Player Matchup

Merlin
Merlin
Camz757
Merlin
Level 148
God Stats
0W - 1L
1,746 SR
Queue Stats
14W - 8L
1,618 Elo+
Party 1
Chang'e
Chang'e
DarkShadowSteep
Chang'e
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 133L
1,645 Elo+
Party 1
Cthulhu
Cthulhu
LittleJJ HBI
Cthulhu
Level 139
God Stats
3W - 2L
1,285 SR
Queue Stats
200W - 168L
1,693 Elo+
Party 1
Xbalanque
Xbalanque
Shavant
Xbalanque
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 163L
1,665 Elo+
Party 1
Baron Samedi
Baron Samedi
pinelljr985
Baron Samedi
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
208W - 187L
1,629 Elo+
Solo
Team Averages
Level 145
1,506 SR
1,650 Elo+

VS

Team Averages
Level 133
1,593 SR
1,650 Elo+
Chernobog
Chernobog
Papapooi
Chernobog
Level 153
God Stats
8W - 6L
1,987 SR
Queue Stats
163W - 159L
1,782 Elo+
Solo
Kuzenbo
Kuzenbo
Reptide_101
Kuzenbo
Level 135
God Stats
8W - 11L
1,476 SR
Queue Stats
349W - 354L
1,565 Elo+
Solo
Ratatoskr
Ratatoskr
flareb0t
Ratatoskr
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 109L
1,663 Elo+
Solo
Cthulhu
Cthulhu
fv158a
Cthulhu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 154L
1,664 Elo+
Solo
Thanatos
Thanatos
tdTY85
Thanatos
Level 136
God Stats
27W - 15L
1,500 SR
Queue Stats
472W - 418L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Camz757
Merlin
18
0 / 5 / 5
11,567
413
9,262
15,793
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 6 / 4
13,386
478
19,883
23,482
7,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
LittleJJ HBI
Cthulhu
17
2 / 4 / 7
12,006
429
17,692
24,217
24,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xbalanque
Shavant
Xbalanque
20
6 / 7 / 5
14,601
521
27,796
24,419
11,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
pinelljr985
Baron Samedi
20
2 / 2 / 4
14,960
534
15,016
23,503
23,699
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Papapooi
Chernobog
20
5 / 6 / 10
15,932
569
17,461
23,841
9,827
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Reptide_101
Kuzenbo
18
0 / 5 / 8
12,341
441
16,332
25,024
15,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
flareb0t
Ratatoskr
20
5 / 2 / 5
15,591
557
18,889
27,191
27,851
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
fv158a
Cthulhu
18
1 / 0 / 8
12,449
445
15,129
32,141
33,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
tdTY85
Thanatos
20
13 / 4 / 4
15,448
552
19,730
29,726
14,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
16
Kills
24
24
Deaths
17
25
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
Camz757
Merlin
0
5
5
0.5
L
6
6
4
1.33
L
Cthulhu
LittleJJ HBI
Cthulhu
2
4
7
1.38
W
Chernobog
Papapooi
Chernobog
5
6
10
1.67
W
Kuzenbo
Reptide_101
Kuzenbo
0
5
8
0.8
L
Xbalanque
Shavant
Xbalanque
6
7
5
1.21
W
Ratatoskr
flareb0t
Ratatoskr
5
2
5
3.75
W
Cthulhu
fv158a
Cthulhu
1
0
8
5
L
Baron Samedi
pinelljr985
Baron Samedi
2
2
4
2
W
Thanatos
tdTY85
Thanatos
13
4
4
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,649
Damage
87,541
111,414
Taken
137,923
71,769
Mitigated
101,329
43,302
Healing
62,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Camz757
Merlin
9,262
148
0
1,472
15,793
5,152
0
2,786
12,907
72,581
0
L
19,883
1,450
3,440
11,679
23,482
7,641
0
5,160
18,222
96,455
0
L
Cthulhu
LittleJJ HBI
Cthulhu
17,692
2,021
665
4,289
24,217
24,183
0
11,735
12,372
57,792
0
W
Chernobog
Papapooi
Chernobog
17,461
9,462
0
7,989
23,841
9,827
5,907
7,847
15,890
0
123,131
W
Kuzenbo
Reptide_101
Kuzenbo
16,332
4,005
0
3,562
25,024
15,908
0
12,385
12,444
101,173
0
L
Xbalanque
Shavant
Xbalanque
27,796
17,512
0
7,871
24,419
11,094
0
7,714
16,630
0
118,034
W
Ratatoskr
flareb0t
Ratatoskr
18,889
3,154
0
10,555
27,191
27,851
990
14,243
12,832
0
118,759
W
Cthulhu
fv158a
Cthulhu
15,129
1,969
930
7,659
32,141
33,519
584
15,508
16,435
58,278
0
L
Baron Samedi
pinelljr985
Baron Samedi
15,016
2,243
647
13,239
23,503
23,699
0
4,066
18,862
106,736
0
W
Thanatos
tdTY85
Thanatos
19,730
4,396
0
31,621
29,726
14,224
1,799
11,139
18,469
0
130,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,520
Gold Earned
71,761
724
Minions Killed
761
0
Camps Cleared
0
2,642,270
Distance Traveled
2,795,440
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,567
413
135
5
0
518,750
4
L
Chang'e
13,386
478
139
5
0
525,296
3
L
Cthulhu
12,006
429
70
3
0
547,479
10
W
Chernobog
15,932
569
207
7
0
514,097
3
W
Kuzenbo
12,341
441
109
4
0
571,627
6
L
Xbalanque
14,601
521
159
6
0
507,027
7
W
Ratatoskr
15,591
557
204
7
0
559,932
5
W
Cthulhu
12,449
445
69
2
0
597,298
3
L
Baron Samedi
14,960
534
221
8
0
543,718
3
W
Thanatos
15,448
552
172
6
0
552,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role