Player Matchup

Set
Set
Double-cheddar
Set
Level 107
God Stats
7W - 9L
1,239 SR
Queue Stats
352W - 374L
1,446 Elo+
Solo
Ares
Ares
RenanCamps
Ares
Level 45
God Stats
2W - 2L
1,722 SR
Queue Stats
11W - 10L
1,566 Elo+
Solo
Medusa
Medusa
chjohnsonch
Medusa
Level 115
God Stats
16W - 1L
1,951 SR
Queue Stats
46W - 30L
1,611 Elo+
Solo
Agni
Agni
nicocrak
Agni
Level 127
God Stats
6W - 2L
1,738 SR
Queue Stats
128W - 111L
1,425 Elo+
Solo
Hercules
Hercules
seukumyama
Hercules
Level 158
God Stats
7W - 2L
1,400 SR
Queue Stats
57W - 57L
1,483 Elo+
Solo
Team Averages
Level 110
1,610 SR
1,506 Elo+

VS

Team Averages
Level 66
1,460 SR
1,462 Elo+
Achilles
Achilles
MauriNovoa
Achilles
Level 49
God Stats
22W - 30L
1,391 SR
Queue Stats
222W - 247L
1,457 Elo+
Solo
Amaterasu
Amaterasu
SonorousNut
Amaterasu
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 73L
1,417 Elo+
Solo
Ganesha
Ganesha
gordinhocarrozza
Ganesha
Level 40
God Stats
9W - 15L
1,444 SR
Queue Stats
37W - 48L
1,508 Elo+
Solo
Cernunnos
Cernunnos
zRugger
Cernunnos
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
228W - 223L
1,523 Elo+
Solo
Discordia
Discordia
zilucas2
Discordia
Level 45
God Stats
4W - 7L
1,467 SR
Queue Stats
162W - 211L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
7,811
651
2,650
7,060
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 7
6,369
531
3,374
7,963
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
12
1 / 1 / 6
6,613
551
3,421
4,324
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
13
5 / 3 / 2
7,895
658
6,661
6,002
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
seukumyama
Hercules
13
7 / 0 / 3
7,507
626
7,876
10,063
4,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MauriNovoa
Achilles
11
2 / 3 / 3
6,234
520
5,822
9,929
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Amaterasu
SonorousNut
Amaterasu
8
0 / 4 / 1
5,241
437
1,837
6,749
4,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 3
6,215
518
2,084
7,890
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
zRugger
Cernunnos
10
1 / 3 / 1
5,924
494
5,296
6,270
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
zilucas2
Discordia
9
3 / 5 / 0
6,159
513
2,792
5,844
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
18
Kills
6
6
Deaths
18
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
Achilles
MauriNovoa
Achilles
2
3
3
1.17
W
1
2
7
2.25
L
Amaterasu
SonorousNut
Amaterasu
0
4
1
0.13
W
Medusa
1
1
6
4
L
0
3
3
0.5
W
Agni
5
3
2
2
W
Hercules
seukumyama
Hercules
7
0
3
8.5
L
Cernunnos
zRugger
Cernunnos
1
3
1
0.5
L
Discordia
zilucas2
Discordia
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,982
Damage
17,831
35,412
Taken
36,682
14,928
Mitigated
17,111
8,749
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,650
1,526
0
3,141
7,060
3,001
1,082
171
6,864
0
43,495
L
Achilles
MauriNovoa
Achilles
5,822
1,779
783
3,587
9,929
6,171
0
2,118
7,785
0
27,330
W
3,374
0
0
1,936
7,963
3,584
196
1,132
6,803
13,788
0
L
Amaterasu
SonorousNut
Amaterasu
1,837
393
0
1,144
6,749
4,006
150
313
6,436
0
17,552
W
Medusa
3,421
1,031
0
858
4,324
1,821
782
934
3,390
0
36,992
L
2,084
0
0
1,852
7,890
3,333
139
2,738
5,046
17,714
0
W
Agni
6,661
937
0
479
6,002
2,016
0
2,246
3,756
49,800
0
W
Hercules
seukumyama
Hercules
7,876
2,829
0
2,335
10,063
4,506
112
393
9,542
0
39,197
L
Cernunnos
zRugger
Cernunnos
5,296
2,653
0
2,110
6,270
1,990
505
2,033
4,181
0
36,546
L
Discordia
zilucas2
Discordia
2,792
451
74
1,324
5,844
1,611
185
2,351
3,199
24,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,195
Gold Earned
29,773
344
Minions Killed
245
0
Camps Cleared
0
1,240,428
Distance Traveled
1,059,930
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,811
651
103
9
0
270,094
2
L
Achilles
6,234
520
51
4
0
236,249
2
W
Ares
6,369
531
14
1
0
263,963
5
L
Amaterasu
5,241
437
42
4
0
207,550
3
W
Medusa
6,613
551
74
6
0
229,349
2
L
Ganesha
6,215
518
9
1
0
243,956
9
W
Agni
7,895
658
83
7
0
233,296
4
W
Hercules
7,507
626
70
6
0
243,726
2
L
Cernunnos
5,924
494
93
8
0
201,489
4
L
Discordia
6,159
513
50
4
0
170,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role