Player Matchup

Zhong Kui
Zhong Kui
Detseus
Zhong Kui
Level 28
God Stats
41W - 49L
1,483 SR
Queue Stats
44W - 56L
1,503 Elo+
Party 2
Bakasura
Bakasura
JPAV007
Bakasura
Level 25
God Stats
6W - 5L
1,451 SR
Queue Stats
101W - 83L
1,558 Elo+
Party 1
Susano
Susano
Raimtus
Susano
Level 16
God Stats
15W - 13L
1,500 SR
Queue Stats
36W - 39L
1,574 Elo+
Party 2
Fenrir
Fenrir
RushLF
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
kimiiiii
Cerberus
Level 24
God Stats
6W - 6L
1,500 SR
Queue Stats
256W - 247L
1,532 Elo+
Solo
Team Averages
Level 24
1,487 SR
1,533 Elo+

VS

Team Averages
Level 21
1,595 SR
1,548 Elo+
Danzaburou
Danzaburou
JaCkUzA
Danzaburou
Level 14
God Stats
1W - 1L
1,825 SR
Queue Stats
18W - 16L
1,565 Elo+
Solo
Cthulhu
Cthulhu
PauloBiobomb
Cthulhu
Level 28
God Stats
136W - 108L
1,632 SR
Queue Stats
373W - 379L
1,584 Elo+
Solo
Nemesis
Nemesis
Sadfacenojutsu
Nemesis
Level 29
God Stats
2W - 4L
1,305 SR
Queue Stats
16W - 16L
1,517 Elo+
Solo
Olorun
Olorun
Schibalanke
Olorun
Level 6
God Stats
6W - 2L
1,549 SR
Queue Stats
27W - 12L
1,646 Elo+
Solo
Guan Yu
Guan Yu
spawnsk555
Guan Yu
Level 30
God Stats
2W - 1L
1,664 SR
Queue Stats
2W - 5L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Detseus
Zhong Kui
10
3 / 1 / 2
6,080
608
3,315
3,655
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
JPAV007
Bakasura
10
3 / 1 / 0
6,105
611
3,368
4,452
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
Raimtus
Susano
8
0 / 2 / 0
4,722
472
306
5,029
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
RushLF
Fenrir
5
0 / 1 / 0
4,269
427
977
2,061
753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
kimiiiii
Cerberus
8
0 / 1 / 3
5,107
511
2,415
5,700
3,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JaCkUzA
Danzaburou
10
1 / 0 / 2
6,154
615
3,070
2,925
792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
PauloBiobomb
Cthulhu
9
1 / 0 / 3
5,965
597
1,991
2,622
1,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 0
6,097
610
1,638
5,620
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
10
1 / 4 / 0
6,053
605
3,221
4,666
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
spawnsk555
Guan Yu
9
0 / 1 / 1
5,471
547
918
4,139
1,276
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
6
Kills
5
6
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Detseus
Zhong Kui
3
1
2
4
L
Bakasura
JPAV007
Bakasura
3
1
0
3
W
Danzaburou
JaCkUzA
Danzaburou
1
0
2
2
W
Cthulhu
PauloBiobomb
Cthulhu
1
0
3
2.5
L
Susano
Raimtus
Susano
0
2
0
0
L
Fenrir
RushLF
Fenrir
0
1
0
0
W
2
1
0
2
W
Olorun
1
4
0
0.25
L
Cerberus
kimiiiii
Cerberus
0
1
3
1.5
W
Guan Yu
spawnsk555
Guan Yu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,381
Damage
10,838
20,897
Taken
19,972
10,223
Mitigated
6,118
6,142
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Detseus
Zhong Kui
3,315
336
0
1,544
3,655
2,321
845
756
2,847
23,167
0
L
Bakasura
JPAV007
Bakasura
3,368
2,033
0
1,000
4,452
2,799
85
1,273
3,078
0
28,925
W
Danzaburou
JaCkUzA
Danzaburou
3,070
1,468
0
1,263
2,925
792
868
437
2,278
0
32,653
W
Cthulhu
PauloBiobomb
Cthulhu
1,991
238
0
622
2,622
1,115
0
551
1,984
8,605
0
L
Susano
Raimtus
Susano
306
0
0
1,383
5,029
1,338
0
701
4,328
0
16,803
L
Fenrir
RushLF
Fenrir
977
285
0
366
2,061
753
0
0
2,061
0
7,606
W
1,638
597
0
3,278
5,620
1,891
0
1,825
3,717
0
31,354
W
Olorun
3,221
1,838
103
759
4,666
1,044
1,344
2,634
1,807
31,044
0
L
Cerberus
kimiiiii
Cerberus
2,415
182
0
1,849
5,700
3,012
0
2,257
3,371
9,966
0
W
Guan Yu
spawnsk555
Guan Yu
918
268
0
880
4,139
1,276
877
0
3,818
0
11,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,283
Gold Earned
29,740
212
Minions Killed
258
0
Camps Cleared
0
934,507
Distance Traveled
984,238
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,080
608
61
6
0
169,719
1
L
Bakasura
6,105
611
83
8
0
229,138
0
W
Danzaburou
6,154
615
65
7
0
202,225
5
W
Cthulhu
5,965
597
12
1
0
213,488
5
L
Susano
4,722
472
37
4
0
200,458
1
L
Fenrir
4,269
427
14
1
0
112,420
1
W
Nemesis
6,097
610
74
7
0
197,273
2
W
Olorun
6,053
605
63
6
0
187,704
4
L
Cerberus
5,107
511
17
2
0
222,772
1
W
Guan Yu
5,471
547
44
4
0
183,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role