Player Matchup

Fenrir
Fenrir
Feralistic
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Mrklubmann
Freya
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
SanderErSej1
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
queue12
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Artemis
Artemis
Милишная
Artemis
Level 17
God Stats
0W - 1L
1,732 SR
Queue Stats
40W - 33L
1,493 Elo+
Solo
Team Averages
Level 10
1,546 SR
1,499 Elo+

VS

Team Averages
Level 21
1,616 SR
1,462 Elo+
Heimdallr
Heimdallr
AutisitcAplle
Heimdallr
Level 12
God Stats
5W - 3L
1,422 SR
Queue Stats
35W - 39L
1,265 Elo+
Solo
Artio
Artio
Black0ctane
Artio
Level 29
God Stats
19W - 7L
1,887 SR
Queue Stats
52W - 50L
1,604 Elo+
Party 2
Chronos
Chronos
Terronidas
Chronos
Level 27
God Stats
13W - 6L
1,580 SR
Queue Stats
55W - 46L
1,414 Elo+
Solo
Khepri
Khepri
crazyromanian
Khepri
Level 28
God Stats
10W - 6L
1,690 SR
Queue Stats
21W - 20L
1,584 Elo+
Party 2
Arachne
Arachne
franmore2002
Arachne
Level 10
God Stats
4W - 2L
1,500 SR
Queue Stats
135W - 123L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Feralistic
Fenrir
12
5 / 4 / 1
7,619
544
9,046
11,452
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
9
2 / 8 / 1
6,186
442
11,024
11,910
3,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 11 / 3
5,991
428
5,383
13,872
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
queue12
Kukulkan
9
0 / 8 / 3
5,771
412
5,145
6,733
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 3
7,827
559
8,444
7,976
2,606
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AutisitcAplle
Heimdallr
10
4 / 4 / 4
6,592
471
5,552
8,000
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
10 / 1 / 0
9,356
668
11,379
15,467
8,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos
Terronidas
Chronos
13
8 / 1 / 2
8,350
596
10,843
9,602
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 1 / 6
7,583
542
5,165
10,541
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
franmore2002
Arachne
12
3 / 3 / 3
7,536
538
3,484
11,401
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
10
Kills
31
32
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AutisitcAplle
Heimdallr
4
4
4
1.5
W
10
1
0
10
L
Fenrir
Feralistic
Fenrir
5
4
1
1.38
L
Freya
2
8
1
0.31
L
1
11
3
0.23
W
Chronos
Terronidas
Chronos
8
1
2
9
W
6
1
6
9
W
Arachne
franmore2002
Arachne
3
3
3
1.5
L
Kukulkan
queue12
Kukulkan
0
8
3
0.19
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,042
Damage
36,423
51,943
Taken
55,011
18,926
Mitigated
27,017
11,730
Healing
26,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AutisitcAplle
Heimdallr
5,552
2,894
0
2,260
8,000
2,588
830
2,465
5,535
0
22,526
W
11,379
1,836
0
10,096
15,467
8,427
541
10,343
5,124
52,113
0
L
Fenrir
Feralistic
Fenrir
9,046
672
0
4,092
11,452
4,161
0
5,655
5,797
0
37,313
L
Freya
11,024
4,465
0
3,101
11,910
3,843
0
9,456
2,454
28,530
0
L
5,383
2,736
0
423
13,872
6,011
105
4,471
9,398
16,708
0
W
Chronos
Terronidas
Chronos
10,843
4,982
0
4,958
9,602
3,348
1,889
3,912
5,690
44,055
0
W
5,165
1,146
626
3,673
10,541
8,962
105
3,149
7,392
12,369
0
W
Arachne
franmore2002
Arachne
3,484
2,035
0
5,220
11,401
3,692
0
1,683
9,718
0
37,268
L
Kukulkan
queue12
Kukulkan
5,145
1,021
0
167
6,733
2,305
0
4,640
2,093
19,063
0
L
8,444
4,438
0
3,947
7,976
2,606
0
3,165
4,811
0
47,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,394
Gold Earned
39,417
236
Minions Killed
314
0
Camps Cleared
0
1,275,619
Distance Traveled
1,313,054
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,592
471
35
3
0
251,764
1
W
Artio
9,356
668
111
8
0
276,689
0
L
Fenrir
7,619
544
57
4
0
290,383
4
L
Freya
6,186
442
36
3
0
188,127
0
L
Ymir
5,991
428
18
1
0
281,070
0
W
Chronos
8,350
596
78
6
0
285,716
4
W
Khepri
7,583
542
9
1
0
239,004
3
W
Arachne
7,536
538
81
6
0
259,881
4
L
Kukulkan
5,771
412
38
3
0
241,825
1
L
Artemis
7,827
559
87
6
0
274,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role