Player Matchup

Hades
Hades
Ma_r_c_u_s
Hades
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 100L
1,434 Elo+
Solo
Nemesis
Nemesis
Nayhem
Nemesis
Level 121
God Stats
2W - 5L
1,502 SR
Queue Stats
718W - 716L
1,545 Elo+
Solo
Bellona
Bellona
Weedtionary
Bellona
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,413 Elo+
Solo
Ra
Ra
raymonet
Ra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 132L
1,405 Elo+
Solo
Rama
Rama
schwendi
Rama
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
248W - 248L
1,515 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,462 Elo+

VS

Team Averages
Level 105
1,525 SR
1,433 Elo+
Sobek
Sobek
Fuddu
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HE9lCblTb
Horus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,529 Elo+
Solo
Cthulhu
Cthulhu
gonibal
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
lmmortaIWarrior
Merlin
Level 87
God Stats
4W - 1L
1,504 SR
Queue Stats
44W - 51L
1,385 Elo+
Solo
Pele
Pele
sapega046
Pele
Level 91
God Stats
1W - 1L
1,622 SR
Queue Stats
30W - 48L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
18
3 / 4 / 10
10,836
677
15,306
16,783
12,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Nayhem
Nemesis
18
2 / 3 / 12
10,827
677
16,303
15,724
8,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Weedtionary
Bellona
17
3 / 7 / 8
10,344
647
11,445
25,646
25,873
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 4 / 5
11,269
704
9,238
20,114
10,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
19
4 / 3 / 9
11,087
693
24,340
12,078
6,191
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fuddu
Sobek
17
2 / 4 / 14
11,439
715
12,024
25,065
31,047
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
HE9lCblTb
Horus
17
2 / 2 / 13
10,744
672
3,084
17,065
15,468
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
gonibal
Cthulhu
20
9 / 2 / 10
13,688
856
24,459
25,952
30,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 4 / 10
11,072
692
22,799
11,027
6,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
19
5 / 3 / 9
12,211
763
18,782
16,908
11,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
76
15
Kills
20
21
Deaths
15
44
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Sobek
Fuddu
Sobek
2
4
14
2.25
W
Horus
HE9lCblTb
Horus
2
2
13
4.25
L
Hades
3
4
10
2
L
Nemesis
Nayhem
Nemesis
2
3
12
2.67
L
Bellona
Weedtionary
Bellona
3
7
8
1
W
Cthulhu
gonibal
Cthulhu
9
2
10
7
W
2
4
10
1.75
L
3
4
5
1.38
W
Pele
5
3
9
3.17
L
Rama
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,632
Damage
81,148
90,345
Taken
96,017
63,861
Mitigated
94,608
45,605
Healing
43,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Fuddu
Sobek
12,024
346
2,526
6,422
25,065
31,047
240
4,605
20,097
18,686
0
W
Horus
HE9lCblTb
Horus
3,084
1,821
10,828
5,183
17,065
15,468
755
3,656
13,164
0
6,512
L
Hades
15,306
274
3,796
3,691
16,783
12,745
410
8,834
7,949
22,431
0
L
Nemesis
Nayhem
Nemesis
16,303
5,795
3,491
4,519
15,724
8,602
653
10,277
5,447
0
27,114
L
Bellona
Weedtionary
Bellona
11,445
2,547
4,192
3,173
25,646
25,873
628
14,141
11,505
0
14,663
W
Cthulhu
gonibal
Cthulhu
24,459
938
4,293
5,435
25,952
30,033
644
6,756
18,771
48,440
0
W
22,799
278
821
1,371
11,027
6,232
1,123
3,038
7,750
44,921
0
L
9,238
1,607
11,162
8,297
20,114
10,450
0
16,593
3,521
44,821
0
W
Pele
18,782
3,162
2,996
3,612
16,908
11,828
1,175
5,123
11,497
0
44,425
L
Rama
24,340
18,017
2,427
857
12,078
6,191
2,155
9,437
2,641
0
39,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,363
Gold Earned
59,154
157
Minions Killed
161
0
Camps Cleared
0
1,379,980
Distance Traveled
1,492,428
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,439
715
14
1
0
303,162
3
W
Horus
10,744
672
7
0
0
304,140
0
L
Hades
10,836
677
22
1
0
271,559
4
L
Nemesis
10,827
677
11
1
0
338,359
5
L
Bellona
10,344
647
14
1
0
277,387
0
W
Cthulhu
13,688
856
43
3
0
295,834
0
W
Merlin
11,072
692
40
3
0
272,226
0
L
Ra
11,269
704
78
5
0
258,917
4
W
Pele
12,211
763
57
4
0
317,066
1
L
Rama
11,087
693
32
2
0
233,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role