Player Matchup

Set
Set
KarimKhaneZand
Set
Level 23
God Stats
13W - 11L
1,669 SR
Queue Stats
320W - 325L
1,437 Elo+
Solo
Cupid
Cupid
Mizerballin
Cupid
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Guan Yu
Guan Yu
greenking44
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Agni
Agni
thefkingx
Agni
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 15L
1,298 Elo+
Solo
Chang'e
Chang'e
xingcy17
Chang'e
Level 21
God Stats
7W - 6L
1,531 SR
Queue Stats
56W - 53L
1,483 Elo+
Solo
Team Averages
Level 12
1,540 SR
1,444 Elo+

VS

Team Averages
Level 15
1,590 SR
1,466 Elo+
Ra
Ra
Flying_Gecko999
Ra
Level 26
God Stats
2W - 1L
1,605 SR
Queue Stats
26W - 34L
1,437 Elo+
Party 1
Loki
Loki
KAHDAHJ
Loki
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Krampie
Bellona
Level 15
God Stats
9W - 8L
1,461 SR
Queue Stats
87W - 72L
1,482 Elo+
Party 1
Ymir
Ymir
Lucerytto
Ymir
Level 12
God Stats
3W - 4L
1,700 SR
Queue Stats
12W - 25L
1,233 Elo+
Solo
Artemis
Artemis
superboinkboink
Artemis
Level 16
God Stats
46W - 27L
1,682 SR
Queue Stats
163W - 114L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 2
6,991
583
5,697
7,914
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 3 / 2
5,491
458
3,345
5,844
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Guan Yu
greenking44
Guan Yu
9
1 / 5 / 1
5,655
471
2,478
9,079
4,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
11
5 / 1 / 4
6,721
560
6,518
5,267
2,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
xingcy17
Chang'e
12
4 / 0 / 5
6,785
565
5,925
7,335
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
5,777
481
2,417
4,888
2,572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
KAHDAHJ
Loki
10
1 / 4 / 1
5,828
486
2,661
7,958
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Krampie
Bellona
10
3 / 6 / 2
5,986
499
5,607
9,945
6,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
9
0 / 5 / 3
5,941
495
2,973
7,670
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
7 / 0 / 1
7,548
629
7,712
5,953
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
18
Kills
12
12
Deaths
19
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Loki
KAHDAHJ
Loki
1
4
1
0.38
W
7
3
2
2.67
L
Bellona
Krampie
Bellona
3
6
2
0.67
L
Ymir
0
5
3
0.3
W
1
3
2
0.67
W
Guan Yu
greenking44
Guan Yu
1
5
1
0.3
L
7
0
1
7.5
W
Agni
5
1
4
7
W
Chang'e
xingcy17
Chang'e
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,963
Damage
21,370
35,439
Taken
36,414
13,170
Mitigated
16,024
12,167
Healing
8,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,417
195
0
114
4,888
2,572
516
3,059
1,804
22,082
0
L
Loki
KAHDAHJ
Loki
2,661
301
0
1,662
7,958
2,302
170
2,790
5,168
0
24,984
W
5,697
2,532
0
2,894
7,914
2,961
0
821
7,068
0
32,862
L
Bellona
Krampie
Bellona
5,607
1,184
0
1,508
9,945
6,195
0
4,759
5,161
0
16,901
L
Ymir
2,973
720
0
458
7,670
3,222
1,004
1,045
6,516
17,665
0
W
3,345
2,307
186
2,087
5,844
1,532
269
788
4,956
0
15,292
W
Guan Yu
greenking44
Guan Yu
2,478
483
255
1,094
9,079
4,433
105
2,597
6,432
0
19,024
L
7,712
4,624
0
5,062
5,953
1,733
324
790
4,874
0
45,620
W
Agni
6,518
331
60
2,319
5,267
2,146
564
1,025
4,217
29,718
0
W
Chang'e
xingcy17
Chang'e
5,925
325
522
2,750
7,335
2,098
1,120
159
7,001
35,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
31,080
240
Minions Killed
237
0
Camps Cleared
0
990,850
Distance Traveled
972,733
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,777
481
44
4
0
188,481
0
L
Loki
5,828
486
50
4
0
212,556
1
W
Set
6,991
583
64
5
0
236,996
1
L
Bellona
5,986
499
27
2
0
208,305
0
L
Ymir
5,941
495
29
2
0
199,274
0
W
Cupid
5,491
458
38
3
0
183,141
0
W
Guan Yu
5,655
471
29
2
0
160,159
2
L
Artemis
7,548
629
87
7
0
164,117
4
W
Agni
6,721
560
51
4
0
193,385
3
W
Chang'e
6,785
565
58
5
0
217,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role