Player Matchup

Nemesis
Nemesis
DragoonKiller
Nemesis
Level 28
God Stats
9W - 14L
1,512 SR
Queue Stats
19W - 20L
1,517 Elo+
Solo
Erlang Shen
Erlang Shen
DwarfInAStar
Erlang Shen
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 65L
1,475 Elo+
Party 1
Artemis
Artemis
Killerbloodt
Artemis
Level 27
God Stats
3W - 8L
1,364 SR
Queue Stats
5W - 12L
1,481 Elo+
Solo
Scylla
Scylla
sergidmh
Scylla
Level 5
God Stats
0W - 2L
1,173 SR
Queue Stats
0W - 2L
1,317 Elo+
Solo
Cthulhu
Cthulhu
zekejeagar
Cthulhu
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
81W - 83L
1,475 Elo+
Party 1
Team Averages
Level 14
1,410 SR
1,453 Elo+

VS

Team Averages
Level 23
1,431 SR
1,523 Elo+
Merlin
Merlin
ItzTrollOclock
Merlin
Level 28
God Stats
1W - 3L
1,297 SR
Queue Stats
105W - 83L
1,609 Elo+
Solo
Ymir
Ymir
V0iD8
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Arachne
Arachne
m6ryy
Arachne
Level 29
God Stats
3W - 6L
1,367 SR
Queue Stats
67W - 99L
1,407 Elo+
Solo
Aphrodite
Aphrodite
morhunt88
Aphrodite
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
82W - 68L
1,496 Elo+
Solo
Izanami
Izanami
rasix7
Izanami
Level 26
God Stats
2W - 0L
1,490 SR
Queue Stats
5W - 1L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
5 / 6 / 4
9,038
452
10,630
22,705
8,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
DwarfInAStar
Erlang Shen
15
4 / 6 / 0
8,843
442
7,458
19,556
15,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Artemis
Killerbloodt
Artemis
13
3 / 6 / 5
8,410
421
11,002
15,265
4,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
sergidmh
Scylla
14
2 / 9 / 2
8,710
436
9,824
15,446
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
zekejeagar
Cthulhu
12
1 / 7 / 9
8,335
417
11,402
22,583
15,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
20 / 3 / 6
12,984
649
28,548
16,003
7,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
V0iD8
Ymir
16
4 / 4 / 11
10,784
539
7,142
21,224
12,624
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
m6ryy
Arachne
15
1 / 3 / 8
10,007
500
6,322
15,959
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
morhunt88
Aphrodite
19
4 / 0 / 16
12,304
615
21,762
20,218
17,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
rasix7
Izanami
16
5 / 6 / 11
10,731
537
15,205
18,214
6,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
86
15
Kills
34
34
Deaths
16
20
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Nemesis
5
6
4
1.17
L
Erlang Shen
DwarfInAStar
Erlang Shen
4
6
0
0.67
W
20
3
6
7.67
L
Artemis
Killerbloodt
Artemis
3
6
5
0.92
W
Ymir
V0iD8
Ymir
4
4
11
2.38
W
Arachne
m6ryy
Arachne
1
3
8
1.67
W
Aphrodite
morhunt88
Aphrodite
4
0
16
12
W
Izanami
rasix7
Izanami
5
6
11
1.75
L
Scylla
sergidmh
Scylla
2
9
2
0.33
L
Cthulhu
zekejeagar
Cthulhu
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,316
Damage
78,979
95,555
Taken
91,618
48,240
Mitigated
50,665
18,322
Healing
48,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
10,630
5,161
0
6,608
22,705
8,568
0
11,102
11,379
0
55,459
L
Erlang Shen
DwarfInAStar
Erlang Shen
7,458
2,792
0
3,697
19,556
15,048
0
13,979
5,397
0
48,273
W
28,548
2,007
624
4,797
16,003
7,659
1,742
2,925
12,974
88,706
0
L
Artemis
Killerbloodt
Artemis
11,002
5,255
0
3,164
15,265
4,703
80
10,152
4,917
0
31,358
W
Ymir
V0iD8
Ymir
7,142
1,465
0
5,386
21,224
12,624
424
6,741
14,343
30,809
0
W
Arachne
m6ryy
Arachne
6,322
4,858
0
6,396
15,959
5,820
793
1,169
14,786
0
62,735
W
Aphrodite
morhunt88
Aphrodite
21,762
3,405
6,295
17,533
20,218
17,607
3,043
5,991
14,037
96,022
0
W
Izanami
rasix7
Izanami
15,205
10,555
0
7,217
18,214
6,955
3,059
3,908
14,252
0
76,827
L
Scylla
sergidmh
Scylla
9,824
790
0
502
15,446
4,876
0
9,718
5,547
52,267
0
L
Cthulhu
zekejeagar
Cthulhu
11,402
882
1,193
3,158
22,583
15,045
0
11,457
10,863
30,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,336
Gold Earned
56,810
373
Minions Killed
557
0
Camps Cleared
0
1,805,598
Distance Traveled
1,876,528
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,038
452
86
4
0
423,702
3
L
Erlang Shen
8,843
442
80
4
0
363,671
1
W
Merlin
12,984
649
119
6
0
382,290
2
L
Artemis
8,410
421
53
3
0
328,212
0
W
Ymir
10,784
539
65
3
0
363,343
2
W
Arachne
10,007
500
95
5
0
441,023
0
W
Aphrodite
12,304
615
164
8
0
352,467
1
W
Izanami
10,731
537
114
6
0
337,405
0
L
Scylla
8,710
436
89
4
0
323,973
1
L
Cthulhu
8,335
417
65
3
0
366,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role