Player Matchup

Jing Wei
Jing Wei
Bignative75
Jing Wei
Level 109
God Stats
0W - 2L
1,523 SR
Queue Stats
357W - 353L
1,573 Elo+
Party 2
Ra
Ra
Cambarrr
Ra
Level 105
God Stats
1W - 4L
1,311 SR
Queue Stats
230W - 243L
1,538 Elo+
Party 2
Geb
Geb
DeathToYou9982
Geb
Level 23
God Stats
1W - 2L
1,664 SR
Queue Stats
9W - 7L
1,594 Elo+
Party 2
Fenrir
Fenrir
KnighttHood
Fenrir
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
255W - 239L
1,598 Elo+
Party 2
Cerberus
Cerberus
Whitecocobunnie
Cerberus
Level 53
God Stats
17W - 17L
1,520 SR
Queue Stats
18W - 28L
1,486 Elo+
Party 2
Team Averages
Level 77
1,504 SR
1,558 Elo+

VS

Team Averages
Level 94
1,537 SR
1,593 Elo+
Susano
Susano
BIGMAN1NCHARGE
Susano
Level 127
God Stats
15W - 14L
1,404 SR
Queue Stats
358W - 250L
1,617 Elo+
Party 1
Geb
Geb
BigMulaDaGod
Geb
Level 106
God Stats
18W - 11L
1,980 SR
Queue Stats
201W - 182L
1,452 Elo+
Party 1
Hun Batz
Hun Batz
OnlineFlea82318
Hun Batz
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 24L
1,763 Elo+
Party 1
Rama
Rama
Prettymeatman
Rama
Level 116
God Stats
10W - 13L
1,303 SR
Queue Stats
125W - 143L
1,570 Elo+
Party 1
Zeus
Zeus
Prophet Portal
Zeus
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 177L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bignative75
Jing Wei
13
1 / 3 / 2
8,711
484
5,563
11,304
4,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 6 / 2
8,914
495
4,274
11,342
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 2
8,169
454
4,001
16,687
11,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
16
7 / 2 / 1
10,181
566
9,202
15,135
6,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
15
0 / 1 / 4
8,595
478
4,232
9,352
7,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 2
9,935
552
10,179
12,090
7,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 2 / 10
8,961
498
7,836
13,095
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
15
4 / 3 / 7
9,204
511
8,749
12,097
4,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 4
8,353
464
6,063
11,486
3,874
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 2 / 9
9,828
546
14,239
6,777
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
11
Kills
18
18
Deaths
11
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
W
2
2
10
3.5
L
Jing Wei
Bignative75
Jing Wei
1
3
2
0.67
L
2
6
2
0.5
L
1
6
2
0.33
L
Fenrir
7
2
1
3.75
W
Hun Batz
4
3
7
2.5
W
1
2
4
1.5
W
6
2
9
5.25
L
Cerberus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,272
Damage
47,066
63,820
Taken
55,545
33,651
Mitigated
28,251
16,362
Healing
18,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,179
1,374
0
3,059
12,090
7,642
0
3,122
8,718
0
67,073
W
7,836
782
0
2,502
13,095
9,561
0
4,739
8,281
30,426
0
L
Jing Wei
Bignative75
Jing Wei
5,563
4,358
0
2,697
11,304
4,025
0
4,057
7,247
0
48,486
L
4,274
233
1,286
2,077
11,342
4,448
0
3,782
7,560
57,411
0
L
4,001
436
0
2,264
16,687
11,655
0
7,756
8,931
19,960
0
L
Fenrir
9,202
2,091
0
6,289
15,135
6,014
0
5,245
9,890
0
56,783
W
Hun Batz
8,749
2,246
0
4,728
12,097
4,913
0
1,796
10,276
0
67,786
W
6,063
5,013
0
6,123
11,486
3,874
224
1,449
10,037
0
62,443
W
14,239
1,655
0
1,617
6,777
2,261
133
1,051
5,726
66,959
0
L
Cerberus
4,232
172
0
1,749
9,352
7,509
0
1,235
8,117
43,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,570
Gold Earned
46,281
446
Minions Killed
526
0
Camps Cleared
0
1,654,683
Distance Traveled
1,690,215
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,935
552
118
7
0
339,413
1
W
Geb
8,961
498
44
2
0
362,914
3
L
Jing Wei
8,711
484
102
6
0
317,163
0
L
Ra
8,914
495
113
6
0
309,839
0
L
Geb
8,169
454
19
1
0
327,073
3
L
Fenrir
10,181
566
89
5
0
361,994
1
W
Hun Batz
9,204
511
120
7
0
354,644
5
W
Rama
8,353
464
122
7
0
311,760
1
W
Zeus
9,828
546
122
7
0
321,484
1
L
Cerberus
8,595
478
123
7
0
338,614
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role