Player Matchup

Discordia
Discordia
AigiS_TROuper
Discordia
Level 24
God Stats
2W - 4L
1,443 SR
Queue Stats
40W - 29L
1,576 Elo+
Solo
Nemesis
Nemesis
AirPluto9705893
Nemesis
Level 5
God Stats
4W - 3L
1,595 SR
Queue Stats
4W - 3L
1,744 Elo+
Solo
Bellona
Bellona
Commander_Ecki
Bellona
Level 11
God Stats
12W - 10L
1,595 SR
Queue Stats
41W - 58L
1,441 Elo+
Solo
Ares
Ares
agskratos
Ares
Level 14
God Stats
3W - 4L
1,514 SR
Queue Stats
12W - 11L
1,532 Elo+
Solo
Chernobog
Chernobog
my_main_is_bannd
Chernobog
Level 15
God Stats
9W - 3L
1,812 SR
Queue Stats
68W - 59L
1,607 Elo+
Solo
Team Averages
Level 14
1,592 SR
1,580 Elo+

VS

Team Averages
Level 23
1,521 SR
1,510 Elo+
Merlin
Merlin
Clopclop33
Merlin
Level 29
God Stats
2W - 0L
1,861 SR
Queue Stats
98W - 79L
1,617 Elo+
Solo
Yemoja
Yemoja
ElevenFrost
Yemoja
Level 28
God Stats
1W - 1L
1,268 SR
Queue Stats
119W - 154L
1,370 Elo+
Solo
Ra
Ra
ProginatorDragon
Ra
Level 16
God Stats
1W - 2L
1,245 SR
Queue Stats
27W - 24L
1,533 Elo+
Solo
Bellona
Bellona
Shades o Gray
Bellona
Level 24
God Stats
17W - 9L
1,731 SR
Queue Stats
71W - 52L
1,666 Elo+
Solo
Thanatos
Thanatos
TOTHOR__
Thanatos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AigiS_TROuper
Discordia
12
2 / 5 / 4
7,081
417
4,249
8,942
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 0
7,909
465
3,748
12,140
5,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 10 / 4
6,235
367
4,005
11,405
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
11
3 / 4 / 4
7,378
434
5,501
10,724
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
15
4 / 4 / 3
8,902
524
7,463
11,155
4,453
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clopclop33
Merlin
17
6 / 0 / 6
9,957
586
7,559
6,283
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
10
1 / 4 / 2
6,681
393
1,811
8,921
8,055
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 5 / 4
7,326
431
3,926
6,866
2,869
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
18
17 / 0 / 2
11,591
682
15,377
11,197
12,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
TOTHOR__
Thanatos
13
3 / 3 / 4
8,263
486
4,476
13,198
4,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
12
Kills
29
29
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Discordia
AigiS_TROuper
Discordia
2
5
4
0.8
L
2
6
0
0.33
W
Merlin
Clopclop33
Merlin
6
0
6
9
L
1
10
4
0.3
W
Yemoja
1
4
2
0.5
W
2
5
4
0.8
W
Bellona
17
0
2
18
W
Thanatos
TOTHOR__
Thanatos
3
3
4
1.67
L
Ares
3
4
4
1.25
L
Chernobog
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,966
Damage
33,149
54,366
Taken
46,465
27,129
Mitigated
29,758
10,221
Healing
15,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AigiS_TROuper
Discordia
4,249
373
0
1,856
8,942
2,936
0
2,916
5,808
28,336
0
L
3,748
1,908
0
1,824
12,140
5,318
1,098
1,512
10,554
0
36,637
W
Merlin
Clopclop33
Merlin
7,559
646
0
785
6,283
2,343
565
1,004
4,933
73,661
0
L
4,005
1,811
0
535
11,405
7,225
119
5,878
5,302
131
19,741
W
Yemoja
1,811
688
347
1,334
8,921
8,055
171
3,653
5,141
17,577
0
W
3,926
725
616
1,007
6,866
2,869
652
644
6,150
23,487
0
W
Bellona
15,377
4,864
0
3,832
11,197
12,372
1,634
1,645
9,483
13,051
64,851
W
Thanatos
TOTHOR__
Thanatos
4,476
1,674
0
7,588
13,198
4,119
0
2,183
10,943
0
38,568
L
Ares
5,501
0
0
912
10,724
7,197
0
2,679
8,007
22,515
0
L
Chernobog
7,463
4,407
0
5,094
11,155
4,453
1,228
1,778
9,349
0
70,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,505
Gold Earned
43,818
321
Minions Killed
437
0
Camps Cleared
0
1,458,731
Distance Traveled
1,488,455
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,081
417
52
3
0
289,698
0
L
Nemesis
7,909
465
74
4
0
291,391
0
W
Merlin
9,957
586
155
9
0
327,724
0
L
Bellona
6,235
367
41
2
0
261,316
0
W
Yemoja
6,681
393
28
2
0
243,164
3
W
Ra
7,326
431
38
2
0
263,850
0
W
Bellona
11,591
682
145
9
0
361,698
1
W
Thanatos
8,263
486
71
4
0
292,019
0
L
Ares
7,378
434
30
2
0
324,164
0
L
Chernobog
8,902
524
124
7
0
292,162
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role