13,896
W
Hercules
EnsterMonergy
Hercules
3,556
1,038
0
768
3,978
2,183
276
0
3,978
0
21,378
W
5,197
2,911
0
1,447
2,724
696
255
355
2,369
0
24,262
L
2,418
1,348
0
703
5,265
1,051
0
2,185
3,080
0
15,175
W
2,836
482
42
1,197
3,241
944
645
1,929
1,312
24,474
0
W
Cerberus
TheTrueKeks
Cerberus
6,834
1,245
0
2,318
5,951
3,123
67
1,128
4,823
24,202
0
L
2,652
910
0
2,758
6,214
1,641
0
0
5,964
0
17,276
W
Fenrir
4,426
1,304
0
1,904
6,849
2,016
275
0
6,849
0
16,093
L
1,929
33
0
500
5,309
1,439
0
2,144
3,165
17,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,279
Gold Earned
30,500
141
Minions Killed
246
0
Camps Cleared
0
832,482
Distance Traveled
972,397
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,135
414
16
2
0
161,910
1
L
Guan Yu
4,309
431
28
3
0
164,184
1
W
Hercules
5,820
582
57
6
0
198,446
1
W
Neith
6,323
632
49
5
0
185,878
1
L
Neith
4,004
400
31
3
0
168,414
0
W
Ra
5,798
580
45
5
0
157,378
0
W
Cerberus
6,720
672
57
6
0
208,427
2
L
Mercury
5,253
525
39
4
0
190,282
4
W
Fenrir
5,839
584
38
4
0
222,268
0
L
Scylla
4,578
458
27
3
0
147,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role