Player Matchup

Yemoja
Yemoja
Always X Tired
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,244 Elo+
Party 2
Terra
Terra
Tom2gamer2
Terra
Level 16
God Stats
15W - 19L
1,508 SR
Queue Stats
71W - 93L
1,365 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ampm-money
Tsukuyomi
Level 28
God Stats
30W - 12L
1,656 SR
Queue Stats
68W - 65L
1,598 Elo+
Party 2
Jing Wei
Jing Wei
xEXACUTIONER-11x
Jing Wei
Level 17
God Stats
11W - 5L
1,651 SR
Queue Stats
153W - 190L
1,378 Elo+
Party 1
Anubis
Anubis
xLegend117_
Anubis
Level 34
God Stats
2W - 2L
1,730 SR
Queue Stats
70W - 66L
1,600 Elo+
Party 2
Team Averages
Level 22
1,609 SR
1,437 Elo+

VS

Team Averages
Level 18
1,435 SR
1,468 Elo+
Neith
Neith
Aero xCHUCKI3
Neith
Level 26
God Stats
19W - 23L
1,509 SR
Queue Stats
36W - 48L
1,458 Elo+
Solo
Ymir
Ymir
LazyGamer5057
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,754 Elo+
Solo
Kukulkan
Kukulkan
Plashher
Kukulkan
Level 28
God Stats
45W - 51L
1,532 SR
Queue Stats
727W - 786L
1,496 Elo+
Solo
Thor
Thor
TheGre3k22
Thor
Level 11
God Stats
0W - 1L
1,133 SR
Queue Stats
4W - 8L
1,232 Elo+
Solo
Guan Yu
Guan Yu
mymponcho360202
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 6
8,440
444
2,810
11,912
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Terra
12
1 / 3 / 2
7,884
415
5,627
12,008
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
ampm-money
Tsukuyomi
16
13 / 1 / 8
10,817
569
20,597
14,906
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 1
9,062
477
4,100
9,463
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
18
14 / 3 / 6
11,476
604
14,575
11,909
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 3
8,707
458
7,189
17,050
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 8 / 5
9,196
484
5,520
18,968
13,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Plashher
Kukulkan
16
4 / 8 / 3
10,614
559
13,333
11,787
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
1 / 6 / 4
8,179
430
3,093
15,563
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 0
8,601
453
7,650
11,566
6,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
31
Kills
11
12
Deaths
32
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
W
0
4
6
0.75
L
3
8
5
0.69
L
Kukulkan
Plashher
Kukulkan
4
8
3
0.69
L
1
6
4
0.5
W
Terra
1
3
2
0.67
W
Tsukuyomi
ampm-money
Tsukuyomi
13
1
8
17
L
1
1
0
1
W
3
1
1
3.5
W
Anubis
14
3
6
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,709
Damage
36,785
60,198
Taken
74,934
28,231
Mitigated
33,554
16,996
Healing
15,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,189
3,078
0
5,239
17,050
4,697
512
5,848
11,202
0
49,757
W
2,810
1,155
812
747
11,912
8,575
624
4,231
7,556
21,277
0
L
5,520
1,004
246
1,072
18,968
13,525
102
5,254
13,714
22,370
0
L
Kukulkan
Plashher
Kukulkan
13,333
972
402
2,245
11,787
3,586
678
3,447
8,340
64,151
0
L
3,093
1,474
0
3,587
15,563
4,846
363
2,968
12,595
0
53,469
W
Terra
5,627
1,365
1,066
2,238
12,008
4,414
61
1,107
10,734
28,206
0
W
Tsukuyomi
ampm-money
Tsukuyomi
20,597
6,556
0
4,506
14,906
5,957
854
6,853
8,053
0
62,471
L
7,650
1,654
155
2,984
11,566
6,900
588
6,062
5,504
0
34,063
W
4,100
3,321
0
1,169
9,463
3,073
319
1,049
8,340
0
53,119
W
Anubis
14,575
762
214
6,244
11,909
6,212
308
5,613
6,296
62,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,679
Gold Earned
45,297
357
Minions Killed
370
0
Camps Cleared
0
1,646,604
Distance Traveled
1,575,386
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,707
458
64
3
0
296,743
7
W
Yemoja
8,440
444
36
2
0
283,518
1
L
Ymir
9,196
484
40
2
0
294,977
1
L
Kukulkan
10,614
559
121
6
0
330,680
2
L
Thor
8,179
430
76
4
0
322,698
1
W
Terra
7,884
415
47
2
0
339,225
1
W
Tsukuyomi
10,817
569
74
4
0
384,434
2
L
Guan Yu
8,601
453
69
4
0
330,288
0
W
Jing Wei
9,062
477
99
5
0
340,181
0
W
Anubis
11,476
604
101
5
0
299,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role