Player Matchup

Cabrakan
Cabrakan
Diamond I
 
Cabrakan
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Diamond II
ICoolHandLukeI
Guan Yu
Diamond II
Level 128
God Stats
58W - 25L
1,817 SR
Queue Stats
653W - 413L
2,288 MMR
Party 1
Raijin
Raijin
Diamond II
ok i tryhard
Raijin
Diamond II
Level 60
God Stats
28W - 13L
1,663 SR
Queue Stats
283W - 177L
2,497 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 116
1,660 SR
2,095 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,587 SR
1,818 MMR
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
King_Mambass
Discordia
Gold I
Level 126
God Stats
7W - 7L
1,908 SR
Queue Stats
19W - 23L
1,965 MMR
Solo
Chaac
Chaac
Platinum IV
XxPr1nceTxX
Chaac
Platinum IV
Level 137
God Stats
2W - 2L
1,354 SR
Queue Stats
68W - 89L
1,988 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
18
7 / 0 / 8
14,481
762
11,386
20,962
39,203
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
7 / 1 / 9
13,108
690
17,095
20,548
24,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
16
3 / 4 / 11
12,555
661
17,636
15,822
9,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SetAphroditeSobekPersephoneThoth

VS

Bans
ScyllaCu ChulainnChang'eAchillesHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 6 / 2
11,582
610
14,521
21,315
17,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
King_Mambass
Discordia
14
2 / 7 / 2
11,244
592
15,976
16,115
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 4 / 4
10,816
569
11,395
21,894
14,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
17
Kills
5
5
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
7
0
8
11
L
Fenrir
 
Fenrir
3
6
2
0.67
W
7
1
9
11.5
L
Discordia
King_Mambass
Discordia
2
7
2
0.43
L
0
4
4
0.5
W
Raijin
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,117
Damage
41,892
57,332
Taken
59,324
73,993
Mitigated
36,104
17,250
Healing
12,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
11,386
1,868
0
5,997
20,962
39,203
451
5,678
14,543
34,471
0
L
Fenrir
 
Fenrir
14,521
4,284
0
3,308
21,315
17,661
0
10,982
9,986
0
43,018
W
17,095
3,592
1,238
7,514
20,548
24,837
1,683
4,792
14,982
0
58,841
L
Discordia
King_Mambass
Discordia
15,976
1,504
276
2,595
16,115
4,353
0
8,334
7,469
62,561
0
L
11,395
3,668
0
6,253
21,894
14,090
0
8,803
12,743
0
56,596
W
Raijin
17,636
2,427
0
2,501
15,822
9,953
949
3,936
11,140
94,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,144
Gold Earned
33,642
243
Minions Killed
211
0
Camps Cleared
0
1,042,247
Distance Traveled
962,401
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
14,481
762
33
2
0
349,109
3
L
Fenrir
11,582
610
43
2
0
312,666
3
W
Guan Yu
13,108
690
68
4
0
384,886
7
L
Discordia
11,244
592
96
5
0
307,088
3
L
Chaac
10,816
569
72
4
0
342,647
2
W
Raijin
12,555
661
142
7
0
308,252
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role