Player Matchup

Neith
Neith
Andrukovka
Neith
Level 28
God Stats
9W - 6L
1,692 SR
Queue Stats
54W - 45L
1,476 Elo+
Solo
Fenrir
Fenrir
FiFaFu
Fenrir
Level 30
God Stats
29W - 34L
1,429 SR
Queue Stats
94W - 92L
1,361 Elo+
Solo
Discordia
Discordia
WrongCat
Discordia
Level 14
God Stats
2W - 3L
1,429 SR
Queue Stats
11W - 9L
1,568 Elo+
Solo
Izanami
Izanami
xJT10
Izanami
Level 6
God Stats
2W - 3L
1,623 SR
Queue Stats
4W - 11L
1,295 Elo+
Solo
Bellona
Bellona
该我上场了
Bellona
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 114L
1,340 Elo+
Solo
Team Averages
Level 17
1,534 SR
1,408 Elo+

VS

Team Averages
Level 12
1,510 SR
1,404 Elo+
Ymir
Ymir
Clainelight
Ymir
Level 6
God Stats
3W - 2L
1,724 SR
Queue Stats
3W - 8L
1,133 Elo+
Solo
Kukulkan
Kukulkan
JuveFan
Kukulkan
Level 14
God Stats
7W - 7L
1,430 SR
Queue Stats
25W - 36L
1,258 Elo+
Solo
Izanami
Izanami
KingMacbet
Izanami
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 105L
1,677 Elo+
Solo
Mercury
Mercury
Maršall
Mercury
Level 28
God Stats
5W - 7L
1,398 SR
Queue Stats
51W - 61L
1,455 Elo+
Solo
Mulan
Mulan
noralexgtv
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 2 / 7
7,216
481
5,492
10,092
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
FiFaFu
Fenrir
13
4 / 2 / 5
8,303
554
3,732
9,454
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
WrongCat
Discordia
16
6 / 0 / 6
9,961
664
5,289
2,687
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
xJT10
Izanami
13
6 / 2 / 4
8,289
553
7,346
8,143
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 2 / 4
8,760
584
8,867
9,331
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 4
6,557
437
2,232
9,530
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
JuveFan
Kukulkan
10
1 / 7 / 3
6,235
416
2,979
7,716
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
KingMacbet
Izanami
11
1 / 3 / 4
6,440
429
6,139
9,724
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Maršall
Mercury
12
5 / 4 / 1
7,737
516
5,286
9,408
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
11
0 / 6 / 5
6,645
443
3,529
10,764
5,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
22
Kills
8
8
Deaths
25
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
1
2
7
2.25
L
1
5
4
0.6
W
Fenrir
FiFaFu
Fenrir
4
2
5
3.25
L
Kukulkan
JuveFan
Kukulkan
1
7
3
0.36
L
Izanami
KingMacbet
Izanami
1
3
4
1
L
Mercury
Maršall
Mercury
5
4
1
1.38
W
Discordia
WrongCat
Discordia
6
0
6
9
L
Mulan
0
6
5
0.42
W
Izanami
xJT10
Izanami
6
2
4
4
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,726
Damage
20,165
39,707
Taken
47,142
17,114
Mitigated
19,254
16,262
Healing
7,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,492
2,081
234
5,024
10,092
3,073
519
926
9,141
0
33,517
L
2,232
222
0
797
9,530
4,790
0
1,902
7,560
14,635
0
W
Fenrir
FiFaFu
Fenrir
3,732
836
0
4,179
9,454
3,588
0
448
8,981
0
43,657
L
Kukulkan
JuveFan
Kukulkan
2,979
225
0
1,240
7,716
2,268
88
1,385
6,083
28,800
0
L
Izanami
KingMacbet
Izanami
6,139
4,833
0
4,697
9,724
2,684
232
1,153
8,477
0
35,991
L
Mercury
Maršall
Mercury
5,286
2,802
0
0
9,408
3,779
0
455
8,765
0
43,743
W
Discordia
WrongCat
Discordia
5,289
212
0
663
2,687
945
2,386
287
2,400
62,699
0
L
Mulan
3,529
796
0
480
10,764
5,733
38
46
10,393
0
28,041
W
Izanami
xJT10
Izanami
7,346
4,084
0
3,224
8,143
2,577
1,591
2,171
5,947
0
36,297
W
8,867
2,126
0
2,938
9,331
6,931
230
1,379
7,677
0
39,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,529
Gold Earned
33,614
386
Minions Killed
275
0
Camps Cleared
0
1,294,980
Distance Traveled
1,258,121
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,216
481
51
3
0
216,121
9
L
Ymir
6,557
437
25
2
0
252,306
4
W
Fenrir
8,303
554
73
5
0
277,849
3
L
Kukulkan
6,235
416
57
4
0
224,853
0
L
Izanami
6,440
429
59
4
0
246,617
1
L
Mercury
7,737
516
78
5
0
288,452
1
W
Discordia
9,961
664
123
8
0
278,964
4
L
Mulan
6,645
443
56
4
0
245,893
1
W
Izanami
8,289
553
72
5
0
232,371
3
W
Bellona
8,760
584
67
4
0
289,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role