Player Matchup

Chang'e
Chang'e
Gold I
BuzzyBomber7
Chang'e
Gold I
Level 140
God Stats
2W - 0L
1,865 SR
Queue Stats
24W - 5L
1,879 MMR
Party 2
Sobek
Sobek
Gold I
Dutsher
Sobek
Gold I
Level 158
God Stats
2W - 0L
1,767 SR
Queue Stats
44W - 8L
1,875 MMR
Party 2
Hou Yi
Hou Yi
Gold I
Overpoweredgods
Hou Yi
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,711 SR
1,751 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,575 SR
1,606 MMR
Nox
Nox
Platinum III
EZwinTUTORIAL
Nox
Platinum III
Level 80
God Stats
8W - 11L
1,500 SR
Queue Stats
141W - 150L
1,710 MMR
Solo
Terra
Terra
Gold V
Gospodin32
Terra
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold III
СОЛНЦЕ913
Medusa
Gold III
Level 159
God Stats
4W - 4L
1,725 SR
Queue Stats
120W - 100L
1,608 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BuzzyBomber7
Chang'e
13
3 / 1 / 6
8,620
718
8,921
6,889
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Dutsher
Sobek
11
0 / 0 / 9
8,860
738
5,544
12,408
12,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
6 / 0 / 3
8,921
743
8,755
6,558
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
ThothCthulhuPersephoneAphroditeCu Chulainn

VS

Bans
DiscordiaGuan YuChironAnhurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,286
607
5,648
8,292
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
9
1 / 2 / 0
7,298
608
6,750
10,511
6,236
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 4 / 1
7,086
591
4,625
8,825
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BuzzyBomber7
Chang'e
3
1
6
6
W
Sobek
Dutsher
Sobek
0
0
9
4.5
L
0
3
1
0.17
L
Terra
1
2
0
0.5
W
6
0
3
7.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,220
Damage
17,023
25,855
Taken
27,628
17,569
Mitigated
13,447
12,719
Healing
8,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BuzzyBomber7
Chang'e
8,921
713
3,723
4,172
6,889
2,249
1,009
3,362
3,389
47,504
0
W
Sobek
Dutsher
Sobek
5,544
332
0
4,134
12,408
12,218
441
4,471
7,685
17,264
0
L
5,648
232
0
1,108
8,292
3,134
173
4,000
4,167
29,502
0
L
Terra
6,750
276
2,841
3,596
10,511
6,236
0
6,137
4,056
21,766
0
W
8,755
3,980
0
690
6,558
3,102
1,954
4,038
2,344
0
48,204
L
4,625
1,402
0
1,138
8,825
4,077
242
3,846
4,899
0
28,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,401
Gold Earned
21,670
173
Minions Killed
143
0
Camps Cleared
0
710,232
Distance Traveled
726,808
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,620
718
100
8
0
234,166
4
W
Sobek
8,860
738
18
2
0
252,581
3
L
Nox
7,286
607
65
5
0
227,736
2
L
Terra
7,298
608
36
3
0
269,792
3
W
Hou Yi
8,921
743
55
5
0
223,485
4
L
Medusa
7,086
591
42
4
0
229,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role