Player Matchup

Anhur
Anhur
JACRONYM
Anhur
Level 63
God Stats
14W - 12L
1,600 SR
Queue Stats
200W - 175L
1,625 Elo+
Party 1
Osiris
Osiris
JakeOnTheKob
Osiris
Level 17
God Stats
2W - 0L
1,805 SR
Queue Stats
19W - 8L
1,832 Elo+
Party 1
Janus
Janus
RadiatedChain
Janus
Level 101
God Stats
8W - 1L
1,742 SR
Queue Stats
39W - 31L
1,522 Elo+
Party 3
Nox
Nox
ThatGuyJinks
Nox
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,567 Elo+
Party 3
Nemesis
Nemesis
Voregeoisie2
Nemesis
Level 54
God Stats
5W - 1L
1,819 SR
Queue Stats
39W - 40L
1,540 Elo+
Party 1
Team Averages
Level 50
1,693 SR
1,617 Elo+

VS

Team Averages
Level 84
1,500 SR
1,632 Elo+
Chaac
Chaac
Averag3Adam
Chaac
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 13L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
Brndrn
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,742 Elo+
Party 2
Mercury
Mercury
Kobblez
Mercury
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
283W - 213L
1,693 Elo+
Party 2
Scylla
Scylla
MarkiMarklonely
Scylla
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,486 Elo+
Solo
Apollo
Apollo
Mrlolevox
Apollo
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 57L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JACRONYM
Anhur
12
11 / 0 / 4
7,677
698
9,550
6,977
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
13
3 / 1 / 1
7,387
672
6,346
11,192
6,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 2 / 2
6,955
632
3,698
3,358
1,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 3 / 8
6,457
587
4,413
4,609
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Voregeoisie2
Nemesis
13
3 / 0 / 6
7,111
646
3,505
7,160
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,666
515
7,148
9,771
5,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Brndrn
Cthulhu
9
2 / 5 / 1
5,651
514
2,897
7,733
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Kobblez
Mercury
9
1 / 2 / 3
5,649
514
2,947
5,854
1,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
3 / 3 / 1
5,929
539
2,495
4,109
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Mrlolevox
Apollo
8
0 / 9 / 1
4,728
430
3,003
9,269
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
23
Kills
6
6
Deaths
23
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Cthulhu
Brndrn
Cthulhu
2
5
1
0.5
W
Anhur
JACRONYM
Anhur
11
0
4
13
W
Osiris
3
1
1
3.5
L
Mercury
Kobblez
Mercury
1
2
3
1.25
L
3
3
1
1.17
L
Apollo
Mrlolevox
Apollo
0
9
1
0.06
W
2
2
2
1.5
W
4
3
8
2.67
W
Nemesis
Voregeoisie2
Nemesis
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,512
Damage
18,490
33,296
Taken
36,736
14,137
Mitigated
11,703
16,562
Healing
5,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,148
2,433
0
2,199
9,771
5,358
0
195
9,576
0
32,616
L
Cthulhu
Brndrn
Cthulhu
2,897
355
0
985
7,733
2,404
231
2,730
4,915
11,355
0
W
Anhur
JACRONYM
Anhur
9,550
5,163
0
2,693
6,977
2,364
81
1,780
5,197
0
38,640
W
Osiris
6,346
2,663
0
8,114
11,192
6,835
234
0
11,192
0
42,620
L
Mercury
Kobblez
Mercury
2,947
946
0
695
5,854
1,651
0
1,346
4,500
0
29,628
L
2,495
520
0
250
4,109
881
42
1,307
2,802
23,047
0
L
Apollo
Mrlolevox
Apollo
3,003
1,530
0
1,070
9,269
1,409
158
2,233
6,832
0
22,048
W
3,698
194
0
744
3,358
1,095
1,118
1,309
2,049
41,143
0
W
4,413
900
0
855
4,609
1,604
611
1,219
3,390
19,057
0
W
Nemesis
Voregeoisie2
Nemesis
3,505
1,882
0
4,156
7,160
2,239
339
1,084
6,076
0
37,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,587
Gold Earned
27,623
335
Minions Killed
240
0
Camps Cleared
0
1,058,486
Distance Traveled
1,000,620
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,666
515
70
6
0
204,493
0
L
Cthulhu
5,651
514
21
2
0
238,800
2
W
Anhur
7,677
698
64
6
0
205,269
3
W
Osiris
7,387
672
84
8
0
215,417
2
L
Mercury
5,649
514
49
4
0
215,090
2
L
Scylla
5,929
539
56
5
0
166,619
2
L
Apollo
4,728
430
44
4
0
175,618
1
W
Janus
6,955
632
87
8
0
196,267
2
W
Nox
6,457
587
30
3
0
219,229
0
W
Nemesis
7,111
646
70
6
0
222,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role