Player Matchup

Raijin
Raijin
AmSp00dy
Raijin
Level 113
God Stats
3W - 0L
1,683 SR
Queue Stats
36W - 28L
1,576 Elo+
Party 1
Nemesis
Nemesis
Tdog1125
Nemesis
Level 101
God Stats
2W - 0L
1,728 SR
Queue Stats
152W - 103L
1,637 Elo+
Party 1
Cerberus
Cerberus
lPrefect
Cerberus
Level 86
God Stats
4W - 0L
1,959 SR
Queue Stats
37W - 23L
1,602 Elo+
Party 1
Team Averages
Level 100
1,790 SR
1,605 Elo+

VS

Team Averages
Level 47
1,439 SR
1,561 Elo+
Zeus
Zeus
MetalGearMatthew
Zeus
Level 55
God Stats
7W - 13L
1,660 SR
Queue Stats
7W - 13L
1,491 Elo+
Solo
Fenrir
Fenrir
SlothMayhem
Fenrir
Level 62
God Stats
0W - 1L
1,257 SR
Queue Stats
96W - 88L
1,495 Elo+
Solo
Hercules
Hercules
bigpapajerry
Hercules
Level 25
God Stats
4W - 8L
1,401 SR
Queue Stats
285W - 273L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AmSp00dy
Raijin
15
11 / 4 / 10
11,453
818
17,781
11,096
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Tdog1125
Nemesis
15
10 / 1 / 13
12,152
868
15,147
11,352
7,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
lPrefect
Cerberus
15
7 / 4 / 19
12,088
863
9,742
15,341
15,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
9,210
658
7,115
11,826
2,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
13
4 / 12 / 4
10,782
770
11,808
19,423
5,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
bigpapajerry
Hercules
12
3 / 9 / 4
9,785
699
6,379
18,888
12,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
28
Kills
9
9
Deaths
28
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Raijin
AmSp00dy
Raijin
11
4
10
4
L
2
7
2
0.43
L
Fenrir
4
12
4
0.5
W
Nemesis
Tdog1125
Nemesis
10
1
13
16.5
L
Hercules
bigpapajerry
Hercules
3
9
4
0.56
W
Cerberus
lPrefect
Cerberus
7
4
19
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,670
Damage
25,302
37,789
Taken
50,137
26,408
Mitigated
19,985
9,800
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AmSp00dy
Raijin
17,781
1,288
0
929
11,096
3,985
629
1,743
8,576
51,521
0
L
7,115
407
0
899
11,826
2,359
0
7,803
3,793
28,424
0
L
Fenrir
11,808
2,503
470
2,632
19,423
5,310
0
9,843
9,136
0
30,938
W
Nemesis
Tdog1125
Nemesis
15,147
8,855
1,237
4,133
11,352
7,384
1,494
2,852
8,390
0
58,904
L
Hercules
bigpapajerry
Hercules
6,379
1,603
0
3,388
18,888
12,316
0
8,949
9,601
0
24,638
W
Cerberus
lPrefect
Cerberus
9,742
1,311
0
3,501
15,341
15,039
583
2,567
12,774
29,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,693
Gold Earned
29,777
202
Minions Killed
110
0
Camps Cleared
0
737,964
Distance Traveled
594,252
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,453
818
81
6
0
216,258
2
L
Zeus
9,210
658
40
3
0
193,476
3
L
Fenrir
10,782
770
43
3
0
189,956
1
W
Nemesis
12,152
868
77
6
0
282,699
3
L
Hercules
9,785
699
27
2
0
210,820
1
W
Cerberus
12,088
863
44
3
0
239,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role