Player Matchup

Neith
Neith
Chanric
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,768 Elo+
Party 1
Cerberus
Cerberus
IChameleonI
Cerberus
Level 64
God Stats
3W - 3L
1,486 SR
Queue Stats
11W - 6L
1,704 Elo+
Party 1
Loki
Loki
IShyyI
Loki
Level 139
God Stats
6W - 1L
1,831 SR
Queue Stats
31W - 16L
1,687 Elo+
Party 1
Zeus
Zeus
Lordmajeh
Zeus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 13L
1,712 Elo+
Party 1
Chaac
Chaac
xGoofyx
Chaac
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 17L
1,671 Elo+
Party 1
Team Averages
Level 47
1,563 SR
1,708 Elo+

VS

Team Averages
Level 14
1,571 SR
1,649 Elo+
Neith
Neith
DögraMagra
Neith
Level 27
God Stats
6W - 5L
1,781 SR
Queue Stats
49W - 43L
1,833 Elo+
Solo
Nu Wa
Nu Wa
Eryn092
Nu Wa
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,656 Elo+
Solo
Yemoja
Yemoja
XDMoLe
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,718 Elo+
Solo
King Arthur
King Arthur
Xibiuu
King Arthur
Level 29
God Stats
7W - 16L
1,319 SR
Queue Stats
114W - 120L
1,531 Elo+
Solo
Zeus
Zeus
scottyisdashizz
Zeus
Level 5
God Stats
1W - 2L
1,753 SR
Queue Stats
15W - 16L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chanric
Neith
17
1 / 0 / 17
9,897
900
8,070
4,811
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
IChameleonI
Cerberus
17
3 / 3 / 21
10,914
992
9,717
14,245
12,721
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
IShyyI
Loki
18
11 / 1 / 14
12,447
1,132
19,228
8,367
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
18
9 / 1 / 14
11,413
1,038
12,911
5,343
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
xGoofyx
Chaac
17
5 / 3 / 20
10,847
986
11,369
11,781
11,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

250

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
9,718
883
9,794
10,306
3,988
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
Eryn092
Nu Wa
17
2 / 6 / 5
11,030
1,003
11,414
10,455
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
XDMoLe
Yemoja
16
0 / 7 / 5
10,417
947
4,965
17,129
15,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
Xibiuu
King Arthur
16
1 / 8 / 4
9,703
882
5,060
16,851
10,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 6 / 3
10,696
972
10,463
9,924
3,206
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
29
29
Kills
8
8
Deaths
29
86
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
Chanric
Neith
1
0
17
9.5
L
1
2
4
1.5
L
Nu Wa
Eryn092
Nu Wa
2
6
5
0.75
W
Cerberus
IChameleonI
Cerberus
3
3
21
4.5
W
Loki
IShyyI
Loki
11
1
14
18
W
Zeus
9
1
14
16
L
Yemoja
XDMoLe
Yemoja
0
7
5
0.36
L
King Arthur
Xibiuu
King Arthur
1
8
4
0.38
L
4
6
3
0.92
W
Chaac
xGoofyx
Chaac
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,295
Damage
41,696
44,547
Taken
64,665
31,647
Mitigated
36,325
8,377
Healing
6,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Chanric
Neith
8,070
2,916
0
2,591
4,811
1,834
0
3,370
1,441
0
24,544
L
9,794
3,971
0
1,584
10,306
3,988
0
2,036
8,220
0
40,827
L
Nu Wa
Eryn092
Nu Wa
11,414
3,474
72
443
10,455
2,471
0
5,497
4,833
27,974
0
W
Cerberus
IChameleonI
Cerberus
9,717
911
0
2,052
14,245
12,721
0
7,019
7,226
20,345
0
W
Loki
IShyyI
Loki
19,228
5,141
0
1,053
8,367
3,403
0
3,656
4,711
0
47,156
W
Zeus
12,911
1,307
0
0
5,343
1,723
0
4,006
1,337
41,247
0
L
Yemoja
XDMoLe
Yemoja
4,965
1,325
2,588
1,699
17,129
15,736
0
6,348
10,506
14,308
0
L
King Arthur
Xibiuu
King Arthur
5,060
1,307
0
220
16,851
10,924
0
6,088
10,715
0
11,712
L
10,463
1,995
0
120
9,924
3,206
0
3,327
6,522
36,986
0
W
Chaac
xGoofyx
Chaac
11,369
550
0
2,681
11,781
11,966
0
8,791
2,990
668
25,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,518
Gold Earned
51,564
220
Minions Killed
194
8
Camps Cleared
6
980,523
Distance Traveled
927,950
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,897
900
49
4
2
175,048
0
L
Neith
9,718
883
58
5
2
184,610
1
L
Nu Wa
11,030
1,003
39
4
0
186,517
3
W
Cerberus
10,914
992
17
2
1
189,570
1
W
Loki
12,447
1,132
62
6
3
230,433
0
W
Zeus
11,413
1,038
63
6
1
192,229
0
L
Yemoja
10,417
947
21
2
2
180,705
3
L
King Arthur
9,703
882
17
2
1
194,621
1
L
Zeus
10,696
972
59
5
1
181,497
0
W
Chaac
10,847
986
29
3
1
193,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role