Player Matchup

Scylla
Scylla
SafePlayer
Scylla
Level 17
God Stats
12W - 11L
1,629 SR
Queue Stats
31W - 19L
1,652 Elo+
Solo
Artemis
Artemis
XMEEPX
Artemis
Level 28
God Stats
2W - 2L
1,636 SR
Queue Stats
60W - 68L
1,500 Elo+
Solo
Nemesis
Nemesis
cashygame
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,491 Elo+
Solo
Osiris
Osiris
epheral
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,525 Elo+
Solo
Ares
Ares
quyetthieu
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,429 Elo+
Solo
Team Averages
Level 17
1,553 SR
1,519 Elo+

VS

Team Averages
Level 22
1,550 SR
1,549 Elo+
Janus
Janus
Death06
Janus
Level 28
God Stats
4W - 0L
1,846 SR
Queue Stats
36W - 14L
1,677 Elo+
Solo
Camazotz
Camazotz
Iceblzzrd
Camazotz
Level 29
God Stats
4W - 3L
1,513 SR
Queue Stats
43W - 29L
1,644 Elo+
Solo
Cthulhu
Cthulhu
Lilkk
Cthulhu
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
9W - 13L
1,330 Elo+
Solo
Neith
Neith
Madiryas
Neith
Level 20
God Stats
1W - 3L
1,298 SR
Queue Stats
87W - 68L
1,544 Elo+
Solo
Ymir
Ymir
Yurah
Ymir
Level 29
God Stats
10W - 7L
1,591 SR
Queue Stats
26W - 29L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SafePlayer
Scylla
10
2 / 7 / 3
6,436
495
4,321
7,557
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
XMEEPX
Artemis
10
0 / 3 / 2
5,442
419
3,365
7,820
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
cashygame
Nemesis
12
3 / 2 / 3
7,259
558
3,692
8,222
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
epheral
Osiris
10
2 / 5 / 0
6,125
471
4,928
7,968
6,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 5 / 0
5,421
417
1,682
8,721
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Death06
Janus
15
11 / 1 / 1
9,483
729
9,326
8,082
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Iceblzzrd
Camazotz
12
2 / 5 / 7
7,060
543
3,853
11,960
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
Lilkk
Cthulhu
12
4 / 0 / 2
7,301
562
4,525
7,015
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Madiryas
Neith
14
3 / 0 / 8
7,962
612
8,599
5,618
1,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Yurah
Ymir
9
2 / 1 / 3
5,886
453
2,043
6,064
3,198
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
7
Kills
22
22
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
Death06
Janus
11
1
1
11.5
W
Camazotz
Iceblzzrd
Camazotz
2
5
7
1.1
W
Cthulhu
Lilkk
Cthulhu
4
0
2
5
W
Neith
Madiryas
Neith
3
0
8
7
L
Scylla
SafePlayer
Scylla
2
7
3
0.5
L
Artemis
XMEEPX
Artemis
0
3
2
0.33
W
Ymir
Yurah
Ymir
2
1
3
3.5
L
Nemesis
cashygame
Nemesis
3
2
3
2.25
L
Osiris
epheral
Osiris
2
5
0
0.4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,988
Damage
28,346
40,288
Taken
38,739
18,829
Mitigated
15,996
10,478
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Death06
Janus
9,326
1,550
0
2,595
8,082
2,825
192
2,281
5,645
61,716
0
W
Camazotz
Iceblzzrd
Camazotz
3,853
1,326
0
5,766
11,960
3,483
1,623
1,073
10,803
0
35,643
W
Cthulhu
Lilkk
Cthulhu
4,525
724
0
2,371
7,015
4,591
134
0
7,015
31,366
0
W
Neith
Madiryas
Neith
8,599
4,666
0
2,898
5,618
1,899
1,665
1,378
4,230
0
50,964
L
Scylla
SafePlayer
Scylla
4,321
234
0
1,363
7,557
2,512
156
5,664
1,555
27,412
0
L
Artemis
XMEEPX
Artemis
3,365
1,503
0
3,244
7,820
2,325
0
404
7,416
0
30,064
W
Ymir
Yurah
Ymir
2,043
607
0
1,449
6,064
3,198
76
975
5,043
10,863
0
L
Nemesis
cashygame
Nemesis
3,692
1,282
0
3,546
8,222
2,852
0
2,312
5,724
0
28,759
L
Osiris
epheral
Osiris
4,928
1,796
0
1,675
7,968
6,212
104
5,063
2,564
0
28,397
L
1,682
248
0
650
8,721
4,928
0
1,763
6,791
4,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,683
Gold Earned
37,692
231
Minions Killed
369
0
Camps Cleared
0
1,058,076
Distance Traveled
1,178,534
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,483
729
120
9
0
246,252
0
W
Camazotz
7,060
543
68
5
0
230,502
0
W
Cthulhu
7,301
562
60
5
0
247,878
0
W
Neith
7,962
612
105
8
0
213,716
0
L
Scylla
6,436
495
48
4
0
216,326
2
L
Artemis
5,442
419
65
5
0
172,932
2
W
Ymir
5,886
453
16
1
0
240,186
5
L
Nemesis
7,259
558
59
5
0
265,181
1
L
Osiris
6,125
471
54
4
0
192,119
0
L
Ares
5,421
417
5
0
0
211,518
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role