Player Matchup

Fenrir
Fenrir
HarMoniccS
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,555 Elo+
Party 2
Achilles
Achilles
Poppinkorn
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 71L
1,593 Elo+
Solo
Anubis
Anubis
Scepter 4
Anubis
Level 145
God Stats
7W - 5L
1,500 SR
Queue Stats
133W - 125L
1,658 Elo+
Party 2
Team Averages
Level 127
1,500 SR
1,602 Elo+

VS

Team Averages
Level 63
1,267 SR
1,464 Elo+
Hercules
Hercules
Rigbo14
Hercules
Level 154
God Stats
8W - 4L
1,179 SR
Queue Stats
29W - 27L
1,899 Elo+
Solo
Poseidon
Poseidon
wIPoemIvz
Poseidon
Level 18
God Stats
4W - 3L
1,486 SR
Queue Stats
10W - 23L
1,237 Elo+
Party 1
Nemesis
Nemesis
xTheKiwi7
Nemesis
Level 17
God Stats
1W - 4L
1,137 SR
Queue Stats
10W - 21L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HarMoniccS
Fenrir
20
10 / 7 / 16
18,039
752
18,641
38,154
34,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Poppinkorn
Achilles
20
9 / 8 / 17
16,836
702
22,776
29,835
50,327
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Scepter 4
Anubis
20
22 / 10 / 9
19,357
807
30,021
26,985
14,693
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Rigbo14
Hercules
20
20 / 8 / 4
21,036
877
46,525
40,496
45,367
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
wIPoemIvz
Poseidon
19
3 / 18 / 13
16,476
687
17,915
25,686
11,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
xTheKiwi7
Nemesis
18
2 / 16 / 12
15,811
659
9,390
26,060
19,359
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
54
41
Kills
25
25
Deaths
42
42
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HarMoniccS
Fenrir
10
7
16
2.57
L
Achilles
Poppinkorn
Achilles
9
8
17
2.19
W
Hercules
Rigbo14
Hercules
20
8
4
2.75
L
Anubis
Scepter 4
Anubis
22
10
9
2.65
W
Poseidon
wIPoemIvz
Poseidon
3
18
13
0.53
W
Nemesis
xTheKiwi7
Nemesis
2
16
12
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,438
Damage
73,830
94,974
Taken
92,242
99,108
Mitigated
75,953
19,786
Healing
27,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HarMoniccS
Fenrir
18,641
2,935
0
2,849
38,154
34,088
79
6,994
30,049
0
79,104
L
Achilles
Poppinkorn
Achilles
22,776
3,748
1,119
4,908
29,835
50,327
708
6,463
22,768
0
76,009
W
Hercules
Rigbo14
Hercules
46,525
21,353
0
21,260
40,496
45,367
1,663
10,144
29,947
0
84,145
L
Anubis
Scepter 4
Anubis
30,021
1,156
0
10,910
26,985
14,693
1,707
4,555
22,040
104,543
0
W
Poseidon
wIPoemIvz
Poseidon
17,915
3,269
0
4,242
25,686
11,227
1,308
11,468
13,692
83,966
0
W
Nemesis
xTheKiwi7
Nemesis
9,390
3,961
0
1,685
26,060
19,359
738
7,227
18,549
0
19,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,232
Gold Earned
53,323
258
Minions Killed
169
0
Camps Cleared
0
1,170,196
Distance Traveled
1,065,346
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
18,039
752
75
3
0
476,097
1
L
Achilles
16,836
702
72
3
0
408,304
0
W
Hercules
21,036
877
79
3
0
391,749
3
L
Anubis
19,357
807
111
5
0
285,795
0
W
Poseidon
16,476
687
76
3
0
317,305
2
W
Nemesis
15,811
659
14
1
0
356,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role