Player Matchup

Merlin
Merlin
AHapyTeddyBeaar
Merlin
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,371 Elo+
Solo
Bacchus
Bacchus
LJKB7
Bacchus
Level 29
God Stats
8W - 6L
1,214 SR
Queue Stats
136W - 155L
1,430 Elo+
Party 1
Hun Batz
Hun Batz
sammy_22319
Hun Batz
Level 139
God Stats
10W - 5L
1,500 SR
Queue Stats
227W - 268L
1,403 Elo+
Party 1
Team Averages
Level 76
1,405 SR
1,401 Elo+

VS

Team Averages
Level 90
1,526 SR
1,405 Elo+
Ymir
Ymir
DespisedKry
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TDJI
Danzaburou
Level 159
God Stats
364W - 384L
1,577 SR
Queue Stats
1,278W - 1,776L
1,387 Elo+
Solo
The Morrigan
The Morrigan
robertojmb2002
The Morrigan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 9
10,235
682
10,449
7,962
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
LJKB7
Bacchus
14
5 / 0 / 11
10,695
713
7,528
9,425
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
sammy_22319
Hun Batz
14
7 / 1 / 6
10,702
713
10,492
9,546
3,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 1
8,381
559
2,252
15,027
16,270
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TDJI
Danzaburou
12
2 / 5 / 1
9,658
644
12,062
12,681
4,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
robertojmb2002
The Morrigan
10
2 / 3 / 1
8,876
592
5,535
6,803
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
4
4
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
L
0
8
1
0.06
W
Bacchus
LJKB7
Bacchus
5
0
11
10.5
L
Danzaburou
TDJI
Danzaburou
2
5
1
0.5
L
The Morrigan
robertojmb2002
The Morrigan
2
3
1
0.83
W
Hun Batz
sammy_22319
Hun Batz
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,469
Damage
19,849
26,933
Taken
34,511
17,457
Mitigated
22,780
7,319
Healing
6,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,449
74
50
1,210
7,962
2,792
937
1,899
5,825
48,402
0
L
2,252
0
539
937
15,027
16,270
0
9,533
5,198
11,851
0
W
Bacchus
LJKB7
Bacchus
7,528
883
0
3,685
9,425
11,139
165
2,734
6,545
19,649
0
L
Danzaburou
TDJI
Danzaburou
12,062
6,010
983
2,517
12,681
4,297
0
5,857
6,649
0
49,070
L
The Morrigan
robertojmb2002
The Morrigan
5,535
573
222
1,021
6,803
2,213
0
2,093
4,635
21,075
2,215
W
Hun Batz
sammy_22319
Hun Batz
10,492
2,423
0
2,374
9,546
3,526
463
2,142
7,150
0
57,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,632
Gold Earned
26,915
169
Minions Killed
135
0
Camps Cleared
0
847,805
Distance Traveled
606,914
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,235
682
69
5
0
261,940
2
L
Ymir
8,381
559
19
1
0
216,351
0
W
Bacchus
10,695
713
21
1
0
292,010
1
L
Danzaburou
9,658
644
81
5
0
213,789
0
L
The Morrigan
8,876
592
35
2
0
176,774
0
W
Hun Batz
10,702
713
79
5
0
293,855
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role