Player Matchup

Fenrir
Fenrir
AlexBott
Fenrir
Level 24
God Stats
1W - 2L
1,530 SR
Queue Stats
36W - 39L
1,446 Elo+
Solo
Kukulkan
Kukulkan
Bo6kata
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
BruderJamal
Neith
Level 28
God Stats
32W - 29L
1,557 SR
Queue Stats
213W - 207L
1,552 Elo+
Solo
Chaac
Chaac
Rozalinio20
Chaac
Level 14
God Stats
27W - 19L
1,513 SR
Queue Stats
40W - 30L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
xkaraszkax
Cthulhu
Level 17
God Stats
9W - 11L
1,414 SR
Queue Stats
423W - 414L
1,382 Elo+
Party 1
Team Averages
Level 17
1,503 SR
1,460 Elo+

VS

Team Averages
Level 21
1,430 SR
1,331 Elo+
Fenrir
Fenrir
BlackDiabl01
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Lined423
Cernunnos
Level 5
God Stats
3W - 2L
1,335 SR
Queue Stats
17W - 27L
1,267 Elo+
Solo
Bellona
Bellona
MajorTom04
Bellona
Level 22
God Stats
98W - 91L
1,314 SR
Queue Stats
226W - 263L
1,074 Elo+
Solo
Ra
Ra
bolychev
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 111L
1,473 Elo+
Solo
Agni
Agni
ramtinai
Agni
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 87L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexBott
Fenrir
15
8 / 5 / 2
9,043
502
9,720
15,382
6,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Bo6kata
Kukulkan
7
0 / 1 / 0
5,847
325
1,581
1,784
495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 4 / 7
8,923
496
8,967
10,792
3,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 4
7,531
418
7,080
12,100
13,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
xkaraszkax
Cthulhu
13
1 / 5 / 9
8,404
467
5,934
11,150
6,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
12 / 0 / 6
12,132
674
15,157
16,608
7,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Lined423
Cernunnos
12
0 / 4 / 3
7,981
443
2,749
10,653
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
MajorTom04
Bellona
17
6 / 1 / 4
10,887
605
5,896
8,388
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 8 / 0
8,711
484
3,823
10,236
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
12
1 / 7 / 2
8,631
480
5,841
8,805
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
19
Kills
20
20
Deaths
20
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlexBott
Fenrir
8
5
2
1.8
W
Fenrir
12
0
6
15
L
Kukulkan
Bo6kata
Kukulkan
0
1
0
0
L
7
4
7
2.63
W
Cernunnos
Lined423
Cernunnos
0
4
3
0.38
W
Bellona
MajorTom04
Bellona
6
1
4
8
L
3
5
4
1
W
1
8
0
0.13
W
Agni
1
7
2
0.29
L
Cthulhu
xkaraszkax
Cthulhu
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,282
Damage
33,466
51,208
Taken
54,690
31,753
Mitigated
23,479
14,452
Healing
15,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlexBott
Fenrir
9,720
2,701
0
5,012
15,382
6,959
0
1,982
13,244
0
49,458
W
Fenrir
15,157
4,157
0
5,990
16,608
7,956
0
1,046
15,462
0
99,648
L
Kukulkan
Bo6kata
Kukulkan
1,581
273
0
0
1,784
495
0
420
1,264
16,896
0
L
8,967
3,047
568
4,084
10,792
3,956
0
2,542
8,170
0
49,994
W
Cernunnos
Lined423
Cernunnos
2,749
1,094
0
3,918
10,653
3,284
2,404
741
9,695
0
40,321
W
Bellona
MajorTom04
Bellona
5,896
1,113
0
3,322
8,388
6,061
4,476
421
7,817
0
45,536
L
7,080
1,224
0
3,464
12,100
13,762
0
30
11,990
0
29,567
W
3,823
255
339
1,693
10,236
3,396
564
3,482
6,729
39,983
0
W
Agni
5,841
99
0
435
8,805
2,782
1,338
1,825
6,980
26,796
0
L
Cthulhu
xkaraszkax
Cthulhu
5,934
361
0
1,324
11,150
6,581
200
4,146
6,876
38,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,748
Gold Earned
48,342
336
Minions Killed
441
0
Camps Cleared
0
1,255,354
Distance Traveled
1,640,743
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,043
502
92
5
0
302,206
3
W
Fenrir
12,132
674
137
8
0
409,351
2
L
Kukulkan
5,847
325
40
2
0
120,860
1
L
Neith
8,923
496
87
5
0
255,658
1
W
Cernunnos
7,981
443
70
4
0
302,217
1
W
Bellona
10,887
605
108
6
0
349,535
4
L
Chaac
7,531
418
50
3
0
233,358
1
W
Ra
8,711
484
77
4
0
297,499
2
W
Agni
8,631
480
49
3
0
282,141
0
L
Cthulhu
8,404
467
67
4
0
343,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role