Player Matchup

Serqet
Serqet
Boodstain
Serqet
Level 105
God Stats
6W - 1L
1,721 SR
Queue Stats
294W - 259L
1,481 Elo+
Solo
Heimdallr
Heimdallr
DeSean Sanchez
Heimdallr
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 44L
1,517 Elo+
Solo
Bellona
Bellona
HazePapiii
Bellona
Level 105
God Stats
12W - 8L
1,864 SR
Queue Stats
229W - 238L
1,532 Elo+
Party 2
Ymir
Ymir
Major_Adeen
Ymir
Level 103
God Stats
22W - 25L
1,322 SR
Queue Stats
354W - 386L
1,422 Elo+
Party 2
Scylla
Scylla
tunsi30600
Scylla
Level 60
God Stats
8W - 4L
1,519 SR
Queue Stats
284W - 276L
1,380 Elo+
Solo
Team Averages
Level 103
1,585 SR
1,466 Elo+

VS

Team Averages
Level 57
1,504 SR
1,462 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
FireGabriel
Artio
Level 60
God Stats
18W - 10L
1,501 SR
Queue Stats
57W - 44L
1,385 Elo+
Party 1
Thanatos
Thanatos
Myronical
Thanatos
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
Time To Muck
Baron Samedi
Level 47
God Stats
25W - 22L
1,521 SR
Queue Stats
183W - 198L
1,455 Elo+
Solo
Bellona
Bellona
VLGquickz
Bellona
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 47L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Boodstain
Serqet
14
4 / 4 / 8
8,670
510
6,275
11,104
5,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
DeSean Sanchez
Heimdallr
16
2 / 2 / 11
9,258
545
9,863
10,896
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
HazePapiii
Bellona
17
7 / 1 / 3
9,958
586
11,881
10,909
11,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
8 / 2 / 9
9,165
539
9,679
14,721
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
tunsi30600
Scylla
14
6 / 5 / 8
8,839
520
10,502
9,844
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
5 / 3 / 2
9,538
561
13,409
15,080
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 7 / 6
7,755
456
3,328
16,472
11,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Myronical
Thanatos
12
2 / 5 / 3
7,714
454
5,428
12,598
4,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Time To Muck
Baron Samedi
12
6 / 6 / 3
8,383
493
10,300
13,290
5,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
VLGquickz
Bellona
13
0 / 6 / 0
7,678
452
5,283
13,429
12,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
27
Kills
14
14
Deaths
27
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
5
3
2
2
W
Serqet
Boodstain
Serqet
4
4
8
2
W
Heimdallr
DeSean Sanchez
Heimdallr
2
2
11
3.75
L
1
7
6
0.57
W
Bellona
HazePapiii
Bellona
7
1
3
8.5
W
8
2
9
6.25
L
Thanatos
Myronical
Thanatos
2
5
3
0.7
L
Baron Samedi
Time To Muck
Baron Samedi
6
6
3
1.25
L
Bellona
VLGquickz
Bellona
0
6
0
0
W
Scylla
tunsi30600
Scylla
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,200
Damage
37,748
57,474
Taken
70,869
33,292
Mitigated
40,109
17,691
Healing
24,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
13,409
5,425
0
6,468
15,080
4,988
1,309
2,796
12,023
0
61,101
W
Serqet
Boodstain
Serqet
6,275
1,564
0
2,863
11,104
5,973
185
3,258
7,722
0
37,901
W
Heimdallr
DeSean Sanchez
Heimdallr
9,863
3,635
0
4,896
10,896
3,402
912
1,120
9,736
0
64,859
L
3,328
209
948
2,911
16,472
11,962
51
5,523
10,775
13,285
0
W
Bellona
HazePapiii
Bellona
11,881
5,583
0
2,245
10,909
11,209
526
1,017
9,892
0
66,025
W
9,679
739
0
4,807
14,721
9,769
41
5,076
9,375
32,417
0
L
Thanatos
Myronical
Thanatos
5,428
2,033
0
8,002
12,598
4,450
0
4,452
8,146
0
38,502
L
Baron Samedi
Time To Muck
Baron Samedi
10,300
1,341
969
3,578
13,290
5,723
416
5,698
7,238
36,991
0
L
Bellona
VLGquickz
Bellona
5,283
1,210
0
1,608
13,429
12,986
0
1,712
11,423
4,464
42,917
W
Scylla
tunsi30600
Scylla
10,502
781
0
2,880
9,844
2,939
384
3,587
5,963
42,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,890
Gold Earned
41,068
402
Minions Killed
331
0
Camps Cleared
0
1,583,836
Distance Traveled
1,585,418
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,538
561
92
5
0
318,282
1
W
Serqet
8,670
510
59
3
0
343,341
6
W
Heimdallr
9,258
545
123
7
0
288,279
0
L
Artio
7,755
456
19
1
0
320,702
2
W
Bellona
9,958
586
119
7
0
353,045
1
W
Ymir
9,165
539
40
2
0
312,064
0
L
Thanatos
7,714
454
71
4
0
358,818
8
L
Baron Samedi
8,383
493
52
3
0
289,961
0
L
Bellona
7,678
452
97
6
0
297,655
2
W
Scylla
8,839
520
61
4
0
287,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role