Player Matchup

Medusa
Medusa
DARIUSMK9BR
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,317 Elo+
Party 1
Thor
Thor
OvershotElm154
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
TCH_KING23
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 100L
1,500 Elo+
Solo
Xbalanque
Xbalanque
cauanicolas22
Xbalanque
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 38L
1,500 Elo+
Solo
Anubis
Anubis
guiconte100
Anubis
Level 16
God Stats
12W - 18L
1,313 SR
Queue Stats
35W - 49L
1,258 Elo+
Solo
Team Averages
Level 11
1,463 SR
1,415 Elo+

VS

Team Averages
Level 13
1,516 SR
1,517 Elo+
Medusa
Medusa
Drunning
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
PanConDulce14
Tsukuyomi
Level 25
God Stats
23W - 20L
1,574 SR
Queue Stats
96W - 71L
1,553 Elo+
Solo
Chaac
Chaac
TupaVictor
Chaac
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Bakasura
Bakasura
lucasctorce12
Bakasura
Level 18
God Stats
8W - 7L
1,508 SR
Queue Stats
103W - 136L
1,530 Elo+
Solo
Sol
Sol
xJUGGERNAUT-
Sol
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 9 / 3
7,409
463
4,534
13,562
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 11 / 1
6,203
388
3,313
12,544
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
TCH_KING23
Bellona
9
0 / 5 / 3
6,259
391
2,224
13,774
12,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xbalanque
cauanicolas22
Xbalanque
12
5 / 12 / 0
8,182
511
9,039
17,460
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
11
2 / 6 / 1
6,842
428
6,564
11,818
4,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Drunning
Medusa
15
12 / 3 / 8
10,288
643
12,549
11,457
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
PanConDulce14
Tsukuyomi
17
21 / 1 / 3
11,830
739
22,702
12,107
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
11
1 / 3 / 8
7,581
474
3,593
10,890
5,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
lucasctorce12
Bakasura
15
8 / 1 / 5
9,866
617
7,194
8,992
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 7
9,039
565
5,776
8,437
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
10
Kills
43
43
Deaths
11
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
9
3
0.39
W
Medusa
Drunning
Medusa
12
3
8
5.33
L
1
11
1
0.14
W
Tsukuyomi
PanConDulce14
Tsukuyomi
21
1
3
22.5
L
Bellona
TCH_KING23
Bellona
0
5
3
0.3
W
Chaac
1
3
8
1.67
L
Xbalanque
cauanicolas22
Xbalanque
5
12
0
0.42
L
Anubis
2
6
1
0.42
W
Bakasura
lucasctorce12
Bakasura
8
1
5
10.5
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,674
Damage
51,814
69,158
Taken
51,883
30,741
Mitigated
23,843
6,339
Healing
22,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,534
1,187
0
1,694
13,562
4,267
401
357
12,740
0
29,833
W
Medusa
Drunning
Medusa
12,549
6,908
0
6,514
11,457
4,504
5,943
457
11,000
0
52,895
L
3,313
1,689
0
566
12,544
3,719
19
958
11,241
0
17,237
W
Tsukuyomi
PanConDulce14
Tsukuyomi
22,702
7,531
0
6,540
12,107
5,701
4,088
109
11,998
0
85,210
L
Bellona
TCH_KING23
Bellona
2,224
645
0
25
13,774
12,357
0
1,382
12,298
0
13,383
W
Chaac
3,593
863
0
2,233
10,890
5,848
167
3,051
7,839
0
18,504
L
Xbalanque
cauanicolas22
Xbalanque
9,039
4,059
0
2,519
17,460
5,494
300
145
16,806
0
37,833
L
Anubis
6,564
785
0
1,535
11,818
4,904
193
2,934
8,734
24,080
0
W
Bakasura
lucasctorce12
Bakasura
7,194
5,076
0
2,375
8,992
5,658
0
820
8,172
0
44,526
W
5,776
2,563
0
4,800
8,437
2,132
3,378
2,127
6,310
38,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,895
Gold Earned
48,604
187
Minions Killed
398
0
Camps Cleared
0
1,305,022
Distance Traveled
1,491,474
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,409
463
50
3
0
259,510
1
W
Medusa
10,288
643
78
5
0
284,224
3
L
Thor
6,203
388
23
1
0
274,485
5
W
Tsukuyomi
11,830
739
123
8
0
295,821
5
L
Bellona
6,259
391
23
1
0
308,184
0
W
Chaac
7,581
474
22
1
0
257,214
1
L
Xbalanque
8,182
511
46
3
0
263,722
1
L
Anubis
6,842
428
45
3
0
199,121
1
W
Bakasura
9,866
617
95
6
0
385,718
0
W
Sol
9,039
565
80
5
0
268,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role