Player Matchup

Loki
Loki
Broskiii13
Loki
Level 29
God Stats
30W - 27L
1,424 SR
Queue Stats
186W - 175L
1,513 Elo+
Party 1
Ymir
Ymir
Flying_Gecko999
Ymir
Level 25
God Stats
10W - 4L
1,824 SR
Queue Stats
26W - 34L
1,423 Elo+
Party 1
Anhur
Anhur
HotCoffeePot
Anhur
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
107W - 90L
1,636 Elo+
Party 1
Janus
Janus
Krampie
Janus
Level 14
God Stats
14W - 12L
1,748 SR
Queue Stats
87W - 72L
1,472 Elo+
Party 1
Thor
Thor
superboinkboink
Thor
Level 16
God Stats
2W - 1L
1,357 SR
Queue Stats
163W - 114L
1,688 Elo+
Party 1
Team Averages
Level 22
1,571 SR
1,546 Elo+

VS

Team Averages
Level 18
1,416 SR
1,381 Elo+
Jormungandr
Jormungandr
HothTheRaven
Jormungandr
Level 28
God Stats
0W - 7L
1,037 SR
Queue Stats
20W - 24L
1,563 Elo+
Solo
Set
Set
MrのBee
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,145 Elo+
Solo
Anubis
Anubis
Regenwolf1991
Anubis
Level 29
God Stats
3W - 8L
1,340 SR
Queue Stats
11W - 23L
1,404 Elo+
Solo
Odin
Odin
SamuraiSlice
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,454 Elo+
Solo
Artemis
Artemis
earthquake28
Artemis
Level 18
God Stats
1W - 1L
1,705 SR
Queue Stats
32W - 47L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,640
664
2,285
2,987
1,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 7
5,505
551
387
2,615
1,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
7 / 0 / 2
6,045
605
7,732
7,928
1,980
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Krampie
Janus
11
4 / 0 / 7
6,713
671
5,083
3,053
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
4 / 0 / 3
6,714
671
1,840
6,623
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HothTheRaven
Jormungandr
7
0 / 1 / 0
4,399
440
2,889
5,352
1,630
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 5 / 0
4,308
431
1,046
6,354
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,142
514
462
3,507
1,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 0
4,944
494
1,771
4,857
2,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
earthquake28
Artemis
7
0 / 6 / 0
4,266
427
1,549
6,830
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
17
Kills
0
0
Deaths
17
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
0
0
7
3.5
W
7
0
2
8
L
Jormungandr
HothTheRaven
Jormungandr
0
1
0
0
W
Janus
Krampie
Janus
4
0
7
7.5
L
0
5
0
0
L
0
3
0
0
L
0
2
0
0
L
Artemis
earthquake28
Artemis
0
6
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,327
Damage
7,717
23,206
Taken
26,900
7,534
Mitigated
8,185
8,333
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,285
456
0
507
2,987
1,484
0
6
2,805
0
30,031
W
387
38
0
484
2,615
1,056
0
285
2,330
8,741
0
W
7,732
2,914
0
2,877
7,928
1,980
0
2,054
5,874
0
31,141
L
Jormungandr
HothTheRaven
Jormungandr
2,889
670
114
1,576
5,352
1,630
0
490
4,862
15,838
0
W
Janus
Krampie
Janus
5,083
1,063
0
413
3,053
849
275
941
2,087
32,294
0
L
1,046
620
0
1,201
6,354
1,687
0
1,474
4,880
0
11,565
L
462
0
0
823
3,507
1,575
96
1,992
1,515
24,496
0
L
1,771
436
0
424
4,857
2,290
0
588
4,269
0
18,268
L
Artemis
earthquake28
Artemis
1,549
385
0
1,033
6,830
1,003
0
926
5,904
0
10,231
W
1,840
810
0
4,052
6,623
2,165
0
65
6,509
0
37,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,617
Gold Earned
23,059
268
Minions Killed
159
0
Camps Cleared
0
975,345
Distance Traveled
906,378
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,640
664
71
7
0
173,109
2
W
Ymir
5,505
551
12
1
0
192,196
1
W
Anhur
6,045
605
49
5
0
193,784
2
L
Jormungandr
4,399
440
19
2
0
202,723
2
W
Janus
6,713
671
70
7
0
201,116
0
L
Set
4,308
431
30
3
0
204,659
1
L
Anubis
5,142
514
45
5
0
154,002
1
L
Odin
4,944
494
36
4
0
185,527
4
L
Artemis
4,266
427
29
3
0
159,467
0
W
Thor
6,714
671
66
7
0
215,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role