Player Matchup

Tyr
Tyr
Gold IV
ChicoCanaya
Tyr
Gold IV
Level 81
God Stats
4W - 2L
1,285 SR
Queue Stats
50W - 26L
1,807 MMR
Solo
Hou Yi
Hou Yi
Platinum V
Dariusßiruæ
Hou Yi
Platinum V
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 198L
1,806 MMR
Solo
Thor
Thor
Platinum IV
Jetgnomelee
Thor
Platinum IV
Level 108
God Stats
244W - 272L
1,482 SR
Queue Stats
550W - 556L
1,914 MMR
Solo
Sobek
Sobek
Platinum II
ManuMartin
Sobek
Platinum II
Level 152
God Stats
80W - 52L
1,695 SR
Queue Stats
423W - 409L
1,832 MMR
Party 1
Janus
Janus
Diamond IV
Xanaphyr
Janus
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,492 SR
1,772 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,547 SR
1,659 MMR
Izanami
Izanami
Platinum II
ErgoPr0xy
Izanami
Platinum II
Level 154
God Stats
32W - 21L
1,729 SR
Queue Stats
317W - 315L
1,946 MMR
Solo
Nemesis
Nemesis
Platinum IV
Zagör
Nemesis
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
ZukaMoka
Cthulhu
Platinum IV
Level 159
God Stats
8W - 10L
1,507 SR
Queue Stats
297W - 278L
1,849 MMR
Solo
Cupid
Cupid
Gold II
shapy12
Cupid
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum I
ƒabioblas
Merlin
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,724
745
2,238
4,805
1,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 1 / 1
3,155
631
1,536
3,250
748
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 1 / 0
3,837
767
482
3,054
886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Sobek
4
0 / 0 / 1
3,156
631
812
2,131
1,011
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Xanaphyr
Janus
6
0 / 0 / 0
3,441
688
681
1,731
356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
PersephoneTsukuyomiChang'eSetThe Morrigan

VS

Bans
DanzaburouJing WeiNu WaBellonaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ErgoPr0xy
Izanami
7
0 / 0 / 0
3,733
747
2,604
3,002
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Zagör
Nemesis
6
1 / 0 / 0
3,404
681
2,454
2,536
726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
ZukaMoka
Cthulhu
6
1 / 1 / 1
3,507
701
1,704
3,642
1,244
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
shapy12
Cupid
1
0 / 0 / 0
948
190
0
0
0
Merlin
ƒabioblas
Merlin
6
0 / 0 / 0
3,548
710
1,009
1,657
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
1
Kills
2
2
Deaths
1
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
0
1
1
0.5
L
Izanami
ErgoPr0xy
Izanami
0
0
0
0
W
1
1
0
1
W
Sobek
0
0
1
0.5
W
Janus
Xanaphyr
Janus
0
0
0
0
L
Nemesis
Zagör
Nemesis
1
0
0
1
L
Cthulhu
ZukaMoka
Cthulhu
1
1
1
1.5
L
Cupid
shapy12
Cupid
0
0
0
0
L
Merlin
ƒabioblas
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,749
Damage
7,771
14,971
Taken
10,837
4,419
Mitigated
3,070
5,797
Healing
3,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,238
263
0
2,347
4,805
1,418
0
0
4,805
0
19,032
W
1,536
1,283
0
1,234
3,250
748
29
1,388
1,862
0
9,513
L
Izanami
ErgoPr0xy
Izanami
2,604
1,648
0
1,325
3,002
715
0
0
3,002
0
19,754
W
482
55
0
1,022
3,054
886
0
218
2,826
0
12,863
W
Sobek
812
109
0
694
2,131
1,011
0
528
1,559
3,536
0
W
Janus
Xanaphyr
Janus
681
135
0
500
1,731
356
0
447
1,206
16,603
0
L
Nemesis
Zagör
Nemesis
2,454
1,348
0
522
2,536
726
0
645
1,845
0
12,024
L
Cthulhu
ZukaMoka
Cthulhu
1,704
326
6
1,206
3,642
1,244
0
445
3,197
9,021
0
L
Cupid
shapy12
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
ƒabioblas
Merlin
1,009
158
0
655
1,657
385
0
335
1,300
17,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,313
Gold Earned
15,140
151
Minions Killed
126
0
Camps Cleared
0
530,087
Distance Traveled
391,479
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,724
745
45
9
0
119,152
2
W
Hou Yi
3,155
631
22
4
0
91,767
0
L
Izanami
3,733
747
44
9
0
84,590
2
W
Thor
3,837
767
39
8
0
99,958
1
W
Sobek
3,156
631
6
1
0
119,986
2
W
Janus
3,441
688
39
8
0
99,224
1
L
Nemesis
3,404
681
30
6
0
116,832
2
L
Cthulhu
3,507
701
14
3
0
100,797
1
L
Cupid
948
190
0
0
0
0
0
L
Merlin
3,548
710
38
8
0
89,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role