Player Matchup

Anubis
Anubis
Casppy
Anubis
Level 106
God Stats
3W - 1L
1,536 SR
Queue Stats
77W - 76L
1,711 Elo+
Party 2
Mercury
Mercury
EliteShadow88
Mercury
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
196W - 204L
1,652 Elo+
Party 2
Danzaburou
Danzaburou
Lord Zendore
Danzaburou
Level 86
God Stats
23W - 17L
1,863 SR
Queue Stats
129W - 146L
1,633 Elo+
Party 2
Osiris
Osiris
MicroCaptainPK
Osiris
Level 104
God Stats
4W - 1L
1,935 SR
Queue Stats
148W - 126L
1,652 Elo+
Party 2
Sobek
Sobek
thtninjaR2D2
Sobek
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 2L
1,723 Elo+
Party 2
Team Averages
Level 78
1,667 SR
1,674 Elo+

VS

Team Averages
Level 33
1,590 SR
1,553 Elo+
Merlin
Merlin
 
Merlin
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
RikanProdigy
Bellona
Level 26
God Stats
159W - 80L
1,639 SR
Queue Stats
185W - 110L
1,599 Elo+
Party 1
Nemesis
Nemesis
Siege_46
Nemesis
Level 36
God Stats
2W - 6L
1,666 SR
Queue Stats
76W - 84L
1,457 Elo+
Solo
Cupid
Cupid
chambi
Cupid
Level 45
God Stats
60W - 47L
1,607 SR
Queue Stats
122W - 128L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
xEP1CFR3SHx
Cthulhu
Level 26
God Stats
7W - 4L
1,537 SR
Queue Stats
129W - 93L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Casppy
Anubis
11
5 / 0 / 4
6,566
657
4,609
3,197
1,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
10
1 / 1 / 7
5,808
581
3,284
5,334
1,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Lord Zendore
Danzaburou
9
2 / 1 / 2
5,506
551
5,434
6,431
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
7 / 0 / 1
7,483
748
6,479
8,174
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 3
4,872
487
1,627
8,999
4,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 3 / 0
4,889
489
1,224
4,415
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
RikanProdigy
Bellona
9
0 / 5 / 0
5,210
521
3,190
8,206
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Siege_46
Nemesis
6
0 / 3 / 0
4,300
430
794
4,063
882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cupid
chambi
Cupid
8
2 / 3 / 3
5,200
520
3,632
5,115
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
xEP1CFR3SHx
Cthulhu
10
5 / 1 / 2
6,400
640
6,160
8,084
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
7
7
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Anubis
Casppy
Anubis
5
0
4
7
W
Mercury
1
1
7
4.5
W
Danzaburou
Lord Zendore
Danzaburou
2
1
2
3
W
7
0
1
7.5
L
Bellona
RikanProdigy
Bellona
0
5
0
0
L
Nemesis
Siege_46
Nemesis
0
3
0
0
L
Cupid
chambi
Cupid
2
3
3
1.17
W
0
5
3
0.3
L
Cthulhu
xEP1CFR3SHx
Cthulhu
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,433
Damage
15,000
32,135
Taken
29,883
14,078
Mitigated
12,989
12,684
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,224
203
0
560
4,415
949
162
2,795
1,620
23,510
0
W
Anubis
Casppy
Anubis
4,609
442
0
2,178
3,197
1,559
0
958
2,239
35,603
0
W
Mercury
3,284
1,442
0
515
5,334
1,487
109
761
4,573
0
28,836
W
Danzaburou
Lord Zendore
Danzaburou
5,434
1,837
0
2,774
6,431
1,782
40
2,557
3,874
0
34,597
W
6,479
3,074
0
5,591
8,174
5,056
84
0
8,174
0
46,461
L
Bellona
RikanProdigy
Bellona
3,190
1,796
0
2,243
8,206
4,489
0
420
7,786
0
23,804
L
Nemesis
Siege_46
Nemesis
794
326
0
1,186
4,063
882
0
1,131
2,932
0
13,892
L
Cupid
chambi
Cupid
3,632
1,800
660
525
5,115
2,229
0
490
4,625
0
19,268
W
1,627
58
0
1,626
8,999
4,194
0
3,108
5,891
10,183
0
L
Cthulhu
xEP1CFR3SHx
Cthulhu
6,160
518
0
3,011
8,084
4,440
0
1,400
6,684
24,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,235
Gold Earned
25,999
295
Minions Killed
207
0
Camps Cleared
0
1,000,179
Distance Traveled
933,697
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,889
489
45
5
0
174,498
3
W
Anubis
6,566
657
68
7
0
183,115
4
W
Mercury
5,808
581
52
5
0
246,319
1
W
Danzaburou
5,506
551
51
5
0
175,780
1
W
Osiris
7,483
748
111
11
0
198,247
2
L
Bellona
5,210
521
56
6
0
186,422
2
L
Nemesis
4,300
430
33
3
0
176,877
0
L
Cupid
5,200
520
39
4
0
179,246
3
W
Sobek
4,872
487
13
1
0
196,718
1
L
Cthulhu
6,400
640
34
3
0
216,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role