Player Matchup

Chiron
Chiron
 
Chiron
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Asgarzul
Hel
Level 145
God Stats
3W - 1L
1,715 SR
Queue Stats
217W - 171L
1,615 Elo+
Party 2
Jormungandr
Jormungandr
GinK
Jormungandr
Level 129
God Stats
6W - 9L
1,594 SR
Queue Stats
1,039W - 943L
1,501 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Loki141
Kumbhakarna
Level 122
God Stats
2W - 2L
1,528 SR
Queue Stats
370W - 282L
1,627 Elo+
Party 2
Thoth
Thoth
MissRages95
Thoth
Level 153
God Stats
4W - 6L
1,500 SR
Queue Stats
571W - 522L
1,505 Elo+
Party 1
Team Averages
Level 123
1,567 SR
1,550 Elo+

VS

Team Averages
Level 94
1,511 SR
1,540 Elo+
Agni
Agni
FONZE___
Agni
Level 73
God Stats
12W - 7L
1,555 SR
Queue Stats
381W - 379L
1,570 Elo+
Solo
Thoth
Thoth
MartyMcBye
Thoth
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,597 Elo+
Party 3
Da Ji
Da Ji
ReyDePeru
Da Ji
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,504 Elo+
Party 3
Horus
Horus
WesEvans
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
YeezyTheProphet
Medusa
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
5 / 2 / 12
10,664
820
12,026
13,709
7,942
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 13
10,379
798
8,182
12,504
12,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes

Shoes

+6%
Movement Speed

Jormungandr
GinK
Jormungandr
14
2 / 5 / 10
9,429
725
7,586
18,446
18,102
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Loki141
Kumbhakarna
15
2 / 4 / 12
9,287
714
7,065
20,638
23,326
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 1 / 8
12,249
942
26,738
14,317
7,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
2 / 4 / 7
9,198
708
14,918
12,305
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
14
0 / 5 / 7
7,999
615
8,436
11,095
4,856
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ReyDePeru
Da Ji
15
5 / 9 / 5
9,395
723
10,261
14,154
6,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
WesEvans
Horus
15
2 / 3 / 6
8,827
679
4,872
15,868
18,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 4 / 8
9,297
715
14,295
11,893
5,260
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
45
25
Kills
12
13
Deaths
25
55
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
2
12
5.5
W
4
1
13
10.5
L
Agni
2
4
7
1.38
W
Jormungandr
GinK
Jormungandr
2
5
10
1.4
W
Kumbhakarna
Loki141
Kumbhakarna
2
4
12
2
L
Thoth
0
5
7
0.7
W
12
1
8
16
L
Da Ji
ReyDePeru
Da Ji
5
9
5
0.83
L
Horus
WesEvans
Horus
2
3
6
1.67
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,597
Damage
52,782
79,614
Taken
65,315
68,864
Mitigated
39,870
38,250
Healing
26,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,026
4,158
2,986
3,361
13,709
7,942
3,009
4,348
9,361
0
30,723
W
8,182
660
15,618
6,436
12,504
12,114
908
4,929
7,575
19,059
0
L
Agni
14,918
1,725
2,033
3,091
12,305
5,530
0
9,274
3,031
34,559
0
W
Jormungandr
GinK
Jormungandr
7,586
789
1,853
1,652
18,446
18,102
95
3,796
14,650
20,095
0
W
Kumbhakarna
Loki141
Kumbhakarna
7,065
553
1,146
1,035
20,638
23,326
50
6,137
14,501
12,234
0
L
Thoth
8,436
469
891
1,551
11,095
4,856
0
9,439
1,656
18,424
0
W
26,738
1,349
2,236
1,927
14,317
7,380
2,379
4,144
10,173
50,019
0
L
Da Ji
ReyDePeru
Da Ji
10,261
1,503
2,123
952
14,154
6,079
0
11,786
2,368
0
13,540
L
Horus
WesEvans
Horus
4,872
2,582
6,131
6,809
15,868
18,145
0
9,739
6,129
0
9,930
L
14,295
4,514
1,078
1,765
11,893
5,260
0
9,333
2,560
0
34,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,008
Gold Earned
44,716
144
Minions Killed
119
0
Camps Cleared
0
1,158,637
Distance Traveled
1,061,159
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,664
820
53
4
0
227,911
0
W
Hel
10,379
798
28
2
0
253,734
0
L
Agni
9,198
708
40
3
0
196,234
1
W
Jormungandr
9,429
725
11
1
0
194,954
3
W
Kumbhakarna
9,287
714
9
1
0
247,142
0
L
Thoth
7,999
615
25
2
0
203,495
2
W
Thoth
12,249
942
43
3
0
234,896
0
L
Da Ji
9,395
723
15
1
0
182,870
5
L
Horus
8,827
679
12
1
0
249,607
0
L
Medusa
9,297
715
27
2
0
228,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role