Player Matchup

Heimdallr
Heimdallr
Egilar
Heimdallr
Level 23
God Stats
1W - 0L
1,288 SR
Queue Stats
19W - 27L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
HorntAimee
Cthulhu
Level 61
God Stats
68W - 52L
1,656 SR
Queue Stats
451W - 399L
1,594 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RageofNidhogg
Tsukuyomi
Level 126
God Stats
9W - 8L
1,830 SR
Queue Stats
568W - 505L
1,614 Elo+
Party 2
Achilles
Achilles
SimpleDA WAY
Achilles
Level 88
God Stats
6W - 4L
1,572 SR
Queue Stats
281W - 301L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
SpoonFV
Baron Samedi
Level 46
God Stats
9W - 10L
1,526 SR
Queue Stats
132W - 104L
1,608 Elo+
Party 2
Team Averages
Level 69
1,574 SR
1,580 Elo+

VS

Team Averages
Level 54
1,462 SR
1,401 Elo+
Scylla
Scylla
Balgitt
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,245 Elo+
Party 1
Cupid
Cupid
Herascesar
Cupid
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 88L
1,448 Elo+
Party 1
Mercury
Mercury
MiMadreElBicho
Mercury
Level 25
God Stats
2W - 3L
1,268 SR
Queue Stats
100W - 105L
1,425 Elo+
Party 1
Achilles
Achilles
x-Chacorta006
Achilles
Level 26
God Stats
14W - 19L
1,523 SR
Queue Stats
337W - 384L
1,441 Elo+
Party 3
Bacchus
Bacchus
x-Sanity--
Bacchus
Level 68
God Stats
1W - 2L
1,519 SR
Queue Stats
336W - 348L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Egilar
Heimdallr
16
8 / 4 / 17
10,571
556
15,154
15,796
6,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
HorntAimee
Cthulhu
15
6 / 2 / 21
10,161
535
14,210
14,595
13,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
RageofNidhogg
Tsukuyomi
20
15 / 2 / 5
13,604
716
16,782
13,060
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
SimpleDA WAY
Achilles
17
12 / 3 / 8
11,647
613
15,131
15,676
12,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
SpoonFV
Baron Samedi
14
10 / 6 / 8
10,664
561
10,120
12,519
5,900
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Balgitt
Scylla
13
2 / 15 / 6
8,071
425
9,002
15,522
4,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
10
3 / 10 / 2
7,535
397
6,378
11,508
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 7 / 4
9,017
475
5,214
16,607
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
x-Chacorta006
Achilles
14
4 / 9 / 3
9,556
503
9,293
24,136
26,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
x-Sanity--
Bacchus
15
6 / 10 / 5
10,159
535
10,578
17,593
10,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
37
51
Kills
17
17
Deaths
51
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
Balgitt
Scylla
2
15
6
0.33
W
Heimdallr
Egilar
Heimdallr
8
4
17
4.13
L
Cupid
3
10
2
0.4
W
Cthulhu
HorntAimee
Cthulhu
6
2
21
8.25
L
2
7
4
0.57
W
Tsukuyomi
RageofNidhogg
Tsukuyomi
15
2
5
8.75
W
Achilles
SimpleDA WAY
Achilles
12
3
8
5.33
W
Baron Samedi
SpoonFV
Baron Samedi
10
6
8
2.33
L
Achilles
x-Chacorta006
Achilles
4
9
3
0.61
L
Bacchus
x-Sanity--
Bacchus
6
10
5
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,397
Damage
40,465
71,646
Taken
85,366
43,566
Mitigated
50,878
21,865
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Balgitt
Scylla
9,002
793
0
978
15,522
4,680
0
4,958
10,294
30,754
0
W
Heimdallr
Egilar
Heimdallr
15,154
8,176
0
6,607
15,796
6,212
3,419
7,209
8,587
0
50,790
L
Cupid
6,378
2,052
360
1,214
11,508
3,076
0
3,852
7,512
0
23,202
W
Cthulhu
HorntAimee
Cthulhu
14,210
951
831
1,411
14,595
13,623
557
4,230
10,365
39,744
0
L
5,214
2,019
0
3,145
16,607
5,909
0
3,187
13,296
0
42,632
W
Tsukuyomi
RageofNidhogg
Tsukuyomi
16,782
3,919
0
5,468
13,060
5,396
1,725
1,012
12,048
0
107,180
W
Achilles
SimpleDA WAY
Achilles
15,131
8,764
0
4,239
15,676
12,435
3,408
3,198
12,478
0
56,582
W
Baron Samedi
SpoonFV
Baron Samedi
10,120
664
307
3,002
12,519
5,900
661
3,931
8,588
44,075
0
L
Achilles
x-Chacorta006
Achilles
9,293
3,212
231
3,688
24,136
26,512
830
5,251
18,791
0
33,304
L
Bacchus
x-Sanity--
Bacchus
10,578
1,487
0
1,294
17,593
10,701
0
6,386
11,129
29,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,647
Gold Earned
44,338
471
Minions Killed
242
0
Camps Cleared
0
1,836,982
Distance Traveled
1,655,371
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,071
425
35
2
0
301,527
0
W
Heimdallr
10,571
556
83
4
0
329,129
0
L
Cupid
7,535
397
35
2
0
276,054
1
W
Cthulhu
10,161
535
43
2
0
399,759
3
L
Mercury
9,017
475
87
5
0
374,738
0
W
Tsukuyomi
13,604
716
168
9
0
415,565
1
W
Achilles
11,647
613
95
5
0
356,780
0
W
Baron Samedi
10,664
561
82
4
0
335,749
1
L
Achilles
9,556
503
51
3
0
330,490
1
L
Bacchus
10,159
535
34
2
0
372,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role