Player Matchup

Fenrir
Fenrir
Lewisgd
Fenrir
Level 22
God Stats
3W - 8L
1,298 SR
Queue Stats
36W - 48L
1,354 Elo+
Solo
Ymir
Ymir
NagiEklerek
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,354 Elo+
Solo
Nike
Nike
SanitaryWorm5
Nike
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 170L
1,555 Elo+
Solo
Artemis
Artemis
dpl-947
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,111 Elo+
Solo
Kukulkan
Kukulkan
malyjaraczbaki
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 15
1,460 SR
1,375 Elo+

VS

Team Averages
Level 18
1,433 SR
1,304 Elo+
Hachiman
Hachiman
Cholisoo__07
Hachiman
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 442L
1,331 Elo+
Party 1
Tyr
Tyr
Dawidos7i
Tyr
Level 17
God Stats
3W - 0L
1,701 SR
Queue Stats
18W - 29L
1,287 Elo+
Solo
Izanami
Izanami
HiRezISToxic
Izanami
Level 17
God Stats
5W - 3L
1,366 SR
Queue Stats
116W - 102L
1,405 Elo+
Solo
Freya
Freya
Marckinho800
Freya
Level 27
God Stats
1W - 5L
1,348 SR
Queue Stats
378W - 554L
1,374 Elo+
Party 1
Ares
Ares
TheLaughingShaft
Ares
Level 3
God Stats
1W - 2L
1,250 SR
Queue Stats
3W - 4L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lewisgd
Fenrir
12
7 / 1 / 1
8,744
547
5,628
8,944
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 3
7,430
464
4,881
10,913
6,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 3 / 2
8,145
509
6,976
9,083
5,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
dpl-947
Artemis
12
2 / 5 / 3
7,253
453
6,766
10,022
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
11
3 / 6 / 3
7,400
463
6,557
6,841
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cholisoo__07
Hachiman
13
2 / 3 / 0
8,147
509
3,180
10,251
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 3 / 4
6,858
429
3,458
10,113
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
HiRezISToxic
Izanami
18
12 / 2 / 3
10,806
675
15,394
13,118
5,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
3 / 4 / 2
8,107
507
4,615
13,858
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 2 / 5
7,971
498
2,938
10,664
10,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
14
Kills
19
19
Deaths
14
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Cholisoo__07
Hachiman
2
3
0
0.67
W
1
3
4
1
W
Izanami
HiRezISToxic
Izanami
12
2
3
6.75
L
Fenrir
Lewisgd
Fenrir
7
1
1
7.5
W
3
4
2
1
L
0
4
3
0.38
L
2
3
2
1
W
1
2
5
1.75
L
Artemis
dpl-947
Artemis
2
5
3
0.7
L
Kukulkan
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,808
Damage
29,585
45,803
Taken
58,004
19,617
Mitigated
29,448
6,519
Healing
21,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Cholisoo__07
Hachiman
3,180
1,822
0
4,472
10,251
3,082
1,946
498
9,353
0
35,241
W
3,458
800
0
1,044
10,113
5,878
0
3,031
6,957
0
18,941
W
Izanami
HiRezISToxic
Izanami
15,394
10,544
0
8,006
13,118
5,589
2,149
2,291
10,777
0
101,000
L
Fenrir
Lewisgd
Fenrir
5,628
1,733
0
2,176
8,944
2,812
201
2,118
6,826
0
19,559
W
4,615
1,546
0
7,200
13,858
4,897
468
1,434
12,424
40,454
0
L
4,881
803
0
590
10,913
6,144
244
1,874
8,922
28,579
0
L
6,976
396
0
949
9,083
5,123
1,677
0
8,983
0
44,031
W
2,938
191
0
677
10,664
10,002
560
4,184
6,480
15,828
0
L
Artemis
dpl-947
Artemis
6,766
3,525
0
2,677
10,022
3,166
1,380
2,003
7,948
0
32,031
L
Kukulkan
6,557
958
0
127
6,841
2,372
144
1,558
5,258
20,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,972
Gold Earned
41,889
261
Minions Killed
392
0
Camps Cleared
0
1,402,268
Distance Traveled
1,359,138
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,147
509
77
5
0
258,068
0
W
Tyr
6,858
429
38
2
0
299,958
1
W
Izanami
10,806
675
179
11
0
243,595
3
L
Fenrir
8,744
547
30
2
0
325,427
0
W
Freya
8,107
507
79
5
0
289,567
0
L
Ymir
7,430
464
44
3
0
295,320
2
L
Nike
8,145
509
83
5
0
300,337
2
W
Ares
7,971
498
19
1
0
267,950
4
L
Artemis
7,253
453
60
4
0
244,003
0
L
Kukulkan
7,400
463
44
3
0
237,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role