Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
OpaqueFanatic99
Erlang Shen
Level 127
God Stats
8W - 11L
1,714 SR
Queue Stats
387W - 352L
1,524 Elo+
Party 3
Nu Wa
Nu Wa
RosaParks11255
Nu Wa
Level 87
God Stats
1W - 2L
1,532 SR
Queue Stats
166W - 144L
1,633 Elo+
Party 3
Camazotz
Camazotz
SullenStew16
Camazotz
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 287L
1,549 Elo+
Party 3
Guan Yu
Guan Yu
Wephur
Guan Yu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,541 Elo+
Solo
Team Averages
Level 110
1,549 SR
1,549 Elo+

VS

Team Averages
Level 122
1,658 SR
1,616 Elo+
King Arthur
King Arthur
EviISaga
King Arthur
Level 160
God Stats
87W - 29L
1,879 SR
Queue Stats
636W - 263L
1,826 Elo+
Party 2
Izanami
Izanami
MOJO JOJO6399
Izanami
Level 75
God Stats
13W - 13L
1,650 SR
Queue Stats
271W - 260L
1,595 Elo+
Party 1
Nemesis
Nemesis
N0Vaae
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
VastwoodArtisan
Ares
Level 153
God Stats
6W - 3L
1,760 SR
Queue Stats
227W - 214L
1,661 Elo+
Party 1
Set
Set
pirata558chalado
Set
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 3 / 1
6,408
458
6,035
10,470
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
OpaqueFanatic99
Erlang Shen
11
0 / 7 / 2
6,502
464
6,251
17,398
11,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 4 / 3
7,687
549
10,274
7,645
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Camazotz
SullenStew16
Camazotz
11
1 / 4 / 2
6,755
483
5,795
12,069
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
Wephur
Guan Yu
11
2 / 5 / 3
6,778
484
7,207
11,321
6,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EviISaga
King Arthur
14
4 / 0 / 10
8,531
609
13,548
15,017
11,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
15
6 / 1 / 5
8,783
627
9,049
8,985
2,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
N0Vaae
Nemesis
16
9 / 1 / 5
9,273
662
10,157
8,986
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 3
6,721
480
5,857
11,120
5,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 5
7,328
523
5,398
10,142
4,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
7
Kills
23
23
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
1
0.5
W
King Arthur
EviISaga
King Arthur
4
0
10
9
W
Izanami
6
1
5
8.5
W
Nemesis
N0Vaae
Nemesis
9
1
5
11.5
L
Erlang Shen
OpaqueFanatic99
Erlang Shen
0
7
2
0.14
L
3
4
3
1.13
L
Camazotz
SullenStew16
Camazotz
1
4
2
0.5
W
1
3
3
0.83
L
Guan Yu
Wephur
Guan Yu
2
5
3
0.7
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,562
Damage
44,009
58,903
Taken
54,250
25,778
Mitigated
28,254
20,422
Healing
15,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,035
1,629
0
5,394
10,470
2,132
0
924
9,546
35,012
0
W
King Arthur
EviISaga
King Arthur
13,548
2,337
0
7,506
15,017
11,302
0
2,021
12,929
0
52,448
W
Izanami
9,049
6,563
0
4,798
8,985
2,761
1,678
3,899
5,038
0
65,198
W
Nemesis
N0Vaae
Nemesis
10,157
4,911
0
287
8,986
4,077
0
2,536
6,330
0
63,158
L
Erlang Shen
OpaqueFanatic99
Erlang Shen
6,251
3,207
0
5,855
17,398
11,530
0
1,494
15,371
0
34,173
L
10,274
2,462
0
834
7,645
2,222
227
243
7,377
41,794
0
L
Camazotz
SullenStew16
Camazotz
5,795
1,531
0
5,340
12,069
3,595
0
774
11,245
0
36,700
W
5,857
605
0
2,245
11,120
5,611
0
2,947
8,039
12,270
0
L
Guan Yu
Wephur
Guan Yu
7,207
525
467
2,532
11,321
6,299
444
2,422
8,813
0
29,559
W
5,398
1,873
0
489
10,142
4,503
0
4,225
5,605
0
40,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,130
Gold Earned
40,636
311
Minions Killed
422
0
Camps Cleared
0
1,301,611
Distance Traveled
1,347,929
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,408
458
60
4
0
232,156
4
W
King Arthur
8,531
609
91
7
0
282,796
0
W
Izanami
8,783
627
132
9
0
252,849
3
W
Nemesis
9,273
662
114
8
0
295,260
1
L
Erlang Shen
6,502
464
63
5
0
267,146
1
L
Nu Wa
7,687
549
75
5
0
238,968
5
L
Camazotz
6,755
483
74
5
0
276,341
2
W
Ares
6,721
480
9
1
0
259,491
1
L
Guan Yu
6,778
484
39
3
0
287,000
7
W
Set
7,328
523
76
5
0
257,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role