Player Matchup

Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
Kiqu__
Xing Tian
Level 89
God Stats
2W - 4L
1,685 SR
Queue Stats
53W - 59L
1,457 Elo+
Party 2
Osiris
Osiris
MiCROYX
Osiris
Level 90
God Stats
11W - 17L
1,599 SR
Queue Stats
61W - 65L
1,458 Elo+
Party 2
Discordia
Discordia
Viking_RagnarR__
Discordia
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
314W - 345L
1,504 Elo+
Party 3
Thanatos
Thanatos
hunglikeadonk224
Thanatos
Level 87
God Stats
5W - 3L
1,735 SR
Queue Stats
120W - 97L
1,447 Elo+
Solo
Team Averages
Level 98
1,561 SR
1,473 Elo+

VS

Team Averages
Level 98
1,602 SR
1,480 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
First_Frodo
Ymir
Level 68
God Stats
1W - 2L
1,534 SR
Queue Stats
2W - 4L
1,336 Elo+
Solo
Pele
Pele
MiniCarpman
Pele
Level 109
God Stats
6W - 3L
1,978 SR
Queue Stats
18W - 8L
1,605 Elo+
Party 1
Hel
Hel
Tartine_pierrot
Hel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 98L
1,510 Elo+
Party 1
Freya
Freya
shira1985
Freya
Level 127
God Stats
9W - 15L
1,500 SR
Queue Stats
355W - 370L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 0 / 5
5,188
576
2,612
2,891
756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
Kiqu__
Xing Tian
8
2 / 0 / 5
5,422
602
2,340
3,772
1,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes

Shoes

+6%
Movement Speed

Osiris
MiCROYX
Osiris
10
0 / 1 / 1
5,426
603
3,894
4,634
3,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
9
1 / 3 / 3
5,297
589
1,960
3,866
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

11
7 / 1 / 3
6,396
711
6,533
5,547
1,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 0 / 1
5,199
578
1,720
6,174
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
0 / 3 / 0
4,006
445
1,500
4,537
1,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 0
5,120
569
3,005
6,322
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 4 / 1
5,100
567
2,545
4,955
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Freya
shira1985
Freya
7
0 / 3 / 0
4,160
462
1,457
5,548
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
12
Kills
4
5
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
5
4.5
L
Guan Yu
 
Guan Yu
0
0
1
0.5
L
0
3
0
0
W
Xing Tian
Kiqu__
Xing Tian
2
0
5
4.5
W
Osiris
MiCROYX
Osiris
0
1
1
0.5
L
2
2
0
1
L
2
4
1
0.63
W
Discordia
1
3
3
0.83
W
7
1
3
8.5
L
Freya
shira1985
Freya
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,339
Damage
10,227
20,710
Taken
27,536
8,543
Mitigated
9,229
10,555
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,612
1,307
0
1,532
2,891
756
678
1,957
934
0
23,887
L
Guan Yu
 
Guan Yu
1,720
220
85
3,240
6,174
3,634
0
0
6,174
0
24,065
L
1,500
177
99
760
4,537
1,574
0
1,141
3,396
13,461
0
W
Xing Tian
Kiqu__
Xing Tian
2,340
326
0
1,512
3,772
1,739
168
954
2,818
12,708
0
W
Osiris
MiCROYX
Osiris
3,894
1,048
0
2,331
4,634
3,354
0
0
4,390
0
29,363
L
3,005
850
0
1,783
6,322
1,511
0
529
5,793
0
21,391
L
2,545
157
0
752
4,955
1,235
0
1,682
3,273
18,853
0
W
Discordia
1,960
285
0
250
3,866
1,034
0
1,694
1,990
19,849
0
W
6,533
2,378
0
4,930
5,547
1,660
0
659
4,807
0
36,343
L
Freya
shira1985
Freya
1,457
526
0
1,983
5,548
1,275
0
948
4,600
16,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
23,585
248
Minions Killed
197
0
Camps Cleared
0
809,331
Distance Traveled
790,557
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,188
576
59
7
0
157,881
3
L
Guan Yu
5,199
578
57
6
0
177,813
0
L
Ymir
4,006
445
21
2
0
124,986
2
W
Xing Tian
5,422
602
17
2
0
171,270
3
W
Osiris
5,426
603
62
7
0
149,849
3
L
Pele
5,120
569
47
5
0
186,785
0
L
Hel
5,100
567
37
4
0
146,544
1
W
Discordia
5,297
589
46
5
0
153,484
0
W
Thanatos
6,396
711
64
7
0
176,847
1
L
Freya
4,160
462
35
4
0
154,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role