Player Matchup

Apollo
Apollo
Gold I
Iandchops
Apollo
Gold I
Level 58
God Stats
12W - 17L
1,469 SR
Queue Stats
58W - 56L
1,773 MMR
Party 3
Fenrir
Fenrir
Gold I
M7z PaPi Pablo
Fenrir
Gold I
Level 149
God Stats
15W - 16L
1,523 SR
Queue Stats
575W - 550L
1,681 MMR
Party 2
Janus
Janus
Gold III
SSJ Bronson
Janus
Gold III
Level 109
God Stats
9W - 11L
1,689 SR
Queue Stats
187W - 184L
1,684 MMR
Solo
Guan Yu
Guan Yu
Gold II
bahamut1059
Guan Yu
Gold II
Level 76
God Stats
5W - 2L
1,764 SR
Queue Stats
112W - 85L
1,684 MMR
Party 2
Horus
Horus
Gold III
iSweat-_-r6
Horus
Gold III
Level 64
God Stats
3W - 2L
1,545 SR
Queue Stats
76W - 83L
1,570 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 91
1,598 SR
1,678 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,645 SR
1,678 MMR
Sun Wukong
Sun Wukong
Gold III
BamDa25th
Sun Wukong
Gold III
Level 128
God Stats
68W - 47L
1,745 SR
Queue Stats
125W - 118L
1,671 MMR
Solo
Heimdallr
Heimdallr
Platinum V
II Hanzo
Heimdallr
Platinum V
Level 157
God Stats
10W - 14L
1,515 SR
Queue Stats
363W - 340L
1,682 MMR
Solo
Thanatos
Thanatos
Platinum II
KBrady33
Thanatos
Platinum II
Level 144
God Stats
29W - 28L
1,500 SR
Queue Stats
489W - 465L
1,864 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
Vearz_Vanny
Erlang Shen
Gold II
Level 160
God Stats
2W - 1L
1,721 SR
Queue Stats
45W - 30L
1,677 MMR
Solo
The Morrigan
The Morrigan
Gold IV
lutester
The Morrigan
Gold IV
Level 147
God Stats
4W - 4L
1,745 SR
Queue Stats
154W - 155L
1,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Iandchops
Apollo
18
3 / 1 / 6
12,136
607
6,298
10,177
3,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
10 / 4 / 6
12,015
601
11,355
15,271
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 4 / 11
12,571
629
11,097
11,549
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
bahamut1059
Guan Yu
19
5 / 3 / 4
12,226
611
10,310
19,709
19,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 1 / 13
10,874
544
6,319
17,774
18,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CthulhuPersephoneCu ChulainnSetNemesis

VS

Bans
DanzaburouKumbhakarnaScyllaSobekNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BamDa25th
Sun Wukong
17
4 / 5 / 1
10,302
515
9,677
16,103
14,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
II Hanzo
Heimdallr
18
2 / 4 / 1
10,724
536
5,201
11,733
4,267
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
KBrady33
Thanatos
15
4 / 7 / 1
9,839
492
8,409
14,238
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
Vearz_Vanny
Erlang Shen
14
1 / 5 / 3
8,743
437
5,877
14,566
10,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
lutester
The Morrigan
15
2 / 8 / 0
9,362
468
7,466
9,220
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
29
Kills
13
13
Deaths
29
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BamDa25th
Sun Wukong
4
5
1
0.9
L
Heimdallr
II Hanzo
Heimdallr
2
4
1
0.63
W
Apollo
Iandchops
Apollo
3
1
6
6
L
Thanatos
KBrady33
Thanatos
4
7
1
0.64
W
10
4
6
3.25
W
8
4
11
3.38
L
Erlang Shen
Vearz_Vanny
Erlang Shen
1
5
3
0.5
W
Guan Yu
bahamut1059
Guan Yu
5
3
4
2.33
W
3
1
13
9.5
L
The Morrigan
lutester
The Morrigan
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,379
Damage
36,630
74,480
Taken
65,860
52,736
Mitigated
36,923
27,407
Healing
20,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BamDa25th
Sun Wukong
9,677
2,014
0
4,578
16,103
14,213
0
1,658
14,326
0
65,302
L
Heimdallr
II Hanzo
Heimdallr
5,201
1,898
0
3,783
11,733
4,267
2,124
1,127
10,544
0
76,376
W
Apollo
Iandchops
Apollo
6,298
3,918
0
4,024
10,177
3,807
2,924
1,394
8,783
0
93,180
L
Thanatos
KBrady33
Thanatos
8,409
2,499
0
9,794
14,238
5,093
0
2,661
11,453
0
50,401
W
11,355
3,195
0
4,378
15,271
6,956
1,358
1,302
13,969
0
75,273
W
11,097
1,552
128
3,118
11,549
4,820
1,175
1,399
10,150
97,131
0
L
Erlang Shen
Vearz_Vanny
Erlang Shen
5,877
2,424
0
2,134
14,566
10,178
0
1,600
12,922
0
47,564
W
Guan Yu
bahamut1059
Guan Yu
10,310
1,969
3,242
7,513
19,709
19,057
663
1,736
17,973
0
79,701
W
6,319
2,740
932
4,072
17,774
18,096
462
3,930
13,832
0
24,107
L
The Morrigan
lutester
The Morrigan
7,466
764
0
0
9,220
3,172
0
3,525
5,518
45,197
2,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,822
Gold Earned
48,970
581
Minions Killed
519
0
Camps Cleared
0
2,065,177
Distance Traveled
1,686,391
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,302
515
110
6
0
345,174
1
L
Heimdallr
10,724
536
137
7
0
293,285
3
W
Apollo
12,136
607
145
7
0
401,337
8
L
Thanatos
9,839
492
93
5
0
349,717
1
W
Fenrir
12,015
601
98
5
0
428,540
2
W
Janus
12,571
629
149
7
0
408,462
4
L
Erlang Shen
8,743
437
84
4
0
357,116
4
W
Guan Yu
12,226
611
154
8
0
413,432
8
W
Horus
10,874
544
35
2
0
413,406
2
L
The Morrigan
9,362
468
95
5
0
341,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role