Player Matchup

Fenrir
Fenrir
AldinQt
Fenrir
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 45L
1,455 Elo+
Party 1
Ares
Ares
HyDro2012
Ares
Level 37
God Stats
75W - 64L
1,517 SR
Queue Stats
322W - 399L
1,469 Elo+
Party 3
Heimdallr
Heimdallr
KingWillThe1st
Heimdallr
Level 49
God Stats
1W - 1L
1,266 SR
Queue Stats
7W - 4L
1,575 Elo+
Party 1
Sylvanus
Sylvanus
NomadicSpirit420
Sylvanus
Level 29
God Stats
3W - 3L
1,503 SR
Queue Stats
16W - 17L
1,485 Elo+
Party 1
Poseidon
Poseidon
mayhem2012
Poseidon
Level 27
God Stats
46W - 55L
1,597 SR
Queue Stats
195W - 278L
1,485 Elo+
Party 3
Team Averages
Level 38
1,477 SR
1,494 Elo+

VS

Team Averages
Level 93
1,626 SR
1,535 Elo+
Neith
Neith
AyaneSharkbait
Neith
Level 38
God Stats
25W - 25L
1,619 SR
Queue Stats
189W - 220L
1,563 Elo+
Party 2
Hel
Hel
D_bust_a_scrub45
Hel
Level 105
God Stats
3W - 4L
1,500 SR
Queue Stats
548W - 533L
1,612 Elo+
Party 2
Ymir
Ymir
FrostDaddyYmir1
Ymir
Level 156
God Stats
30W - 28L
1,595 SR
Queue Stats
248W - 263L
1,631 Elo+
Party 2
Mulan
Mulan
IM-THE--CEO--
Mulan
Level 115
God Stats
3W - 2L
1,709 SR
Queue Stats
429W - 418L
1,556 Elo+
Party 2
Pele
Pele
Steel46
Pele
Level 49
God Stats
11W - 8L
1,706 SR
Queue Stats
430W - 407L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AldinQt
Fenrir
17
9 / 3 / 3
11,293
538
13,992
18,618
9,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
13
3 / 5 / 6
9,815
467
10,479
16,326
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
KingWillThe1st
Heimdallr
20
13 / 1 / 3
12,897
614
21,970
17,369
8,389
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 3 / 10
10,812
515
11,836
23,084
14,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
mayhem2012
Poseidon
12
0 / 6 / 4
8,081
385
5,718
9,324
2,929
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,063
432
6,915
14,817
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
3 / 8 / 6
10,371
494
12,906
15,982
5,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
9 / 4 / 3
11,365
541
18,155
20,079
18,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 7 / 3
9,515
453
9,912
21,674
16,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
Steel46
Pele
14
3 / 5 / 3
9,075
432
12,101
18,463
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
29
Kills
18
18
Deaths
29
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AldinQt
Fenrir
9
3
3
3.5
L
0
5
2
0.2
L
3
8
6
0.75
L
9
4
3
2.63
W
Ares
3
5
6
1.2
L
3
7
3
0.64
W
Heimdallr
KingWillThe1st
Heimdallr
13
1
3
14.5
W
4
3
10
3
L
Pele
Steel46
Pele
3
5
3
0.9
W
Poseidon
mayhem2012
Poseidon
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,995
Damage
59,989
84,721
Taken
91,015
47,013
Mitigated
51,278
27,255
Healing
29,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AldinQt
Fenrir
13,992
4,578
0
5,289
18,618
9,037
255
3,091
15,427
0
74,096
L
6,915
2,963
0
5,720
14,817
4,917
633
2,553
12,264
0
66,514
L
12,906
1,084
4,242
5,334
15,982
5,524
750
4,192
11,790
49,188
0
L
18,155
2,765
0
4,754
20,079
18,317
100
9,960
10,119
72,788
0
W
Ares
10,479
358
0
2,823
16,326
12,133
0
7,648
8,444
23,333
0
L
9,912
1,759
0
2,969
21,674
16,126
270
4,966
16,708
0
32,447
W
Heimdallr
KingWillThe1st
Heimdallr
21,970
13,103
0
7,976
17,369
8,389
1,988
2,282
14,987
0
107,601
W
11,836
4,508
2,288
7,656
23,084
14,525
476
11,672
11,214
52,796
11,242
L
Pele
Steel46
Pele
12,101
3,678
0
6,336
18,463
6,394
0
5,625
12,838
0
47,834
W
Poseidon
mayhem2012
Poseidon
5,718
899
0
1,223
9,324
2,929
292
5,661
3,588
34,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,898
Gold Earned
49,389
434
Minions Killed
427
0
Camps Cleared
0
1,809,829
Distance Traveled
1,947,472
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,293
538
104
5
0
427,265
0
L
Neith
9,063
432
109
5
0
410,953
10
L
Hel
10,371
494
80
4
0
368,312
2
L
Ymir
11,365
541
122
6
0
362,402
3
W
Ares
9,815
467
24
1
0
395,779
4
L
Mulan
9,515
453
51
2
0
423,501
0
W
Heimdallr
12,897
614
151
7
0
353,758
2
W
Sylvanus
10,812
515
89
4
0
309,795
1
L
Pele
9,075
432
65
3
0
382,304
0
W
Poseidon
8,081
385
66
3
0
323,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role