Player Matchup

King Arthur
King Arthur
Platinum V
Amadeus-_Amadeus
King Arthur
Platinum V
Level 49
God Stats
0W - 3L
1,243 SR
Queue Stats
30W - 25L
1,836 MMR
Solo
Ullr
Ullr
Silver I
Crowjiro-
Ullr
Silver I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,621 MMR
Party 2
Ravana
Ravana
Platinum III
GSN Ghetto
Ravana
Platinum III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 143L
1,848 MMR
Solo
Yemoja
Yemoja
Gold I
IIm_d4zed
Yemoja
Gold I
Level 154
God Stats
12W - 4L
2,153 SR
Queue Stats
166W - 135L
1,953 MMR
Party 2
Chang'e
Chang'e
Gold IV
KingRD001
Chang'e
Gold IV
Level 128
God Stats
0W - 1L
1,318 SR
Queue Stats
27W - 22L
1,772 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,543 SR
1,806 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,658 SR
1,806 MMR
Bellona
Bellona
Platinum II
FEARNIGHTMARE
Bellona
Platinum II
Level 160
God Stats
29W - 16L
1,902 SR
Queue Stats
470W - 463L
1,771 MMR
Solo
Izanami
Izanami
Platinum IV
I Geller I
Izanami
Platinum IV
Level 127
God Stats
6W - 4L
1,649 SR
Queue Stats
97W - 84L
1,816 MMR
Party 1
Scylla
Scylla
Platinum IV
RollingOn22s
Scylla
Platinum IV
Level 127
God Stats
28W - 10L
1,737 SR
Queue Stats
198W - 181L
1,860 MMR
Party 1
Awilix
Awilix
Platinum V
Wozvy
Awilix
Platinum V
Level 160
God Stats
4W - 8L
1,698 SR
Queue Stats
143W - 113L
1,777 MMR
Solo
Sobek
Sobek
Gold II
jeflit
Sobek
Gold II
Level 139
God Stats
17W - 11L
1,302 SR
Queue Stats
154W - 125L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amadeus-_Amadeus
King Arthur
14
1 / 2 / 3
7,988
470
10,796
16,404
12,868
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
15
5 / 4 / 0
9,216
542
9,917
13,267
4,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
GSN Ghetto
Ravana
13
5 / 4 / 4
7,892
464
6,573
10,908
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
IIm_d4zed
Yemoja
12
2 / 4 / 5
7,751
456
5,713
13,992
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
KingRD001
Chang'e
12
1 / 6 / 5
7,190
423
8,838
12,321
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ApolloJanusSetCu ChulainnDanzaburou

VS

Bans
NemesisHeraSun WukongPersephoneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
1 / 5 / 1
8,864
521
10,592
16,692
11,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
I Geller I
Izanami
16
3 / 3 / 2
9,896
582
5,887
10,711
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
15
4 / 3 / 9
9,578
563
15,853
7,206
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Wozvy
Awilix
17
10 / 1 / 7
10,494
617
10,855
12,695
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
jeflit
Sobek
13
2 / 2 / 12
8,871
522
9,000
16,978
14,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
14
Kills
20
20
Deaths
14
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Amadeus-_Amadeus
King Arthur
1
2
3
1.25
L
Ullr
5
4
0
1.25
W
Bellona
1
5
1
0.3
L
Ravana
GSN Ghetto
Ravana
5
4
4
1.75
W
Izanami
I Geller I
Izanami
3
3
2
1.33
L
Yemoja
IIm_d4zed
Yemoja
2
4
5
1.13
L
Chang'e
KingRD001
Chang'e
1
6
5
0.58
W
Scylla
4
3
9
2.83
W
Awilix
Wozvy
Awilix
10
1
7
13.5
W
Sobek
jeflit
Sobek
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,837
Damage
52,187
66,892
Taken
64,282
35,633
Mitigated
36,716
16,755
Healing
25,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Amadeus-_Amadeus
King Arthur
10,796
1,615
0
3,760
16,404
12,868
0
4,119
12,183
0
51,957
L
Ullr
9,917
4,366
0
539
13,267
4,924
0
2,234
11,011
0
61,323
W
Bellona
10,592
5,675
0
7,456
16,692
11,874
464
1,847
14,765
0
58,515
L
Ravana
GSN Ghetto
Ravana
6,573
1,752
0
2,172
10,908
4,137
0
4,481
6,253
0
40,134
W
Izanami
I Geller I
Izanami
5,887
3,306
0
5,115
10,711
3,677
4,362
1,040
9,641
0
67,875
L
Yemoja
IIm_d4zed
Yemoja
5,713
1,891
2,342
2,028
13,992
9,894
0
7,881
5,857
23,413
0
L
Chang'e
KingRD001
Chang'e
8,838
698
2,419
3,495
12,321
3,810
0
5,330
6,735
42,197
0
W
Scylla
15,853
1,431
0
1,576
7,206
2,233
840
2,123
4,921
58,561
0
W
Awilix
Wozvy
Awilix
10,855
3,231
0
5,888
12,695
4,908
54
3,026
9,519
0
62,504
W
Sobek
jeflit
Sobek
9,000
510
0
5,606
16,978
14,024
72
5,809
10,885
24,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,037
Gold Earned
47,703
382
Minions Killed
473
0
Camps Cleared
0
1,544,955
Distance Traveled
1,583,672
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,988
470
103
6
0
322,572
2
L
Ullr
9,216
542
114
7
0
293,945
2
W
Bellona
8,864
521
116
7
0
296,126
1
L
Ravana
7,892
464
56
3
0
322,494
2
W
Izanami
9,896
582
136
8
0
293,897
2
L
Yemoja
7,751
456
27
2
0
297,265
3
L
Chang'e
7,190
423
82
5
0
308,679
1
W
Scylla
9,578
563
104
6
0
310,186
3
W
Awilix
10,494
617
91
5
0
358,169
4
W
Sobek
8,871
522
26
2
0
325,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role