Player Matchup

Ares
Ares
JeebusCrybst
Ares
Level 125
God Stats
3W - 2L
1,394 SR
Queue Stats
123W - 118L
1,556 Elo+
Solo
Artio
Artio
Jissyrum69
Artio
Level 126
God Stats
2W - 0L
1,767 SR
Queue Stats
109W - 79L
1,670 Elo+
Party 1
Yemoja
Yemoja
Tht_Noel_Kid
Yemoja
Level 130
God Stats
1W - 0L
1,777 SR
Queue Stats
58W - 41L
1,460 Elo+
Party 1
Thoth
Thoth
iRaum
Thoth
Level 117
God Stats
1W - 2L
1,256 SR
Queue Stats
183W - 175L
1,592 Elo+
Solo
Hun Batz
Hun Batz
thirax
Hun Batz
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
281W - 300L
1,508 Elo+
Party 1
Team Averages
Level 125
1,539 SR
1,557 Elo+

VS

Team Averages
Level 127
1,500 SR
1,628 Elo+
Da Ji
Da Ji
Its just Kope
Da Ji
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,535 Elo+
Party 2
Freya
Freya
LuckyNumber14
Freya
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
SmokeMustardGas
Zeus
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 115L
1,770 Elo+
Solo
Kukulkan
Kukulkan
VlllXXlll
Kukulkan
Level 125
God Stats
0W - 5L
1,500 SR
Queue Stats
166W - 150L
1,681 Elo+
Party 2
Chang'e
Chang'e
vGimme
Chang'e
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 94L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 11
12,401
954
10,094
18,822
20,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Artio
17
6 / 7 / 14
10,685
822
12,408
21,716
24,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
17
3 / 2 / 16
10,610
816
3,972
10,846
8,333
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
iRaum
Thoth
18
4 / 3 / 14
10,847
834
17,450
10,517
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
thirax
Hun Batz
16
4 / 7 / 15
10,173
783
13,450
15,946
8,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 7 / 5
10,563
813
16,296
14,435
6,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
2 / 6 / 12
9,403
723
10,641
14,382
4,739
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 6 / 5
7,117
547
4,248
8,650
2,443
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
VlllXXlll
Kukulkan
18
3 / 6 / 5
10,326
794
14,388
10,511
3,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
vGimme
Chang'e
14
1 / 5 / 12
8,295
638
9,786
15,628
13,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
58
30
Kills
19
21
Deaths
30
70
Assists
39
Player
Kills
Deaths
Assists
KDA
L
13
7
5
2.21
W
13
2
11
9.25
W
Artio
6
7
14
1.86
L
2
6
12
1.33
L
0
6
5
0.42
W
Yemoja
3
2
16
5.5
L
Kukulkan
VlllXXlll
Kukulkan
3
6
5
0.92
W
Thoth
iRaum
Thoth
4
3
14
3.67
W
Hun Batz
thirax
Hun Batz
4
7
15
1.64
L
Chang'e
vGimme
Chang'e
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,374
Damage
55,359
77,847
Taken
63,606
66,334
Mitigated
30,297
35,861
Healing
17,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,296
2,870
1,894
1,182
14,435
6,268
0
10,170
4,056
0
19,856
W
10,094
209
994
2,719
18,822
20,817
1,608
9,418
9,131
18,481
0
W
Artio
12,408
1,261
2,920
4,985
21,716
24,024
357
7,961
13,505
23,732
0
L
10,641
3,380
2,044
2,361
14,382
4,739
180
8,936
5,216
23,216
0
L
4,248
216
0
278
8,650
2,443
0
6,525
2,007
6,328
0
W
Yemoja
3,972
1,459
14,845
4,034
10,846
8,333
239
4,258
6,563
12,294
0
L
Kukulkan
VlllXXlll
Kukulkan
14,388
442
0
17
10,511
3,070
0
8,336
1,945
38,914
0
W
Thoth
iRaum
Thoth
17,450
236
1,988
1,084
10,517
4,720
1,365
6,017
4,450
39,425
0
W
Hun Batz
thirax
Hun Batz
13,450
4,073
1,551
741
15,946
8,440
666
10,686
5,135
0
28,137
L
Chang'e
vGimme
Chang'e
9,786
837
3,945
5,909
15,628
13,777
0
8,814
6,458
13,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,716
Gold Earned
45,704
132
Minions Killed
107
0
Camps Cleared
0
1,086,648
Distance Traveled
947,976
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,563
813
6
0
0
198,167
1
W
Ares
12,401
954
14
1
0
232,033
0
W
Artio
10,685
822
24
2
0
224,589
4
L
Freya
9,403
723
30
2
0
187,668
1
L
Zeus
7,117
547
6
0
0
135,778
2
W
Yemoja
10,610
816
19
1
0
183,025
0
L
Kukulkan
10,326
794
62
5
0
222,970
1
W
Thoth
10,847
834
45
3
0
233,726
1
W
Hun Batz
10,173
783
30
2
0
213,275
1
L
Chang'e
8,295
638
3
0
0
203,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role