Player Matchup

Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
CodeAve
Cernunnos
Level 44
God Stats
12W - 6L
1,902 SR
Queue Stats
181W - 180L
1,525 Elo+
Solo
Bacchus
Bacchus
MAGIC AJW
Bacchus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 315L
1,432 Elo+
Party 1
Bastet
Bastet
Sza too Cozy
Bastet
Level 32
God Stats
2W - 5L
1,356 SR
Queue Stats
34W - 35L
1,561 Elo+
Solo
Team Averages
Level 67
1,552 SR
1,504 Elo+

VS

Team Averages
Level 117
1,431 SR
1,500 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ORaptor22
Cupid
Level 125
God Stats
1W - 2L
1,176 SR
Queue Stats
71W - 66L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shrumpler
Cu Chulainn
Level 66
God Stats
12W - 11L
1,499 SR
Queue Stats
108W - 113L
1,536 Elo+
Solo
Ah Puch
Ah Puch
TasmanianGodGeo
Ah Puch
Level 145
God Stats
10W - 8L
1,748 SR
Queue Stats
113W - 99L
1,544 Elo+
Solo
Ares
Ares
stew74padasso
Ares
Level 140
God Stats
1W - 3L
1,230 SR
Queue Stats
378W - 357L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 3 / 0
7,919
566
4,413
12,496
8,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
 
Anubis
10
3 / 6 / 0
6,410
458
3,077
7,635
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Cernunnos
CodeAve
Cernunnos
12
5 / 5 / 2
7,793
557
8,921
12,253
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MAGIC AJW
Bacchus
10
1 / 3 / 5
7,057
504
4,354
9,378
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
11
0 / 5 / 3
6,564
469
3,737
10,558
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 2 / 2
8,423
602
7,380
8,660
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
ORaptor22
Cupid
12
5 / 4 / 4
7,825
559
7,944
7,584
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Shrumpler
Cu Chulainn
15
2 / 3 / 3
8,805
629
9,168
8,559
7,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 0 / 5
8,380
599
5,595
3,880
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 3 / 6
7,224
516
5,020
14,273
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
12
Kills
22
22
Deaths
12
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
0
1
L
Anubis
 
Anubis
3
6
0
0.5
W
Fenrir
 
Fenrir
8
2
2
4.5
L
Cernunnos
CodeAve
Cernunnos
5
5
2
1.2
L
Bacchus
MAGIC AJW
Bacchus
1
3
5
1.17
W
Cupid
ORaptor22
Cupid
5
4
4
1.75
W
Cu Chulainn
Shrumpler
Cu Chulainn
2
3
3
1.17
L
Bastet
0
5
3
0.3
W
5
0
5
7.5
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,502
Damage
35,107
52,320
Taken
42,956
25,275
Mitigated
24,042
13,497
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,413
836
0
3,930
12,496
8,723
0
1,049
11,447
0
42,921
L
Anubis
 
Anubis
3,077
117
0
533
7,635
2,746
860
2,688
4,947
24,174
0
W
Fenrir
 
Fenrir
7,380
849
0
2,673
8,660
3,148
420
981
7,604
0
39,678
L
Cernunnos
CodeAve
Cernunnos
8,921
4,439
0
4,637
12,253
3,423
188
3,607
8,646
0
44,004
L
Bacchus
MAGIC AJW
Bacchus
4,354
672
542
1,686
9,378
7,239
114
2,719
6,659
12,011
0
W
Cupid
ORaptor22
Cupid
7,944
4,391
138
661
7,584
2,607
356
2,214
5,370
0
37,317
W
Cu Chulainn
Shrumpler
Cu Chulainn
9,168
2,264
0
1,655
8,559
7,657
587
0
8,287
6,100
55,731
L
Bastet
3,737
935
0
2,169
10,558
3,144
0
1,630
8,928
0
43,565
W
5,595
400
0
1,195
3,880
902
648
1,069
2,811
46,730
0
W
5,020
185
0
2,762
14,273
9,728
44
3,167
11,106
20,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,743
Gold Earned
40,657
309
Minions Killed
397
0
Camps Cleared
0
1,187,676
Distance Traveled
1,317,194
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,919
566
96
7
0
246,095
0
L
Anubis
6,410
458
41
3
0
194,161
4
W
Fenrir
8,423
602
73
5
0
295,515
1
L
Cernunnos
7,793
557
77
6
0
207,083
1
L
Bacchus
7,057
504
19
1
0
254,725
0
W
Cupid
7,825
559
84
6
0
242,016
4
W
Cu Chulainn
8,805
629
119
9
0
265,537
0
L
Bastet
6,564
469
76
5
0
285,612
8
W
Ah Puch
8,380
599
94
7
0
253,669
5
W
Ares
7,224
516
27
2
0
260,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role