Player Matchup

Terra
Terra
Erzengel
Terra
Level 83
God Stats
14W - 5L
1,883 SR
Queue Stats
168W - 128L
1,571 Elo+
Party 1
Medusa
Medusa
IDONTGONEGATIVE
Medusa
Level 5
God Stats
10W - 0L
2,023 SR
Queue Stats
20W - 8L
1,735 Elo+
Party 1
Ao Kuang
Ao Kuang
Kryptic6969
Ao Kuang
Level 27
God Stats
8W - 7L
1,622 SR
Queue Stats
241W - 198L
1,638 Elo+
Solo
Osiris
Osiris
NotKooduh
Osiris
Level 29
God Stats
5W - 3L
1,641 SR
Queue Stats
87W - 63L
1,703 Elo+
Party 2
Raijin
Raijin
hoodrichla
Raijin
Level 29
God Stats
14W - 7L
1,898 SR
Queue Stats
184W - 157L
1,663 Elo+
Party 2
Team Averages
Level 35
1,813 SR
1,662 Elo+

VS

Team Averages
Level 21
1,484 SR
1,617 Elo+
Ares
Ares
Broskiii13
Ares
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 175L
1,584 Elo+
Solo
Ra
Ra
BruhItsZakhaev
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,740 Elo+
Solo
Tyr
Tyr
Nawgy
Tyr
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
379W - 329L
1,716 Elo+
Solo
Jing Wei
Jing Wei
TRUmajestic
Jing Wei
Level 26
God Stats
7W - 14L
1,422 SR
Queue Stats
32W - 39L
1,544 Elo+
Solo
Scylla
Scylla
WanderDisolation
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Erzengel
Terra
15
5 / 2 / 14
10,407
548
6,791
12,607
11,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
11 / 5 / 7
11,175
588
20,031
13,336
5,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Kryptic6969
Ao Kuang
17
5 / 2 / 2
10,409
548
6,973
12,621
5,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
NotKooduh
Osiris
17
3 / 2 / 1
10,309
543
6,873
11,585
10,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
hoodrichla
Raijin
16
2 / 5 / 4
9,811
516
6,102
9,692
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,994
368
3,834
12,955
11,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
1 / 3 / 2
12,309
648
5,722
10,051
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
Nawgy
Tyr
17
10 / 5 / 0
11,320
596
14,183
20,256
9,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
TRUmajestic
Jing Wei
12
1 / 7 / 2
7,863
414
4,085
9,968
2,990
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 4
10,579
557
10,571
13,223
5,455
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
26
Kills
15
16
Deaths
26
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
1
3
2
0.67
W
Terra
Erzengel
Terra
5
2
14
6
W
11
5
7
2.9
W
Ao Kuang
Kryptic6969
Ao Kuang
5
2
2
3
L
Tyr
Nawgy
Tyr
10
5
0
2
W
Osiris
NotKooduh
Osiris
3
2
1
1.75
L
Jing Wei
TRUmajestic
Jing Wei
1
7
2
0.29
L
3
4
4
1.25
W
Raijin
hoodrichla
Raijin
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,770
Damage
38,395
59,841
Taken
66,453
35,879
Mitigated
33,650
23,062
Healing
18,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,834
313
0
0
12,955
11,579
93
2,431
10,502
24,165
0
L
5,722
623
135
4,607
10,051
4,378
155
1,400
8,599
105,223
0
W
Terra
Erzengel
Terra
6,791
1,132
1,939
4,931
12,607
11,450
88
3,327
9,272
22,731
0
W
20,031
9,907
0
3,268
13,336
5,336
669
3,810
9,486
0
82,008
W
Ao Kuang
Kryptic6969
Ao Kuang
6,973
1,261
0
7,514
12,621
5,155
0
3,410
9,207
75,026
0
L
Tyr
Nawgy
Tyr
14,183
2,013
0
7,049
20,256
9,248
2,152
6,811
13,205
0
69,443
W
Osiris
NotKooduh
Osiris
6,873
1,852
0
4,602
11,585
10,270
702
4,987
6,232
0
68,871
L
Jing Wei
TRUmajestic
Jing Wei
4,085
2,399
0
2,314
9,968
2,990
439
2,348
7,620
0
37,634
L
10,571
1,313
78
4,781
13,223
5,455
618
6,222
6,661
69,597
0
W
Raijin
hoodrichla
Raijin
6,102
830
0
808
9,692
3,668
0
4,157
5,517
49,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,111
Gold Earned
49,065
501
Minions Killed
578
0
Camps Cleared
0
1,806,033
Distance Traveled
1,723,060
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,994
368
32
2
0
294,628
2
L
Ra
12,309
648
233
12
0
417,356
4
W
Terra
10,407
548
18
1
0
379,563
9
W
Medusa
11,175
588
131
7
0
328,185
4
W
Ao Kuang
10,409
548
121
6
0
392,215
5
L
Tyr
11,320
596
107
6
0
353,586
8
W
Osiris
10,309
543
130
7
0
389,520
4
L
Jing Wei
7,863
414
70
4
0
332,264
3
L
Scylla
10,579
557
136
7
0
325,226
4
W
Raijin
9,811
516
101
5
0
316,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role