Player Matchup

Neith
Neith
Prinka17
Neith
Level 30
God Stats
4W - 7L
1,600 SR
Queue Stats
43W - 41L
1,588 Elo+
Solo
Izanami
Izanami
REdvalok
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,852 Elo+
Solo
Scylla
Scylla
Ranuncula
Scylla
Level 8
God Stats
11W - 9L
1,577 SR
Queue Stats
87W - 51L
1,691 Elo+
Solo
Geb
Geb
我會吃你的屁股
Geb
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 32L
1,570 Elo+
Solo
Serqet
Serqet
桔子小哥哥
Serqet
Level 29
God Stats
2W - 2L
1,530 SR
Queue Stats
222W - 194L
1,531 Elo+
Solo
Team Averages
Level 20
1,541 SR
1,646 Elo+

VS

Team Averages
Level 18
1,583 SR
1,669 Elo+
Vamana
Vamana
Anthony003
Vamana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Bjornvdb
Rama
Level 27
God Stats
9W - 10L
1,298 SR
Queue Stats
285W - 262L
1,903 Elo+
Solo
King Arthur
King Arthur
JayChouForereGod
King Arthur
Level 5
God Stats
4W - 1L
1,715 SR
Queue Stats
168W - 165L
1,833 Elo+
Solo
Janus
Janus
Kikor2001
Janus
Level 17
God Stats
15W - 7L
1,683 SR
Queue Stats
45W - 36L
1,564 Elo+
Solo
Bacchus
Bacchus
Milko89
Bacchus
Level 14
God Stats
2W - 0L
1,718 SR
Queue Stats
30W - 24L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Prinka17
Neith
15
2 / 7 / 5
9,526
953
12,944
16,470
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
REdvalok
Izanami
15
1 / 10 / 4
9,291
929
11,196
21,435
8,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Ranuncula
Scylla
15
4 / 1 / 3
9,828
983
4,283
3,145
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 5 / 7
11,008
1,101
12,067
12,522
8,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 4 / 5
9,708
971
7,473
15,718
6,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

121

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Anthony003
Vamana
16
1 / 1 / 16
9,589
959
8,726
10,292
9,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
18
13 / 1 / 14
12,415
1,242
20,383
11,114
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
JayChouForereGod
King Arthur
17
5 / 3 / 11
10,684
1,068
8,827
17,418
14,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Kikor2001
Janus
17
6 / 5 / 11
11,096
1,110
15,214
8,111
3,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Milko89
Bacchus
17
2 / 2 / 18
11,158
1,116
10,376
10,057
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
97
12
Kills
27
27
Deaths
12
24
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Vamana
Anthony003
Vamana
1
1
16
9
W
Rama
13
1
14
20
W
King Arthur
JayChouForereGod
King Arthur
5
3
11
3.5
W
Janus
Kikor2001
Janus
6
5
11
2.3
W
Bacchus
Milko89
Bacchus
2
2
18
5.5
L
Neith
Prinka17
Neith
2
7
5
0.64
L
Izanami
REdvalok
Izanami
1
10
4
0.3
L
Scylla
Ranuncula
Scylla
4
1
3
5.5
L
3
5
7
1.3
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,963
Damage
63,526
69,290
Taken
56,992
30,703
Mitigated
41,913
4,814
Healing
17,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Anthony003
Vamana
8,726
2,390
0
3,574
10,292
9,951
0
3,159
7,037
0
19,413
W
Rama
20,383
17,342
0
7,556
11,114
4,413
0
3,621
6,836
0
49,920
W
King Arthur
JayChouForereGod
King Arthur
8,827
1,306
0
4,341
17,418
14,192
0
2,620
14,036
149
14,946
W
Janus
Kikor2001
Janus
15,214
1,343
0
0
8,111
3,111
0
3,165
4,768
44,420
0
W
Bacchus
Milko89
Bacchus
10,376
1,765
0
1,675
10,057
10,246
0
3,506
5,191
17,547
0
L
Neith
Prinka17
Neith
12,944
6,159
0
2,290
16,470
6,350
0
7,682
8,613
0
21,935
L
Izanami
REdvalok
Izanami
11,196
6,951
0
1,978
21,435
8,417
0
6,547
14,475
0
32,079
L
Scylla
Ranuncula
Scylla
4,283
626
0
20
3,145
978
0
800
2,245
17,267
0
L
12,067
373
0
0
12,522
8,204
0
4,733
7,514
39,810
0
L
7,473
2,123
0
526
15,718
6,754
0
5,977
9,591
0
15,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,361
Gold Earned
54,942
175
Minions Killed
188
7
Camps Cleared
5
842,031
Distance Traveled
1,023,270
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,589
959
19
2
0
231,335
0
W
Rama
12,415
1,242
61
6
1
179,898
0
W
King Arthur
10,684
1,068
13
1
4
207,401
0
W
Janus
11,096
1,110
83
8
0
200,838
1
W
Bacchus
11,158
1,116
12
1
0
203,798
1
L
Neith
9,526
953
20
2
0
154,236
0
L
Izanami
9,291
929
43
4
3
168,250
0
L
Scylla
9,828
983
37
4
0
100,905
0
L
Geb
11,008
1,101
59
6
2
203,739
0
L
Serqet
9,708
971
16
2
2
214,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role