Player Matchup

Medusa
Medusa
CoolDemetrius
Medusa
Level 13
God Stats
5W - 4L
1,861 SR
Queue Stats
11W - 5L
1,801 Elo+
Party 1
Sylvanus
Sylvanus
MayhemTurdShot
Sylvanus
Level 31
God Stats
7W - 10L
1,405 SR
Queue Stats
33W - 49L
1,486 Elo+
Solo
Chaac
Chaac
Rusty N Cider
Chaac
Level 37
God Stats
5W - 12L
1,397 SR
Queue Stats
299W - 307L
1,597 Elo+
Party 3
Bakasura
Bakasura
Sandman0503
Bakasura
Level 38
God Stats
8W - 7L
1,327 SR
Queue Stats
394W - 377L
1,572 Elo+
Party 3
Janus
Janus
testbot91
Janus
Level 82
God Stats
4W - 16L
1,500 SR
Queue Stats
192W - 189L
1,510 Elo+
Party 1
Team Averages
Level 40
1,498 SR
1,594 Elo+

VS

Team Averages
Level 69
1,597 SR
1,642 Elo+
Bacchus
Bacchus
GGL0sian
Bacchus
Level 29
God Stats
29W - 10L
1,253 SR
Queue Stats
578W - 438L
1,732 Elo+
Party 2
Awilix
Awilix
JaiJameel
Awilix
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Johnyboy1313131
Cernunnos
Level 34
God Stats
9W - 7L
1,683 SR
Queue Stats
338W - 216L
1,729 Elo+
Party 2
Tyr
Tyr
TheKoke
Tyr
Level 143
God Stats
14W - 6L
2,001 SR
Queue Stats
358W - 273L
1,744 Elo+
Party 2
Izanami
Izanami
hannahbit
Izanami
Level 35
God Stats
115W - 106L
1,550 SR
Queue Stats
844W - 896L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,251
425
2,691
5,744
1,456
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
8
2 / 2 / 0
4,804
480
1,322
5,153
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 2 / 0
4,758
476
3,262
6,900
3,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Sandman0503
Bakasura
8
1 / 1 / 3
5,080
508
3,478
5,273
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
testbot91
Janus
10
2 / 2 / 2
5,798
580
2,157
3,109
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GGL0sian
Bacchus
8
1 / 1 / 4
4,893
489
2,263
3,466
1,505
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
JaiJameel
Awilix
10
3 / 1 / 3
5,911
591
3,285
4,914
1,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
Johnyboy1313131
Cernunnos
10
3 / 1 / 2
5,886
589
3,966
5,466
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
11
4 / 1 / 1
6,437
644
5,453
6,673
4,264
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
hannahbit
Izanami
10
0 / 1 / 2
5,795
580
1,180
4,784
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
11
11
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Bacchus
GGL0sian
Bacchus
1
1
4
3
W
Awilix
JaiJameel
Awilix
3
1
3
4.5
W
Cernunnos
Johnyboy1313131
Cernunnos
3
1
2
4
L
Sylvanus
2
2
0
1
L
0
2
0
0
L
Bakasura
Sandman0503
Bakasura
1
1
3
2.5
W
Tyr
4
1
1
4.5
W
Izanami
hannahbit
Izanami
0
1
2
1
L
Janus
testbot91
Janus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,910
Damage
16,147
26,179
Taken
25,303
11,021
Mitigated
9,670
7,461
Healing
9,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,691
590
0
500
5,744
1,456
0
824
4,920
0
16,109
W
Bacchus
GGL0sian
Bacchus
2,263
133
0
944
3,466
1,505
288
548
2,914
11,765
0
W
Awilix
JaiJameel
Awilix
3,285
1,551
0
1,325
4,914
1,294
0
339
4,398
0
29,516
W
Cernunnos
Johnyboy1313131
Cernunnos
3,966
2,169
0
3,646
5,466
1,343
674
981
4,410
0
36,412
L
Sylvanus
1,322
610
323
2,370
5,153
2,189
0
1,207
3,946
13,831
0
L
3,262
1,187
0
2,429
6,900
3,912
0
0
6,900
0
19,991
L
Bakasura
Sandman0503
Bakasura
3,478
2,415
0
1,125
5,273
2,693
0
232
5,041
0
20,037
W
Tyr
5,453
1,890
0
1,945
6,673
4,264
0
652
5,645
0
31,015
W
Izanami
hannahbit
Izanami
1,180
616
0
2,126
4,784
1,264
1,140
769
3,531
0
33,135
L
Janus
testbot91
Janus
2,157
214
0
714
3,109
771
0
0
3,109
26,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,691
Gold Earned
28,922
203
Minions Killed
287
0
Camps Cleared
0
890,792
Distance Traveled
918,874
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,251
425
31
3
0
152,393
2
W
Bacchus
4,893
489
15
2
0
188,373
3
W
Awilix
5,911
591
64
6
0
205,777
3
W
Cernunnos
5,886
589
70
7
0
176,227
3
L
Sylvanus
4,804
480
31
3
0
157,157
3
L
Chaac
4,758
476
41
4
0
185,054
0
L
Bakasura
5,080
508
49
5
0
204,227
2
W
Tyr
6,437
644
63
6
0
167,737
0
W
Izanami
5,795
580
75
8
0
180,760
3
L
Janus
5,798
580
51
5
0
191,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role