Player Matchup

Cupid
Cupid
Platinum III
CharsComet
Cupid
Platinum III
Level 55
God Stats
6W - 5L
1,486 SR
Queue Stats
53W - 50L
1,822 MMR
Solo
Vulcan
Vulcan
Platinum III
Djuyce
Vulcan
Platinum III
Level 160
God Stats
12W - 14L
1,589 SR
Queue Stats
440W - 421L
1,787 MMR
Solo
Chaac
Chaac
Platinum IV
FalSteR BAn
Chaac
Platinum IV
Level 108
God Stats
7W - 9L
1,288 SR
Queue Stats
393W - 369L
1,820 MMR
Solo
Xing Tian
Xing Tian
Platinum III
MarcoMcManMan
Xing Tian
Platinum III
Level 156
God Stats
16W - 18L
1,724 SR
Queue Stats
256W - 262L
1,786 MMR
Solo
Apollo
Apollo
Platinum II
Servonik
Apollo
Platinum II
Level 157
God Stats
6W - 5L
1,620 SR
Queue Stats
288W - 270L
1,827 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,541 SR
1,809 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,455 SR
1,808 MMR
Ymir
Ymir
Platinum II
JVI A T R I X
Ymir
Platinum II
Level 157
God Stats
4W - 12L
1,227 SR
Queue Stats
333W - 323L
1,802 MMR
Party 1
Discordia
Discordia
Platinum IV
OMG Chrxs
Discordia
Platinum IV
Level 137
God Stats
4W - 5L
1,290 SR
Queue Stats
121W - 100L
1,820 MMR
Party 2
Kali
Kali
Platinum IV
OMG Marcoh
Kali
Platinum IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 112L
1,741 MMR
Party 2
Heimdallr
Heimdallr
Platinum I
TrisVII
Heimdallr
Platinum I
Level 148
God Stats
0W - 2L
1,722 SR
Queue Stats
109W - 91L
1,890 MMR
Party 1
Bellona
Bellona
Platinum V
Velliflu
Bellona
Platinum V
Level 160
God Stats
1W - 3L
1,535 SR
Queue Stats
36W - 20L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
20
3 / 1 / 8
13,580
590
10,428
14,717
7,983
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Djuyce
Vulcan
20
6 / 1 / 6
14,341
624
16,750
7,889
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 3 / 10
12,224
531
12,167
30,186
33,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
MarcoMcManMan
Xing Tian
17
3 / 0 / 6
11,343
493
6,781
15,891
15,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Servonik
Apollo
19
4 / 2 / 6
13,572
590
10,148
16,737
7,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
DanzaburouSetNu WaScyllaCu Chulainn

VS

Bans
CthulhuJanusTsukuyomiAphroditeErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
9,803
426
4,094
15,581
14,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
OMG Chrxs
Discordia
19
0 / 2 / 1
11,323
492
11,974
11,189
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 0
11,204
487
7,645
23,409
9,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
TrisVII
Heimdallr
16
0 / 5 / 0
10,282
447
4,942
12,381
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Velliflu
Bellona
19
4 / 5 / 0
12,397
539
19,162
19,812
18,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
19
Kills
7
7
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
3
1
8
7
W
Vulcan
Djuyce
Vulcan
6
1
6
9
W
3
3
10
2.67
L
1
5
1
0.3
W
Xing Tian
MarcoMcManMan
Xing Tian
3
0
6
6
L
Discordia
OMG Chrxs
Discordia
0
2
1
0.25
L
2
3
0
0.67
W
Apollo
Servonik
Apollo
4
2
6
3.5
L
Heimdallr
TrisVII
Heimdallr
0
5
0
0
L
Bellona
Velliflu
Bellona
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,274
Damage
47,817
85,420
Taken
82,372
68,145
Mitigated
52,297
39,164
Healing
18,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,428
6,894
1,727
7,099
14,717
7,983
9,081
3,223
11,494
0
110,908
W
Vulcan
Djuyce
Vulcan
16,750
8,266
0
3,919
7,889
3,072
1,921
4,651
3,238
100,743
0
W
12,167
3,368
0
20,845
30,186
33,890
1,305
3,825
26,361
0
62,368
L
4,094
301
0
2,208
15,581
14,779
0
8,421
6,869
26,418
0
W
Xing Tian
MarcoMcManMan
Xing Tian
6,781
546
0
2,359
15,891
15,525
955
4,177
11,714
34,886
0
L
Discordia
OMG Chrxs
Discordia
11,974
409
0
1,327
11,189
4,284
0
3,340
7,587
109,545
0
L
7,645
3,072
0
9,413
23,409
9,599
532
6,365
16,859
0
87,907
W
Apollo
Servonik
Apollo
10,148
5,568
0
3,215
16,737
7,675
4,936
2,638
14,099
0
111,485
L
Heimdallr
TrisVII
Heimdallr
4,942
3,216
0
819
12,381
4,755
0
2,045
10,295
0
73,424
L
Bellona
Velliflu
Bellona
19,162
9,275
0
4,690
19,812
18,880
2,878
2,793
16,388
215
87,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,060
Gold Earned
55,009
638
Minions Killed
692
0
Camps Cleared
0
2,342,048
Distance Traveled
2,013,872
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,580
590
176
8
0
434,509
8
W
Vulcan
14,341
624
182
8
0
482,958
0
W
Chaac
12,224
531
84
4
0
441,534
5
L
Ymir
9,803
426
55
2
0
370,122
12
W
Xing Tian
11,343
493
47
2
0
498,035
2
L
Discordia
11,323
492
176
8
0
438,728
10
L
Kali
11,204
487
150
7
0
495,453
2
W
Apollo
13,572
590
149
6
0
485,012
3
L
Heimdallr
10,282
447
135
6
0
288,407
4
L
Bellona
12,397
539
176
8
0
421,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role