Player Matchup

Izanami
Izanami
BIGMAN1NCHARGE
Izanami
Level 127
God Stats
18W - 5L
1,809 SR
Queue Stats
358W - 250L
1,773 Elo+
Party 1
Kukulkan
Kukulkan
I_am_DRAGON-MAN
Kukulkan
Level 18
God Stats
2W - 2L
1,463 SR
Queue Stats
2W - 2L
1,432 Elo+
Party 3
Artio
Artio
OnlineFlea82318
Artio
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 24L
1,874 Elo+
Party 1
Mercury
Mercury
Prettymeatman
Mercury
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 143L
1,616 Elo+
Party 1
Medusa
Medusa
slipdink
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 3
Team Averages
Level 82
1,554 SR
1,625 Elo+

VS

Team Averages
Level 66
1,536 SR
1,471 Elo+
Scylla
Scylla
Crossxd_Up
Scylla
Level 84
God Stats
9W - 7L
1,764 SR
Queue Stats
479W - 485L
1,437 Elo+
Party 2
Apollo
Apollo
OtherRad
Apollo
Level 69
God Stats
4W - 6L
1,613 SR
Queue Stats
274W - 276L
1,504 Elo+
Party 2
Cu Chulainn
Cu Chulainn
T o o n w a v e
Cu Chulainn
Level 74
God Stats
8W - 15L
1,436 SR
Queue Stats
328W - 329L
1,464 Elo+
Party 4
Arachne
Arachne
shotgunshell321
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Cerberus
Cerberus
superninjacat7
Cerberus
Level 84
God Stats
5W - 3L
1,369 SR
Queue Stats
178W - 170L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 2
10,275
571
13,717
11,147
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
12
0 / 6 / 1
7,707
428
4,818
11,276
3,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 4
9,630
535
12,361
12,943
10,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
15
2 / 2 / 2
9,192
511
5,848
13,636
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
slipdink
Medusa
15
1 / 5 / 1
8,814
490
6,036
12,825
4,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Crossxd_Up
Scylla
14
5 / 4 / 1
9,335
519
9,411
8,473
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
OtherRad
Apollo
14
5 / 5 / 1
9,555
531
11,318
13,679
4,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
T o o n w a v e
Cu Chulainn
17
2 / 2 / 0
9,909
551
13,468
13,060
11,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 3 / 1
7,618
423
1,864
9,046
3,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
12
3 / 3 / 3
8,401
467
6,809
14,619
13,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
17
Kills
15
15
Deaths
17
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
L
Scylla
Crossxd_Up
Scylla
5
4
1
1.38
W
Kukulkan
0
6
1
0.08
W
5
1
4
7
L
Apollo
OtherRad
Apollo
5
5
1
1.1
W
Mercury
2
2
2
1.5
L
Cu Chulainn
T o o n w a v e
Cu Chulainn
2
2
0
1
L
0
3
1
0.17
W
Medusa
slipdink
Medusa
1
5
1
0.3
L
Cerberus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,780
Damage
42,870
61,827
Taken
58,877
29,040
Mitigated
36,245
21,009
Healing
15,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,717
9,677
0
3,379
11,147
4,635
1,359
3,145
7,914
0
86,250
L
Scylla
Crossxd_Up
Scylla
9,411
840
0
1,817
8,473
2,879
123
2,629
5,844
49,132
0
W
Kukulkan
4,818
881
0
784
11,276
3,616
710
7,164
3,769
38,732
0
W
12,361
1,536
929
5,961
12,943
10,745
351
4,899
7,946
37,396
0
L
Apollo
OtherRad
Apollo
11,318
6,314
441
4,248
13,679
4,864
190
5,423
8,256
0
57,141
W
Mercury
5,848
3,457
0
5,336
13,636
5,594
486
971
12,665
0
49,646
L
Cu Chulainn
T o o n w a v e
Cu Chulainn
13,468
2,865
0
3,801
13,060
11,869
0
847
12,213
5,481
69,483
L
1,864
1,336
0
99
9,046
3,172
0
2,329
6,717
0
48,626
W
Medusa
slipdink
Medusa
6,036
2,016
0
4,620
12,825
4,450
995
701
12,124
0
60,689
L
Cerberus
6,809
820
363
4,428
14,619
13,461
0
5,951
8,668
19,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,618
Gold Earned
44,818
480
Minions Killed
470
0
Camps Cleared
0
1,695,220
Distance Traveled
1,557,000
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,275
571
141
8
0
355,947
0
L
Scylla
9,335
519
101
6
0
291,256
5
W
Kukulkan
7,707
428
92
5
0
294,042
0
W
Artio
9,630
535
42
2
0
361,032
5
L
Apollo
9,555
531
104
6
0
281,923
0
W
Mercury
9,192
511
106
6
0
365,569
2
L
Cu Chulainn
9,909
551
157
9
0
351,920
0
L
Arachne
7,618
423
75
4
0
319,660
0
W
Medusa
8,814
490
99
6
0
318,630
0
L
Cerberus
8,401
467
33
2
0
312,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role