Player Matchup

Nike
Nike
ElegantLolis
Nike
Level 29
God Stats
0W - 1L
1,856 SR
Queue Stats
9W - 7L
1,609 Elo+
Solo
Skadi
Skadi
PrincessCoder89
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 77L
1,371 Elo+
Party 2
Kali
Kali
SaertHD
Kali
Level 29
God Stats
30W - 23L
1,705 SR
Queue Stats
131W - 146L
1,489 Elo+
Solo
Ymir
Ymir
Studna
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,776 Elo+
Solo
He Bo
He Bo
cmpFlowing
He Bo
Level 33
God Stats
3W - 4L
1,450 SR
Queue Stats
76W - 85L
1,433 Elo+
Party 2
Team Averages
Level 29
1,602 SR
1,536 Elo+

VS

Team Averages
Level 22
1,663 SR
1,650 Elo+
Fenrir
Fenrir
CutieSlayer
Fenrir
Level 26
God Stats
12W - 4L
1,798 SR
Queue Stats
423W - 317L
1,656 Elo+
Party 1
Hercules
Hercules
MASAFE
Hercules
Level 25
God Stats
3W - 1L
1,715 SR
Queue Stats
52W - 36L
1,738 Elo+
Party 1
Merlin
Merlin
Patariko
Merlin
Level 29
God Stats
1W - 0L
1,321 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Chernobog
Chernobog
Sanguijuela90
Chernobog
Level 29
God Stats
7W - 0L
1,981 SR
Queue Stats
13W - 6L
1,856 Elo+
Party 1
Yemoja
Yemoja
TheJoksa
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,596
478
10,865
14,255
12,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 10 / 3
7,885
438
9,047
16,606
5,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
SaertHD
Kali
13
6 / 7 / 1
8,647
480
11,691
17,299
8,028
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Studna
Ymir
11
1 / 4 / 6
7,698
428
5,558
14,486
15,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

He Bo
11
3 / 9 / 3
7,611
423
6,057
10,271
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
13 / 1 / 6
11,924
662
13,132
14,178
9,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
MASAFE
Hercules
17
3 / 1 / 7
10,949
608
9,035
14,244
12,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Patariko
Merlin
15
7 / 6 / 5
10,243
569
10,142
10,502
3,349
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Sanguijuela90
Chernobog
18
11 / 2 / 6
11,606
645
16,533
16,118
6,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
TheJoksa
Yemoja
11
0 / 7 / 10
8,218
457
4,035
11,637
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
68
17
Kills
34
34
Deaths
17
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
1
6
16
L
3
4
3
1.13
W
Hercules
MASAFE
Hercules
3
1
7
6.5
W
Merlin
Patariko
Merlin
7
6
5
1.58
L
4
10
3
0.55
L
Kali
SaertHD
Kali
6
7
1
0.93
W
Chernobog
Sanguijuela90
Chernobog
11
2
6
7
L
Ymir
Studna
Ymir
1
4
6
1
W
Yemoja
TheJoksa
Yemoja
0
7
10
0.71
L
He Bo
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,218
Damage
52,877
72,917
Taken
66,679
44,651
Mitigated
37,839
12,986
Healing
23,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,132
5,770
0
6,356
14,178
9,408
1,150
2,510
11,438
0
94,963
L
10,865
2,191
0
2,612
14,255
12,431
777
1,468
12,787
0
45,398
W
Hercules
MASAFE
Hercules
9,035
2,983
0
5,714
14,244
12,018
0
843
13,001
23
62,119
W
Merlin
Patariko
Merlin
10,142
125
195
1,287
10,502
3,349
1,446
2,651
7,607
52,777
0
L
9,047
3,210
111
2,922
16,606
5,742
1,187
3,136
13,470
0
39,458
L
Kali
SaertHD
Kali
11,691
6,855
0
5,631
17,299
8,028
0
2,704
14,595
0
49,106
W
Chernobog
Sanguijuela90
Chernobog
16,533
9,174
0
9,429
16,118
6,544
2,586
1,709
14,267
0
94,348
L
Ymir
Studna
Ymir
5,558
1,904
0
999
14,486
15,009
297
3,921
10,565
22,305
0
W
Yemoja
TheJoksa
Yemoja
4,035
1,133
554
353
11,637
6,520
436
3,356
8,040
12,581
0
L
He Bo
6,057
254
0
711
10,271
3,441
286
2,971
7,300
25,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,437
Gold Earned
52,940
309
Minions Killed
495
0
Camps Cleared
0
1,484,212
Distance Traveled
1,689,565
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,924
662
128
7
0
393,989
1
L
Nike
8,596
478
99
6
0
328,294
2
W
Hercules
10,949
608
121
7
0
349,470
3
W
Merlin
10,243
569
99
6
0
287,309
2
L
Skadi
7,885
438
55
3
0
244,735
1
L
Kali
8,647
480
77
4
0
357,840
0
W
Chernobog
11,606
645
130
7
0
337,116
2
L
Ymir
7,698
428
31
2
0
294,544
3
W
Yemoja
8,218
457
17
1
0
321,681
4
L
He Bo
7,611
423
47
3
0
258,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role