Player Matchup

Danzaburou
Danzaburou
Gold IV
JLsinski
Danzaburou
Gold IV
Level 88
God Stats
5W - 3L
1,370 SR
Queue Stats
155W - 161L
1,327 MMR
Solo
Cerberus
Cerberus
Bronze IV
R0wb1n
Cerberus
Bronze IV
Level 68
God Stats
5W - 13L
1,254 SR
Queue Stats
46W - 65L
1,326 MMR
Solo
Ne Zha
Ne Zha
Gold III
StarFafouLaH
Ne Zha
Gold III
Level 129
God Stats
29W - 29L
1,646 SR
Queue Stats
372W - 370L
1,439 MMR
Solo
Tyr
Tyr
Bronze III
sergiore22
Tyr
Bronze III
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 96L
1,325 MMR
Solo
He Bo
He Bo
Gold III
yelouve7
He Bo
Gold III
Level 142
God Stats
2W - 3L
1,266 SR
Queue Stats
1,119W - 1,140L
1,438 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,407 SR
1,371 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 89
1,497 SR
1,371 MMR
Cupid
Cupid
Gold II
BallsHeap
Cupid
Gold II
Level 121
God Stats
65W - 51L
1,685 SR
Queue Stats
312W - 309L
1,361 MMR
Solo
Bellona
Bellona
Bronze III
Bloddo-Mann
Bellona
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,367 MMR
Solo
Neith
Neith
Silver V
G-aBi_9
Neith
Silver V
Level 67
God Stats
9W - 8L
1,525 SR
Queue Stats
11W - 17L
1,309 MMR
Solo
Nu Wa
Nu Wa
Silver I
Lavarro
Nu Wa
Silver I
Level 148
God Stats
1W - 0L
1,505 SR
Queue Stats
29W - 27L
1,367 MMR
Solo
Fenrir
Fenrir
Silver II
PiS1213
Fenrir
Silver II
Level 45
God Stats
1W - 1L
1,271 SR
Queue Stats
13W - 14L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JLsinski
Danzaburou
20
7 / 9 / 0
13,319
512
16,227
27,317
10,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
R0wb1n
Cerberus
17
2 / 9 / 4
10,996
423
8,206
28,200
18,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ne Zha
20
3 / 7 / 2
14,019
539
15,533
23,019
10,427
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

18
7 / 5 / 2
12,457
479
17,667
28,699
32,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

He Bo
yelouve7
He Bo
17
3 / 7 / 3
11,653
448
6,426
15,735
6,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
SetHadesPersephoneArachneNemesis

VS

Bans
TsukuyomiHeimdallrSobekApolloGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BallsHeap
Cupid
20
14 / 2 / 5
16,653
641
19,232
20,705
9,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Bloddo-Mann
Bellona
20
7 / 0 / 17
16,086
619
25,614
25,677
28,213
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
G-aBi_9
Neith
20
4 / 6 / 8
14,069
541
9,374
16,553
7,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Lavarro
Nu Wa
20
9 / 6 / 14
15,178
584
26,227
16,850
6,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
PiS1213
Fenrir
20
2 / 9 / 8
14,235
548
9,573
22,585
10,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
88
22
Kills
36
37
Deaths
23
11
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cupid
BallsHeap
Cupid
14
2
5
8.25
W
Bellona
Bloddo-Mann
Bellona
7
0
17
15.5
W
Neith
G-aBi_9
Neith
4
6
8
1.33
L
Danzaburou
JLsinski
Danzaburou
7
9
0
0.78
W
Nu Wa
Lavarro
Nu Wa
9
6
14
2.67
W
Fenrir
PiS1213
Fenrir
2
9
8
0.67
L
Cerberus
R0wb1n
Cerberus
2
9
4
0.44
L
Ne Zha
3
7
2
0.57
L
7
5
2
1.6
L
He Bo
yelouve7
He Bo
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,059
Damage
90,020
122,970
Taken
102,370
78,582
Mitigated
62,720
29,087
Healing
33,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BallsHeap
Cupid
19,232
11,296
817
8,499
20,705
9,975
8,798
2,869
17,786
0
145,365
W
Bellona
Bloddo-Mann
Bellona
25,614
8,256
0
9,355
25,677
28,213
1,348
4,315
21,037
11,328
87,337
W
Neith
G-aBi_9
Neith
9,374
5,731
0
5,627
16,553
7,319
2,869
2,244
14,059
0
55,799
L
Danzaburou
JLsinski
Danzaburou
16,227
4,578
0
8,181
27,317
10,542
2,952
4,554
22,601
0
116,665
W
Nu Wa
Lavarro
Nu Wa
26,227
5,310
306
3,676
16,850
6,491
953
6,026
10,799
91,949
0
W
Fenrir
PiS1213
Fenrir
9,573
2,456
0
5,670
22,585
10,722
1,123
2,345
20,040
0
74,529
L
Cerberus
R0wb1n
Cerberus
8,206
690
382
4,708
28,200
18,101
72
7,621
20,277
41,407
0
L
Ne Zha
15,533
3,376
0
5,818
23,019
10,427
0
4,226
18,549
0
115,783
L
17,667
2,588
0
6,782
28,699
32,941
814
9,009
19,328
0
70,300
L
He Bo
yelouve7
He Bo
6,426
88
0
3,216
15,735
6,571
432
4,960
10,444
59,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,444
Gold Earned
76,221
628
Minions Killed
632
0
Camps Cleared
0
2,319,929
Distance Traveled
2,447,484
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
16,653
641
186
7
0
491,584
5
W
Bellona
16,086
619
102
4
0
591,265
8
W
Neith
14,069
541
93
4
0
457,157
0
L
Danzaburou
13,319
512
158
6
0
423,588
2
W
Nu Wa
15,178
584
121
5
0
470,938
2
W
Fenrir
14,235
548
130
5
0
436,540
5
L
Cerberus
10,996
423
73
3
0
514,720
1
L
Ne Zha
14,019
539
184
7
0
469,298
6
L
Tyr
12,457
479
114
4
0
490,334
1
L
He Bo
11,653
448
99
4
0
421,989
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role