Player Matchup

Sobek
Sobek
Gold I
BallisticCrazyy
Sobek
Gold I
Level 122
God Stats
7W - 4L
1,770 SR
Queue Stats
132W - 108L
1,866 MMR
Solo
Merlin
Merlin
Platinum IV
TonyTool
Merlin
Platinum IV
Level 97
God Stats
10W - 9L
1,578 SR
Queue Stats
85W - 81L
1,866 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Un-Daunted0264
Danzaburou
Platinum III
Level 158
God Stats
3W - 1L
1,854 SR
Queue Stats
863W - 832L
1,869 MMR
Party 1
Nemesis
Nemesis
Platinum I
guy_indigo_
Nemesis
Platinum I
Level 158
God Stats
6W - 2L
1,794 SR
Queue Stats
71W - 68L
1,951 MMR
Party 1
Nike
Nike
Platinum IV
xZapTros
Nike
Platinum IV
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
468W - 468L
1,867 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,699 SR
1,884 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,571 SR
1,814 MMR
Nu Wa
Nu Wa
Platinum I
Gildartz1
Nu Wa
Platinum I
Level 155
God Stats
0W - 6L
1,195 SR
Queue Stats
355W - 341L
1,902 MMR
Solo
Geb
Geb
Platinum V
Haise19
Geb
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Platinum II
Mangekyou F4
Cupid
Platinum II
Level 129
God Stats
22W - 14L
1,770 SR
Queue Stats
486W - 467L
1,903 MMR
Solo
Pele
Pele
Gold II
Shinσ
Pele
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,899 MMR
Party 2
Ares
Ares
Platinum IV
TheR TheGamer
Ares
Platinum IV
Level 128
God Stats
4W - 5L
1,891 SR
Queue Stats
223W - 201L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 19
11,052
502
10,565
22,857
30,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
TonyTool
Merlin
19
12 / 1 / 6
12,969
590
20,850
10,009
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Un-Daunted0264
Danzaburou
20
5 / 4 / 10
12,913
587
8,812
17,455
7,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
guy_indigo_
Nemesis
20
6 / 1 / 12
12,790
581
10,713
16,772
7,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
17
2 / 2 / 6
11,765
535
9,360
17,650
17,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
SetJanusScyllaCthulhu

VS

Bans
ApolloTsukuyomiCu ChulainnPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Gildartz1
Nu Wa
16
2 / 6 / 4
10,558
480
13,963
13,753
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
12
0 / 4 / 6
8,738
397
5,510
16,505
11,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 5 / 1
10,729
488
13,307
19,090
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
Shinσ
Pele
16
2 / 5 / 2
10,158
462
8,323
17,710
6,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 5 / 1
9,128
415
8,729
15,429
13,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
25
Kills
8
8
Deaths
25
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
0
19
9.5
L
Nu Wa
Gildartz1
Nu Wa
2
6
4
0.67
L
Geb
0
4
6
0.75
L
4
5
1
0.9
L
Pele
Shinσ
Pele
2
5
2
0.6
L
0
5
1
0.1
W
Merlin
TonyTool
Merlin
12
1
6
15
W
Danzaburou
Un-Daunted0264
Danzaburou
5
4
10
2.5
W
Nemesis
guy_indigo_
Nemesis
6
1
12
12
W
Nike
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,300
Damage
49,832
84,743
Taken
82,487
66,943
Mitigated
42,274
37,307
Healing
25,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,565
1,274
0
9,077
22,857
30,672
256
6,742
15,625
27,458
0
L
Nu Wa
Gildartz1
Nu Wa
13,963
3,719
136
3,352
13,753
5,109
502
4,061
9,427
74,013
0
L
Geb
5,510
620
0
1,895
16,505
11,322
0
8,503
7,519
17,812
0
L
13,307
7,475
166
9,259
19,090
6,364
1,541
5,863
13,044
0
81,112
L
Pele
Shinσ
Pele
8,323
1,435
0
6,462
17,710
6,284
171
7,327
10,073
0
78,897
L
8,729
295
0
3,850
15,429
13,195
34
4,745
10,015
38,248
0
W
Merlin
TonyTool
Merlin
20,850
1,146
0
3,199
10,009
4,043
2,303
4,181
5,584
91,451
0
W
Danzaburou
Un-Daunted0264
Danzaburou
8,812
4,326
0
9,872
17,455
7,063
2,714
4,591
12,761
0
91,253
W
Nemesis
guy_indigo_
Nemesis
10,713
4,964
0
9,747
16,772
7,979
4,750
6,002
10,547
0
107,362
W
Nike
9,360
525
0
5,412
17,650
17,186
819
6,697
10,239
330
67,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,489
Gold Earned
49,311
596
Minions Killed
467
0
Camps Cleared
0
2,248,776
Distance Traveled
1,978,435
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,052
502
19
1
0
495,711
7
L
Nu Wa
10,558
480
133
6
0
370,042
9
L
Geb
8,738
397
22
1
0
432,764
7
L
Cupid
10,729
488
124
6
0
341,545
0
L
Pele
10,158
462
135
6
0
450,621
8
L
Ares
9,128
415
53
2
0
383,463
3
W
Merlin
12,969
590
135
6
0
439,363
10
W
Danzaburou
12,913
587
150
7
0
365,553
3
W
Nemesis
12,790
581
166
8
0
517,020
5
W
Nike
11,765
535
126
6
0
431,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role