Player Matchup

Ares
Ares
Cerburion
Ares
Level 103
God Stats
2W - 2L
1,713 SR
Queue Stats
239W - 229L
1,472 Elo+
Solo
Danzaburou
Danzaburou
CiordiThor
Danzaburou
Level 69
God Stats
5W - 11L
1,277 SR
Queue Stats
36W - 32L
1,507 Elo+
Party 1
Nox
Nox
MissKisha
Nox
Level 113
God Stats
166W - 171L
1,484 SR
Queue Stats
227W - 221L
1,446 Elo+
Party 1
Erlang Shen
Erlang Shen
SlyBoy10
Erlang Shen
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
swsh13
Bellona
Level 119
God Stats
15W - 9L
1,497 SR
Queue Stats
78W - 57L
1,618 Elo+
Solo
Team Averages
Level 93
1,494 SR
1,508 Elo+

VS

Team Averages
Level 70
1,407 SR
1,367 Elo+
Nu Wa
Nu Wa
Asuna1274
Nu Wa
Level 95
God Stats
1W - 1L
1,120 SR
Queue Stats
7W - 6L
1,423 Elo+
Solo
King Arthur
King Arthur
BelqieBoy
King Arthur
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 14L
1,296 Elo+
Party 3
Mercury
Mercury
EscanorSC
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
SVILKAxwm
Cthulhu
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 62L
1,258 Elo+
Party 2
Medusa
Medusa
xwmxwm
Medusa
Level 78
God Stats
40W - 53L
1,416 SR
Queue Stats
73W - 103L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
4 / 4 / 3
7,241
483
6,392
14,310
8,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
CiordiThor
Danzaburou
12
1 / 5 / 3
7,150
477
4,161
10,301
3,777
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 6 / 2
7,089
473
4,570
8,884
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
SlyBoy10
Erlang Shen
11
3 / 4 / 4
7,223
482
8,639
14,432
5,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
swsh13
Bellona
14
2 / 4 / 0
8,276
552
7,280
15,991
11,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Asuna1274
Nu Wa
13
5 / 2 / 5
8,260
551
9,182
7,017
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
BelqieBoy
King Arthur
16
6 / 2 / 1
9,631
642
11,164
11,774
10,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
EscanorSC
Mercury
15
3 / 0 / 10
8,705
580
5,980
9,729
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
SVILKAxwm
Cthulhu
14
4 / 3 / 7
8,555
570
12,352
13,378
10,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
xwmxwm
Medusa
14
5 / 5 / 4
8,270
551
8,044
9,214
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
11
Kills
23
23
Deaths
12
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Asuna1274
Nu Wa
5
2
5
3.75
W
King Arthur
BelqieBoy
King Arthur
6
2
1
3.25
L
Ares
4
4
3
1.38
L
Danzaburou
CiordiThor
Danzaburou
1
5
3
0.5
W
Mercury
EscanorSC
Mercury
3
0
10
8
L
1
6
2
0.33
W
Cthulhu
SVILKAxwm
Cthulhu
4
3
7
2.5
L
Erlang Shen
SlyBoy10
Erlang Shen
3
4
4
1.25
L
Bellona
swsh13
Bellona
2
4
0
0.5
W
Medusa
xwmxwm
Medusa
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,042
Damage
46,722
63,918
Taken
51,112
32,527
Mitigated
30,110
17,378
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Asuna1274
Nu Wa
9,182
3,142
74
1,320
7,017
2,283
1,113
3,883
3,134
34,215
0
W
King Arthur
BelqieBoy
King Arthur
11,164
2,121
0
3,277
11,774
10,401
340
115
11,659
0
61,678
L
Ares
6,392
163
561
3,032
14,310
8,013
0
6,707
7,603
18,136
0
L
Danzaburou
CiordiThor
Danzaburou
4,161
2,024
0
2,411
10,301
3,777
0
4,210
6,091
0
34,294
W
Mercury
EscanorSC
Mercury
5,980
3,317
0
391
9,729
4,082
814
1,070
8,659
0
56,372
L
4,570
480
0
1,761
8,884
3,418
403
4,655
4,229
35,106
0
W
Cthulhu
SVILKAxwm
Cthulhu
12,352
964
285
984
13,378
10,389
165
4,389
8,989
37,272
0
L
Erlang Shen
SlyBoy10
Erlang Shen
8,639
3,766
0
2,878
14,432
5,717
0
4,857
9,575
0
37,920
L
Bellona
swsh13
Bellona
7,280
3,040
0
6,735
15,991
11,602
0
1,105
14,682
0
58,185
W
Medusa
xwmxwm
Medusa
8,044
3,750
0
1,646
9,214
2,955
3,097
1,505
7,709
0
46,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,979
Gold Earned
43,421
335
Minions Killed
423
0
Camps Cleared
0
1,380,994
Distance Traveled
1,445,969
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,260
551
62
4
0
276,297
4
W
King Arthur
9,631
642
127
8
0
297,514
2
L
Ares
7,241
483
18
1
0
313,220
3
L
Danzaburou
7,150
477
69
5
0
251,186
3
W
Mercury
8,705
580
93
6
0
333,518
2
L
Nox
7,089
473
63
4
0
229,158
12
W
Cthulhu
8,555
570
52
3
0
294,979
5
L
Erlang Shen
7,223
482
57
4
0
300,432
2
L
Bellona
8,276
552
128
9
0
286,998
1
W
Medusa
8,270
551
89
6
0
243,661
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role