Player Matchup

Olorun
Olorun
boskito10
Olorun
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 125L
1,141 Elo+
Solo
Fenrir
Fenrir
eloHell108
Fenrir
Level 15
God Stats
0W - 1L
1,190 SR
Queue Stats
1W - 3L
1,209 Elo+
Party 1
King Arthur
King Arthur
macknd
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,404 Elo+
Solo
Ymir
Ymir
perceCK
Ymir
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 17L
1,338 Elo+
Solo
Medusa
Medusa
strier
Medusa
Level 7
God Stats
0W - 3L
1,434 SR
Queue Stats
1W - 4L
1,209 Elo+
Party 1
Team Averages
Level 16
1,425 SR
1,260 Elo+

VS

Team Averages
Level 16
1,506 SR
1,527 Elo+
Loki
Loki
Satura69
Loki
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sol
Sol
Takush
Sol
Level 29
God Stats
31W - 7L
1,871 SR
Queue Stats
63W - 75L
1,686 Elo+
Party 2
Hachiman
Hachiman
lip358
Hachiman
Level 17
God Stats
6W - 6L
1,285 SR
Queue Stats
107W - 111L
1,411 Elo+
Solo
Bellona
Bellona
maslim12
Bellona
Level 25
God Stats
23W - 13L
1,608 SR
Queue Stats
102W - 82L
1,574 Elo+
Party 2
Mercury
Mercury
thewinner89
Mercury
Level 7
God Stats
1W - 1L
1,268 SR
Queue Stats
5W - 6L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
boskito10
Olorun
14
1 / 3 / 2
7,987
444
3,775
12,462
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
eloHell108
Fenrir
11
1 / 5 / 0
7,192
400
4,962
14,982
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
macknd
King Arthur
14
2 / 5 / 2
8,225
457
7,458
16,861
15,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
perceCK
Ymir
13
3 / 1 / 0
8,375
465
3,425
9,492
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Medusa
strier
Medusa
10
1 / 6 / 1
6,751
375
6,756
10,833
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
7
0 / 3 / 1
6,185
344
917
4,963
1,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
Takush
Sol
17
9 / 0 / 2
10,400
578
16,238
11,590
4,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
lip358
Hachiman
17
3 / 3 / 2
9,952
553
11,880
14,221
5,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
maslim12
Bellona
17
4 / 1 / 6
10,076
560
9,020
13,271
8,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
thewinner89
Mercury
13
3 / 3 / 2
8,123
451
6,803
9,416
3,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
19
20
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
0
3
1
0.17
W
Sol
Takush
Sol
9
0
2
10
L
Olorun
boskito10
Olorun
1
3
2
0.67
L
Fenrir
eloHell108
Fenrir
1
5
0
0.2
W
Hachiman
lip358
Hachiman
3
3
2
1.33
L
King Arthur
macknd
King Arthur
2
5
2
0.6
W
Bellona
maslim12
Bellona
4
1
6
7
L
Ymir
perceCK
Ymir
3
1
0
3
L
Medusa
strier
Medusa
1
6
1
0.25
W
Mercury
thewinner89
Mercury
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,376
Damage
44,858
64,630
Taken
53,461
34,110
Mitigated
23,453
15,037
Healing
21,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
917
176
0
268
4,963
1,732
354
213
4,725
0
9,317
W
Sol
Takush
Sol
16,238
9,539
0
7,745
11,590
4,456
4,042
1,993
9,597
79,129
0
L
Olorun
boskito10
Olorun
3,775
3,234
83
2,918
12,462
4,675
866
6,562
5,875
36,127
0
L
Fenrir
eloHell108
Fenrir
4,962
978
0
5,518
14,982
4,946
0
4,468
10,514
0
39,645
W
Hachiman
lip358
Hachiman
11,880
8,660
0
7,719
14,221
5,475
3,734
0
13,561
0
57,896
L
King Arthur
macknd
King Arthur
7,458
693
0
2,746
16,861
15,220
390
0
16,787
0
35,487
W
Bellona
maslim12
Bellona
9,020
2,545
0
4,920
13,271
8,483
0
1,451
11,820
0
71,169
L
Ymir
perceCK
Ymir
3,425
262
0
1,823
9,492
5,449
29
0
9,446
37,307
0
L
Medusa
strier
Medusa
6,756
3,483
0
1,949
10,833
3,820
434
5,208
5,600
0
23,755
W
Mercury
thewinner89
Mercury
6,803
4,096
0
746
9,416
3,307
0
3,543
5,873
0
27,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,530
Gold Earned
44,736
290
Minions Killed
406
0
Camps Cleared
0
1,518,592
Distance Traveled
1,500,598
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,185
344
16
1
0
202,159
1
W
Sol
10,400
578
121
7
0
281,465
0
L
Olorun
7,987
444
72
4
0
256,152
0
L
Fenrir
7,192
400
58
3
0
321,665
1
W
Hachiman
9,952
553
100
6
0
281,072
1
L
King Arthur
8,225
457
54
3
0
327,830
0
W
Bellona
10,076
560
121
7
0
363,469
2
L
Ymir
8,375
465
70
4
0
303,660
3
L
Medusa
6,751
375
36
2
0
309,285
0
W
Mercury
8,123
451
48
3
0
372,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role