Player Matchup

Rama
Rama
Gold I
BichaelByers
Rama
Gold I
Level 116
God Stats
2W - 2L
1,434 SR
Queue Stats
100W - 97L
1,809 MMR
Solo
Guan Yu
Guan Yu
Platinum II
BuddyX
Guan Yu
Platinum II
Level 154
God Stats
4W - 2L
1,875 SR
Queue Stats
58W - 47L
1,996 MMR
Party 1
He Bo
He Bo
Silver I
CalaveraRoja75
He Bo
Silver I
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 58L
1,600 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Wiizar
Fenrir
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum IV
Yaqomouz
Scylla
Platinum IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,562 SR
1,681 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,734 SR
1,724 MMR
Osiris
Osiris
Gold IV
ChicoCanaya
Osiris
Gold IV
Level 81
God Stats
9W - 4L
1,972 SR
Queue Stats
50W - 26L
1,761 MMR
Solo
Janus
Janus
Gold V
Rechro
Janus
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
VentoN
Anhur
Platinum IV
Level 149
God Stats
20W - 4L
2,080 SR
Queue Stats
76W - 61L
1,804 MMR
Solo
Sobek
Sobek
Platinum II
mangogogo
Sobek
Platinum II
Level 160
God Stats
13W - 10L
1,150 SR
Queue Stats
869W - 871L
1,738 MMR
Solo
Nemesis
Nemesis
Gold II
rxcess
Nemesis
Gold II
Level 144
God Stats
14W - 7L
1,967 SR
Queue Stats
56W - 31L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,403
435
2,904
13,647
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
BuddyX
Guan Yu
15
2 / 1 / 3
8,985
529
6,319
12,456
11,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 4 / 1
7,160
421
3,535
8,915
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Wiizar
Fenrir
12
3 / 7 / 4
8,233
484
7,648
17,772
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Yaqomouz
Scylla
15
4 / 5 / 3
9,102
535
9,717
7,314
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Nu WaPersephoneSetDanzaburouThe Morrigan

VS

Bans
Chang'eKumbhakarnaGaneshaKhepriGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
0 / 2 / 5
9,682
570
9,056
15,417
10,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Rechro
Janus
16
4 / 2 / 9
10,275
604
7,874
8,710
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
VentoN
Anhur
17
7 / 0 / 8
10,907
642
12,512
12,594
4,941
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
mangogogo
Sobek
13
2 / 4 / 9
8,768
516
4,844
13,978
10,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
rxcess
Nemesis
17
12 / 3 / 3
11,017
648
12,639
10,810
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
10
Kills
25
25
Deaths
11
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Guan Yu
BuddyX
Guan Yu
2
1
3
3.5
L
1
4
1
0.38
W
Osiris
0
2
5
1.25
W
Janus
Rechro
Janus
4
2
9
4.25
W
Anhur
VentoN
Anhur
7
0
8
11
L
Fenrir
Wiizar
Fenrir
3
7
4
0.71
L
Scylla
Yaqomouz
Scylla
4
5
3
1.1
W
Sobek
mangogogo
Sobek
2
4
9
1.63
W
Nemesis
rxcess
Nemesis
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,123
Damage
46,925
60,104
Taken
61,509
28,626
Mitigated
34,495
14,312
Healing
23,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,904
1,869
0
2,509
13,647
2,644
0
762
12,885
0
44,958
L
Guan Yu
BuddyX
Guan Yu
6,319
1,612
368
6,211
12,456
11,921
0
2,014
10,442
0
50,843
L
3,535
282
0
3,506
8,915
2,183
0
2,207
6,708
38,771
0
W
Osiris
9,056
3,094
0
9,005
15,417
10,825
869
2,346
12,720
8,000
60,922
W
Janus
Rechro
Janus
7,874
557
0
600
8,710
2,935
1,050
2,621
5,971
74,326
0
W
Anhur
VentoN
Anhur
12,512
8,320
0
8,592
12,594
4,941
4,496
1,104
11,291
0
80,419
L
Fenrir
Wiizar
Fenrir
7,648
1,224
0
1,226
17,772
9,673
0
6,551
11,221
0
22,101
L
Scylla
Yaqomouz
Scylla
9,717
1,202
0
492
7,314
2,205
0
2,321
4,993
58,604
0
W
Sobek
mangogogo
Sobek
4,844
335
527
3,743
13,978
10,307
156
4,705
8,152
21,001
0
W
Nemesis
rxcess
Nemesis
12,639
7,479
0
615
10,810
5,487
1,594
1,938
8,694
0
81,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,883
Gold Earned
50,649
451
Minions Killed
551
0
Camps Cleared
0
1,488,981
Distance Traveled
1,758,921
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,403
435
100
6
0
278,287
3
L
Guan Yu
8,985
529
109
6
0
340,613
6
L
He Bo
7,160
421
84
5
0
233,718
2
W
Osiris
9,682
570
129
8
0
351,416
2
W
Janus
10,275
604
133
8
0
363,474
7
W
Anhur
10,907
642
136
8
0
310,104
2
L
Fenrir
8,233
484
35
2
0
338,523
6
L
Scylla
9,102
535
123
7
0
297,840
6
W
Sobek
8,768
516
33
2
0
344,359
6
W
Nemesis
11,017
648
120
7
0
389,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role