Player Matchup

Nox
Nox
Prutehi
Nox
Level 66
God Stats
3W - 5L
1,449 SR
Queue Stats
143W - 171L
1,424 Elo+
Solo
Chaac
Chaac
Susanoo635
Chaac
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,729 Elo+
Solo
Jormungandr
Jormungandr
tsunami11555
Jormungandr
Level 47
God Stats
64W - 76L
1,402 SR
Queue Stats
434W - 377L
1,346 Elo+
Solo
Team Averages
Level 64
1,450 SR
1,500 Elo+

VS

Team Averages
Level 49
1,559 SR
1,408 Elo+
Da Ji
Da Ji
DestroyerZ_55
Da Ji
Level 54
God Stats
16W - 16L
1,818 SR
Queue Stats
113W - 112L
1,549 Elo+
Solo
Nox
Nox
J_DOG_102425
Nox
Level 79
God Stats
5W - 3L
1,500 SR
Queue Stats
85W - 95L
1,504 Elo+
Solo
Neith
Neith
amazingSmiteGAL
Neith
Level 14
God Stats
0W - 5L
1,358 SR
Queue Stats
2W - 10L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
18
8 / 3 / 6
14,595
695
16,098
12,977
5,709
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
15
4 / 7 / 12
13,330
635
9,661
17,112
19,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
tsunami11555
Jormungandr
18
7 / 1 / 12
14,251
679
6,769
13,764
18,638
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 2
13,616
648
9,972
15,899
5,889
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 4 / 4
13,530
644
12,073
12,757
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 9 / 7
11,186
533
2,565
12,034
3,395
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
19
Kills
10
11
Deaths
19
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
L
5
4
4
1.75
W
Nox
8
3
6
3.67
W
Chaac
4
7
12
1.43
L
0
9
7
0.39
W
Jormungandr
tsunami11555
Jormungandr
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,528
Damage
24,610
43,853
Taken
40,690
43,978
Mitigated
14,316
11,593
Healing
644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,972
1,868
0
206
15,899
5,889
0
8,795
7,104
0
28,246
L
12,073
1,082
0
214
12,757
5,032
0
6,547
6,210
91,588
0
W
Nox
16,098
746
819
3,181
12,977
5,709
1,746
2,439
10,364
65,597
0
W
Chaac
9,661
1,485
0
3,549
17,112
19,631
192
5,153
11,768
0
69,354
L
2,565
738
0
224
12,034
3,395
0
7,631
4,403
0
12,576
W
Jormungandr
tsunami11555
Jormungandr
6,769
533
1,117
2,927
13,764
18,638
397
4,450
9,036
38,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,176
Gold Earned
38,332
208
Minions Killed
173
0
Camps Cleared
0
1,070,032
Distance Traveled
952,472
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,616
648
35
2
0
334,823
1
L
Nox
13,530
644
129
6
0
370,102
0
W
Nox
14,595
695
105
5
0
354,823
6
W
Chaac
13,330
635
64
3
0
326,473
1
L
Neith
11,186
533
9
0
0
247,547
0
W
Jormungandr
14,251
679
39
2
0
388,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role