Player Matchup

Hel
Hel
KHUNOAJ
Hel
Level 15
God Stats
3W - 6L
1,755 SR
Queue Stats
15W - 17L
1,569 Elo+
Solo
Chaac
Chaac
KingGriff1n
Chaac
Level 29
God Stats
2W - 1L
1,614 SR
Queue Stats
2W - 1L
1,664 Elo+
Party 3
Medusa
Medusa
NEOPhoenixlord
Medusa
Level 63
God Stats
0W - 1L
1,727 SR
Queue Stats
2W - 1L
1,664 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ValTheCow
Tsukuyomi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
redrobinsyum64
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,664 Elo+
Party 3
Team Averages
Level 27
1,619 SR
1,612 Elo+

VS

Team Averages
Level 21
1,582 SR
1,556 Elo+
Chaac
Chaac
KingPhrosty
Chaac
Level 21
God Stats
6W - 7L
1,729 SR
Queue Stats
36W - 27L
1,653 Elo+
Party 1
Ymir
Ymir
MetroBop-it
Ymir
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
347W - 327L
1,567 Elo+
Party 2
King Arthur
King Arthur
Sil3nthope
King Arthur
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
27W - 23L
1,666 Elo+
Party 1
Izanami
Izanami
TrashDM
Izanami
Level 16
God Stats
16W - 18L
1,682 SR
Queue Stats
396W - 433L
1,516 Elo+
Party 2
Thoth
Thoth
kzGrayfull
Thoth
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
6 / 1 / 2
9,098
569
6,809
7,336
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 1
7,217
451
7,689
13,700
9,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 5
6,158
385
5,788
7,692
2,134
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
ValTheCow
Tsukuyomi
12
4 / 4 / 2
8,041
503
6,921
8,646
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 4 / 4
6,888
431
2,692
9,329
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 1
9,622
601
11,445
13,563
8,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 7
7,721
483
4,447
9,415
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Sil3nthope
King Arthur
12
2 / 2 / 1
7,593
475
6,993
13,964
6,771
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
TrashDM
Izanami
12
4 / 2 / 2
7,657
479
5,780
5,411
1,793
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
14
1 / 5 / 0
8,137
509
4,885
9,498
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
12
Kills
17
17
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
6
1
2
7
L
1
4
1
0.38
W
8
3
1
2.83
W
2
2
7
2.75
L
0
4
5
0.63
W
King Arthur
Sil3nthope
King Arthur
2
2
1
1.25
W
Izanami
TrashDM
Izanami
4
2
2
2.5
L
Tsukuyomi
ValTheCow
Tsukuyomi
4
4
2
1.25
W
Thoth
1
5
0
0.2
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,899
Damage
33,550
46,703
Taken
51,851
22,102
Mitigated
24,810
13,241
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
6,809
757
623
3,754
7,336
2,679
456
2,037
5,299
58,064
0
L
7,689
1,518
0
4,590
13,700
9,759
0
0
13,700
0
38,122
W
11,445
5,201
0
5,323
13,563
8,204
683
2,080
11,383
0
59,259
W
4,447
1,302
222
2,575
9,415
5,232
68
3,254
6,161
19,088
0
L
5,788
3,188
294
1,403
7,692
2,134
0
3,859
3,833
0
28,070
W
King Arthur
Sil3nthope
King Arthur
6,993
707
0
5,023
13,964
6,771
0
0
13,472
0
31,014
W
Izanami
TrashDM
Izanami
5,780
4,231
0
902
5,411
1,793
550
1,480
3,931
0
47,397
L
Tsukuyomi
ValTheCow
Tsukuyomi
6,921
1,469
0
2,161
8,646
3,296
0
1,166
7,480
0
38,086
W
Thoth
4,885
215
0
1,522
9,498
2,810
0
2,687
6,811
56,968
0
L
2,692
592
0
416
9,329
4,234
0
2,270
7,059
15,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,402
Gold Earned
40,730
333
Minions Killed
388
0
Camps Cleared
0
1,545,622
Distance Traveled
1,519,122
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,098
569
122
8
0
316,573
4
L
Chaac
7,217
451
68
4
0
298,585
0
W
Chaac
9,622
601
103
6
0
316,681
0
W
Ymir
7,721
483
28
2
0
305,039
0
L
Medusa
6,158
385
40
3
0
274,031
4
W
King Arthur
7,593
475
67
4
0
311,278
0
W
Izanami
7,657
479
86
5
0
299,010
0
L
Tsukuyomi
8,041
503
68
4
0
327,248
2
W
Thoth
8,137
509
104
7
0
287,114
4
L
Cthulhu
6,888
431
35
2
0
329,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role