Player Matchup

Fenrir
Fenrir
Alberto4life
Fenrir
Level 127
God Stats
7W - 2L
1,575 SR
Queue Stats
66W - 66L
1,504 Elo+
Solo
King Arthur
King Arthur
Azmay
King Arthur
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,543 Elo+
Solo
Cerberus
Cerberus
Serresiete7
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
VolkRytsar
Danzaburou
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
72W - 77L
1,511 Elo+
Solo
Nu Wa
Nu Wa
accbyvol
Nu Wa
Level 142
God Stats
3W - 2L
1,690 SR
Queue Stats
415W - 401L
1,522 Elo+
Solo
Team Averages
Level 126
1,553 SR
1,516 Elo+

VS

Team Averages
Level 109
1,586 SR
1,569 Elo+
Olorun
Olorun
Actionjaxson
Olorun
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
267W - 273L
1,573 Elo+
Solo
Janus
Janus
ObsceneWords
Janus
Level 65
God Stats
15W - 36L
1,312 SR
Queue Stats
202W - 235L
1,433 Elo+
Solo
Set
Set
PaperGlizzy
Set
Level 109
God Stats
46W - 58L
1,619 SR
Queue Stats
727W - 684L
1,579 Elo+
Solo
Horus
Horus
Phanfic
Horus
Level 108
God Stats
8W - 3L
1,977 SR
Queue Stats
83W - 61L
1,645 Elo+
Party 1
Cu Chulainn
Cu Chulainn
heyitsjasminee
Cu Chulainn
Level 118
God Stats
1W - 1L
1,520 SR
Queue Stats
79W - 62L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
10 / 1 / 3
8,799
629
8,385
8,181
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Azmay
King Arthur
14
1 / 1 / 4
8,233
588
6,259
8,231
6,367
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Serresiete7
Cerberus
11
3 / 1 / 8
7,543
539
5,735
10,284
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
VolkRytsar
Danzaburou
14
3 / 0 / 5
8,441
603
5,861
5,078
1,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
accbyvol
Nu Wa
12
2 / 2 / 9
7,208
515
7,147
5,139
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 4 / 0
6,353
454
2,547
8,604
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 5 / 1
6,916
494
3,546
6,114
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 5 / 1
7,160
511
7,311
10,878
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Phanfic
Horus
8
0 / 3 / 0
5,647
403
1,385
8,999
4,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
heyitsjasminee
Cu Chulainn
13
1 / 2 / 0
7,663
547
6,990
8,946
6,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
19
Kills
5
5
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
0
0
W
Fenrir
10
1
3
11.5
W
King Arthur
Azmay
King Arthur
1
1
4
3
L
2
5
1
0.5
L
2
5
1
0.5
L
Horus
Phanfic
Horus
0
3
0
0
W
Cerberus
Serresiete7
Cerberus
3
1
8
7
W
Danzaburou
VolkRytsar
Danzaburou
3
0
5
5.5
W
Nu Wa
accbyvol
Nu Wa
2
2
9
3.25
L
Cu Chulainn
heyitsjasminee
Cu Chulainn
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,387
Damage
21,779
36,913
Taken
43,541
19,201
Mitigated
18,778
13,596
Healing
12,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
2,547
1,296
277
2,818
8,604
2,613
0
1,512
6,918
39,705
0
W
Fenrir
8,385
2,262
0
4,626
8,181
3,360
0
429
7,714
0
53,000
W
King Arthur
Azmay
King Arthur
6,259
1,093
0
0
8,231
6,367
0
458
7,773
0
54,110
L
3,546
56
0
530
6,114
1,517
0
3,211
2,611
30,901
0
L
7,311
2,475
0
3,772
10,878
3,656
0
4,403
6,261
0
39,899
L
Horus
Phanfic
Horus
1,385
840
596
1,968
8,999
4,236
0
1,778
7,051
0
7,840
W
Cerberus
Serresiete7
Cerberus
5,735
571
0
5,269
10,284
6,079
0
1,933
8,279
27,619
0
W
Danzaburou
VolkRytsar
Danzaburou
5,861
3,150
0
2,701
5,078
1,841
1,124
1,661
3,393
0
56,326
W
Nu Wa
accbyvol
Nu Wa
7,147
796
0
1,000
5,139
1,554
0
1,822
3,059
37,704
0
L
Cu Chulainn
heyitsjasminee
Cu Chulainn
6,990
1,654
0
2,790
8,946
6,756
0
974
7,780
4,188
48,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,224
Gold Earned
33,739
429
Minions Killed
338
0
Camps Cleared
0
1,377,910
Distance Traveled
1,289,678
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,353
454
77
6
0
201,018
4
W
Fenrir
8,799
629
81
6
0
312,816
2
W
King Arthur
8,233
588
123
9
0
283,413
6
L
Janus
6,916
494
61
4
0
241,510
1
L
Set
7,160
511
69
5
0
272,067
2
L
Horus
5,647
403
17
1
0
299,163
5
W
Cerberus
7,543
539
31
2
0
274,329
5
W
Danzaburou
8,441
603
118
8
0
252,047
2
W
Nu Wa
7,208
515
76
5
0
255,305
4
L
Cu Chulainn
7,663
547
114
8
0
275,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role